Free planetarium

 
User avatar
Cirax
Observer
Observer
Topic Author
Posts: 19
Joined: 30 Jan 2017
Location: PV Telescopii

Textures and less brightness for Solar System

02 Feb 2017 09:03

TEXTURES AND LESS BRIGHTNESS FOR THE SOLAR SYSTEM

SOLAR SYSTEM LESS BRIGHT

This file is totally independent of my other textures for solar system addons but it can be also installed with them.

It just makes all planets, major and minor moons, less bright, the hapke is also removed except for europa and enceladus (with a very low value).  I reduced a lot the brightness of the atmosphere of Mars and Earth too.  In my opinion you can see the details a lot of better.  Real Planet Brightness must be disable.

To install just copy it into the addons folder of SE.

SS-Bodies-Less-Brightness.pak
(16.04 KiB) Downloaded 81 times


PROBLEMS: If you see doubled objects just download again the less brightness file. It's a problem related with priorities given by the file date. I'm constantly updating it.

SOLAR SYSTEM TEXTURES

-NEPTUNE AND TRITON
-URANUS MOONS
-SATURN MOONS
-VENUS

I'm going to post all textures I published in the old forum and some new ones.

I uploaded all textures again adjusting the bright in the way that now you must have the real planet brightness box in graphics options UNCHECKED.  I advise to download them again.

INSTALLATION: JUST COPY THE PAK FILE INTO THE ADDONS FOLDER OF SPACE ENGINE.


---------------------------------

NEPTUNE SYSTEM

TRITON

Image

It's not fully real, it's a composition build from the highest resolution parts of the closest flyby of the Voyager 2, making an overall HD texture.  I'm proud of it.

Credits: Steve Alberts owner of the original texture and me for the composition.

Download Triton

NEPTUNE

scr00037.jpg


UPDATE: I changed somethings like atmosphere, cubemap faces and like the others the brightness.  I advise to download again.

This texture is not mine, it is an adaptation of the Neptune HD texture of Celestia.  I adapted it to SE, looks a lot of better than the default one in SE.  I reduced a lot the bright of the atmosphere model in the code from Neptune (it was too blue and ruins the texture). The screenshot (dunno why) looks bad I uploaded a better quality screen but still looks strange.  The texture don't have any those "squares".

Credits: Celestia Motherlode  by FarGetaNik

Download Neptune


-------------------------------

URANUS MOONS

Voyager 2 flyby could only cover a half of the surface of this moons due the 90 degrees inclination of Uranus.  Because this I made the other unknown hemisphere with parts of the photographed one, I also replaced the worst parts. 

MIRANDA

Image

Another Celestia Texture adapted for SE. I always loved this one.  Not mine, just adapted.

Credits: Celestia Motherlode by FarGetaNik

Download Miranda

ARIEL

Image

Another composition, I made it from the best parts of the original picture.  A lot of better quality. 

Credits: Steve Alberts owner of the original texture and me for the composition

Download Ariel

UMBRIEL

Image

Composition like the last ones.  The worst resolution of all Uranus moons but still better than the default in SE.

Credits: Steve Alberts owner of the original texture and me for the composition

Download Umbriel

TITANIA

Image

Composition like the others.  Along with Ariel the best original quality resolution for the Uranus moons compositions.

Credits: Steve Alberts owner of the original texture and me for the composition

Download Titania

OBERON

Image

Last composition, good quality.

Credits: Steve Alberts owner of the original texture and me for the composition

Download Oberon

---------------------------

SATURN MOONS

I did this textures before the official HD packs for SE.  They took me sometime so I want to share them.  I think Dione has some better resolution (it's based in a 23k resolution texture), and the other have some other little differences.  You might give them a try.

All moons original cylindrical projections come from JPL Nasa Photojournal 

MIMAS

Image

I didn't made any edition, it's just the cyclindrical of the Nasa Photojournal adapted to SE.

Download Mimas

TETHYS

I made two versions of it.  One is a 4k resolution image of Thetys made in real colors, the other one has a lot of better resolution but is like a radar image with no brightness or colour differences, to simulate the high amount of ice in its surface I increased some the brightness.  So if you want good details download the HD version but if you want a real looking download the RC version.

Image

Download HD Tethys

-------------------------

Image

Download Real Colors Tethys

DIONE

This one has an original size of 23k, the stripes zone for example has a really good resolution. I also replaced the zone in the centrer of the stripes (that zone is from another texture with better resolution there) that in the original one was low resolution. Finally I hand painted the stripes because the original has no albedo differences. 

Image

Download Dione

RHEA

Just the nasa photojournal texture of Rhea, no editions, real colours.

Image

Download Rhea

PHOEBE

feb.jpg


It's not a texture, is a procedural moon that replaces the default one. This moon is a lot of darker and with a lot of big craters.

SS-Phoebe-Proc-Cirax.pak
(1.56 KiB) Downloaded 26 times


-------------------

VENUS 

This texture is not better than the official HD pak, of course.  It's based in an 11k resolution image of venus colored, I replaced some parts with others with better fringes resolution. It has 2 bump maps, one is a fake bump map (not real) but with the same resolution of the original texture based on, the other bump map is real but with lower resolution (honestly, "almost" real, I based it in an elevation map but with some colors I was unable to transform them well).

