Free planetarium

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DoctorOfSpace
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04 Apr 2017 21:03

PlutonianEmpire wrote:
Source of the post  Is it possible to shrink down to 8.19 mb like the default .atm's?

I don't know of any way to control that.
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PlutonianEmpire
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04 Apr 2017 21:06

Understood, Thank you. :) 
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Master Yoda
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10 Apr 2017 20:57

Probably too much work or not possible but would love if someone could create this ship for 0.9.8.0:


Space Titanic

Image
 
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Pluton
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13 Apr 2017 08:40

PlutonianEmpire, your code had too long digit fractions and had 2 strings absent. I rewritten it and made the file. But you will be disappointed, it looks like same as Earth atmospehre. The differences are insignificant
► Show Spoiler

Here is the corrected code.
code.cfg
(303 Bytes) Downloaded 5 times

The atmosphere link will be temporal:
https://yadi.sk/d/B67tIJC73GwTY4

Where did you take that code?
 
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PlutonianEmpire
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13 Apr 2017 08:54

I calculated it myself; converting from RGB integers 181, 126, and 220. I was trying to recreate the setup I had for Belle Hades' atmosphere in Celestia. I can't access it now since I'm at work, but these were the values I used for the "sunset" parameter. After I learned the Mie code, I inverted it so it would work properly in the "Absorption" parameter (subtracting 181 from 256 and then converting the result to the 0 - 1 range SE and Celestia uses). I'll post the code when I get home, but I might still have my Delta Trianguli addon available on the Celestia Motherlode, since Belle Hades has the atmosphere code I used in that.

EDIT: Home now. Here's the atmosphere code I used in Celestia that I was trying to replicate:

   Atmosphere {
      # Height 65
       Height 77.643438197873717566735355062594
      Lower [ 0.40 0.60 1.00 ]
      Upper [ 0.20 0.50 0.80 ]
      Sky [ 0.30 0.50 1.00 ]
      Sunset [ 0.70703125 0.4921875 0.859375 ]
       CloudHeight 6
      # CloudHeight 8
      CloudSpeed 76.26
      CloudMap "bh_new_ds-clouds.png"
      CloudShadowDepth 1.0
      Mie 0.00112
      MieAsymmetry -0.26
      # MieAsymmetry -0.40
      Rayleigh [ 0.00103 0.0025 0.0061 ]
      Absorption [ 0.00181640625 0.0031484375 0.000871875 ]
      # Absorption [ 0.0029296875 0.005078125 0.00140625 ]
      # MieScaleHeight 13.5
       MieScaleHeight 15.528687639574743513347071012519
   }
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
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longname
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13 Apr 2017 13:06

Quarior wrote:
Pluton, there are already mod for the Disc World but for the moment, the map is procedural and haven't elephants and turtles. Look here.

Working link: http://old.spaceengine.org/forum/17-3252-6#60340
Previously as "connorneal2005"
"I am a futurist. I don't want to believe humans won't become futuristic." - Me
 
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Pluton
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13 Apr 2017 19:13

PlutonianEmpire, so. The digits like 0.00181640625 are excessive and I reduced them to 0.0018 format. I can't read the Celestia code, all values are different and foreign for my sight. But the result of your code is something very similar to Earth and Neptune atmospheres. Colors are in these strings:

RayleighBeta (0.0058, 0.0135, 0.0331) - color of stratosphere
MieScaBeta (0.0007, 0.0049, 0.0859) - color of lower atmosphere and light on the ground
MieExtBeta (0.0007, 0.0004, 0.0085) - color of a strip above the horizon, partially influences the dawn (in this string colors are weirdly inverted by hue function, don't know why but that's a fact)

The 1st string is exactly same as in Earth and Neptune code. The 2nd says make it damn blue. The 3rd has insignificant value of green. In total this is just a simple blue sky, nothing special. 
 
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longname
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17 Apr 2017 08:31

Is it possible to implement black hole jets in space engine, a fake one or one made with particles? And maybe volumetric accretion disks and jets?
Previously as "connorneal2005"
"I am a futurist. I don't want to believe humans won't become futuristic." - Me
 
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PlutonianEmpire
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17 Apr 2017 10:43

Pluton wrote:
PlutonianEmpire, so. The digits like 0.00181640625 are excessive and I reduced them to 0.0018 format. I can't read the Celestia code, all values are different and foreign for my sight. But the result of your code is something very similar to Earth and Neptune atmospheres. Colors are in these strings:

RayleighBeta (0.0058, 0.0135, 0.0331) - color of stratosphere
MieScaBeta (0.0007, 0.0049, 0.0859) - color of lower atmosphere and light on the ground
MieExtBeta (0.0007, 0.0004, 0.0085) - color of a strip above the horizon, partially influences the dawn (in this string colors are weirdly inverted by hue function, don't know why but that's a fact)

The 1st string is exactly same as in Earth and Neptune code. The 2nd says make it damn blue. The 3rd has insignificant value of green. In total this is just a simple blue sky, nothing special. 

Actually, taking your .atm model that you generated with my code, it looks like it's exactly what I was looking for, a hybrid of Earth and Neptune models. It has the pink-ish horizon hues as the Neptune model, but with a LOT less haziness, and the sunset colors are also a hybrid of Earth and Neptune, especially with the Hue and Saturation values already provided in Belle Hades' planet code. Thank you! :)
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
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Betelgeuze
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27 Apr 2017 01:35

Hello i have request I need Minecraft font into SpaceEngine.

If possible yes then you can make Minecraft font texture into SpaceEngine here is http://www.dafont.com/minecraftia.font
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