Image
Texture map (download and install it always)

Download Venus Surface Texture

Bump maps (INSTALL JUST ONE!):

Download Fake HD Bump Map

Download Real Bump Map
Last edited by Cirax on 24 Apr 2017 07:00, edited 34 times in total.
My work for SE:
Textures for the solar system bodies:Click Here
Catalogs of binary stars, brown dwarfs, black holes and neutron stars (already in official SE).
Proxima b (6 versions):Click Here
Trappist-1: Click Here
 
User avatar
sircam
Observer
Observer
Posts: 1
Joined: 05 Mar 2017

Solar Sytem Textures by Cirax (14 objects)

05 Mar 2017 21:56

Great work!!...thanks for share. 
 
Pluton
Space Pilot
Space Pilot
Posts: 92
Joined: 22 Dec 2016
Location: Russia

Solar Sytem Textures by Cirax (14 objects)

07 Mar 2017 04:35

You say Venus bump is real. Where did you take elevation data? I didn't find anything concrete in google.
 
User avatar
sircam73
Observer
Observer
Posts: 1
Joined: 10 Mar 2017

Solar Sytem Textures by Cirax (14 objects)

10 Mar 2017 22:44

sircam73 wrote:
Pluton wrote:
You say Venus bump is real. Where did you take elevation data? I didn't find anything concrete in google.

Probably fron the original image of Venus without clouds from the mapping of Magellan spacecraft.  Looks very detailed.
https://www.nasa.gov/sites/default/file ... l_full.jpg

 
Pluton
Space Pilot
Space Pilot
Posts: 92
Joined: 22 Dec 2016
Location: Russia

Solar Sytem Textures by Cirax (14 objects)

10 Mar 2017 23:37

I already found a correct version.
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Posts: 389
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Solar Sytem Textures by Cirax (14 objects)

11 Mar 2017 06:44

Original Venus elevation (topography) map has fairly low resolution and many artifacts. Only Magellan spacecraft collected altimetry data so far. Other maps you can find in the Internet are some variations of radioalbedo maps, not the topography.

https://astrogeology.usgs.gov/search/ma ... _4641m_v02

The map is 8194x4097 (maybe corner pixels are duplicated, I don't remember). For SE, I fixed artifacts on this map, healed holes and smoothed out noise. Then I upscaled it to 128k and modulated with 128k radioalbedo map, used in SE as terrain color map. So actually Venus in SE has more detaild surface than Earth (Earth's 128k map in the Ultra pak is made by upscaling of the 86k BMNG texture, while Venus' map is made by downscaling of some 160k Magellan texture).

I may upload original and fixed map in RAW format, if someone needs it.
 
User avatar
Cirax
Observer
Observer
Topic Author
Posts: 19
Joined: 30 Jan 2017
Location: PV Telescopii

Solar Sytem Textures and brightness by Cirax (14 objects)

11 Mar 2017 07:42

It's in the same site SpaceEngineer said but in this url: https://astrogeology.usgs.gov/search/ma ... saic_6600m
I suppose you already find it.

NEW UPDATE:

-Nonsense to have real brightness enabled for the textures so I adjusted it to be disabled in the graphic options. I uploaded all files again with the change.

-Added also a new file that reduces the brightness in most of the solar system objects and it's totally independent and compatible with the files of this thead
My work for SE:
Textures for the solar system bodies:Click Here
Catalogs of binary stars, brown dwarfs, black holes and neutron stars (already in official SE).
Proxima b (6 versions):Click Here
Trappist-1: Click Here
 
Pluton
Space Pilot
Space Pilot
Posts: 92
Joined: 22 Dec 2016
Location: Russia

Solar Sytem Textures and brightness by Cirax (14 objects)

12 Mar 2017 01:38

In my upcoming "Solar System Improved" mod
This is not a simply gray version, this is a rework of spectrum colors into elevation gradient. 
8192 x 4096
1.jpg
 
User avatar
Cirax
Observer
Observer
Topic Author
Posts: 19
Joined: 30 Jan 2017
Location: PV Telescopii

Solar Sytem Textures and brightness by Cirax (14 objects)

12 Mar 2017 09:47

Good luck Plutón, I failed to transform the hotest colors into higher altitudes.

UPDATE

Related with the topic I added a procedural phoebe, reuploaded the less bright  mod (iapetus was too dark) and deleted enceladus (the official HD version is a lot of better).
My work for SE:
Textures for the solar system bodies:Click Here
Catalogs of binary stars, brown dwarfs, black holes and neutron stars (already in official SE).
Proxima b (6 versions):Click Here
Trappist-1: Click Here
 
johnvv
Observer
Observer
Posts: 4
Joined: 10 Aug 2017

Textures and less brightness for Solar System

10 Aug 2017 19:58

You are aware that 5 years ago i reworked the Magellan data to remove the striping ( 128k map) and create a hires heightmap ( 64k)

a link to a small 16384x8192 set
texture and heightmap
https://drive.google.com/file/d/0B6ZYAd ... sp=sharing
 
johnvv
Observer
Observer
Posts: 4
Joined: 10 Aug 2017

Textures and less brightness for Solar System

10 Aug 2017 20:04

can not seam to be able to edit

a 2k 8bit normalized copy of the heightmap
Image

Who is online

Users browsing this forum: Fireinthehole and 4 guests