Free planetarium

  • 1
  • 5
  • 6
  • 7
  • 8
  • 9
  • 13
 
User avatar
DoctorOfSpace
World Builder
World Builder
Posts: 854
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

Mods and Addons - Requests, suggestions and ideas

04 Apr 2017 21:03

PlutonianEmpire wrote:
Source of the post  Is it possible to shrink down to 8.19 mb like the default .atm's?

I don't know of any way to control that.
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
User avatar
PlutonianEmpire
Explorer
Explorer
Posts: 236
Joined: 02 Nov 2016
Location: MinneSNOWta
Contact:

Mods and Addons - Requests, suggestions and ideas

04 Apr 2017 21:06

Understood, Thank you. :) 
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
Master Yoda
Observer
Observer
Posts: 10
Joined: 08 Jan 2017

Mods and Addons - Requests, suggestions and ideas

10 Apr 2017 20:57

Probably too much work or not possible but would love if someone could create this ship for 0.9.8.0:


Space Titanic

Image
 
Pluton
Space Pilot
Space Pilot
Posts: 92
Joined: 22 Dec 2016
Location: Russia

Mods and Addons - Requests, suggestions and ideas

13 Apr 2017 08:40

PlutonianEmpire, your code had too long digit fractions and had 2 strings absent. I rewritten it and made the file. But you will be disappointed, it looks like same as Earth atmospehre. The differences are insignificant
► Show Spoiler

Here is the corrected code.
code.cfg
(303 Bytes) Downloaded 11 times

The atmosphere link will be temporal:
https://yadi.sk/d/B67tIJC73GwTY4

Where did you take that code?
 
User avatar
PlutonianEmpire
Explorer
Explorer
Posts: 236
Joined: 02 Nov 2016
Location: MinneSNOWta
Contact:

Mods and Addons - Requests, suggestions and ideas

13 Apr 2017 08:54

I calculated it myself; converting from RGB integers 181, 126, and 220. I was trying to recreate the setup I had for Belle Hades' atmosphere in Celestia. I can't access it now since I'm at work, but these were the values I used for the "sunset" parameter. After I learned the Mie code, I inverted it so it would work properly in the "Absorption" parameter (subtracting 181 from 256 and then converting the result to the 0 - 1 range SE and Celestia uses). I'll post the code when I get home, but I might still have my Delta Trianguli addon available on the Celestia Motherlode, since Belle Hades has the atmosphere code I used in that.

EDIT: Home now. Here's the atmosphere code I used in Celestia that I was trying to replicate:

   Atmosphere {
      # Height 65
       Height 77.643438197873717566735355062594
      Lower [ 0.40 0.60 1.00 ]
      Upper [ 0.20 0.50 0.80 ]
      Sky [ 0.30 0.50 1.00 ]
      Sunset [ 0.70703125 0.4921875 0.859375 ]
       CloudHeight 6
      # CloudHeight 8
      CloudSpeed 76.26
      CloudMap "bh_new_ds-clouds.png"
      CloudShadowDepth 1.0
      Mie 0.00112
      MieAsymmetry -0.26
      # MieAsymmetry -0.40
      Rayleigh [ 0.00103 0.0025 0.0061 ]
      Absorption [ 0.00181640625 0.0031484375 0.000871875 ]
      # Absorption [ 0.0029296875 0.005078125 0.00140625 ]
      # MieScaleHeight 13.5
       MieScaleHeight 15.528687639574743513347071012519
   }
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
User avatar
longname
Space Tourist
Space Tourist
Posts: 24
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Mods and Addons - Requests, suggestions and ideas

13 Apr 2017 13:06

Quarior wrote:
Pluton, there are already mod for the Disc World but for the moment, the map is procedural and haven't elephants and turtles. Look here.

Working link: http://old.spaceengine.org/forum/17-3252-6#60340
Previously as "connorneal2005"
"I am a futurist. I don't want to believe humans won't become futuristic." - Me
 
Pluton
Space Pilot
Space Pilot
Posts: 92
Joined: 22 Dec 2016
Location: Russia

Mods and Addons - Requests, suggestions and ideas

13 Apr 2017 19:13

PlutonianEmpire, so. The digits like 0.00181640625 are excessive and I reduced them to 0.0018 format. I can't read the Celestia code, all values are different and foreign for my sight. But the result of your code is something very similar to Earth and Neptune atmospheres. Colors are in these strings:

RayleighBeta (0.0058, 0.0135, 0.0331) - color of stratosphere
MieScaBeta (0.0007, 0.0049, 0.0859) - color of lower atmosphere and light on the ground
MieExtBeta (0.0007, 0.0004, 0.0085) - color of a strip above the horizon, partially influences the dawn (in this string colors are weirdly inverted by hue function, don't know why but that's a fact)

The 1st string is exactly same as in Earth and Neptune code. The 2nd says make it damn blue. The 3rd has insignificant value of green. In total this is just a simple blue sky, nothing special. 
 
User avatar
longname
Space Tourist
Space Tourist
Posts: 24
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Mods and Addons - Requests, suggestions and ideas

17 Apr 2017 08:31

Is it possible to implement black hole jets in space engine, a fake one or one made with particles? And maybe volumetric accretion disks and jets?
Previously as "connorneal2005"
"I am a futurist. I don't want to believe humans won't become futuristic." - Me
 
User avatar
PlutonianEmpire
Explorer
Explorer
Posts: 236
Joined: 02 Nov 2016
Location: MinneSNOWta
Contact:

Mods and Addons - Requests, suggestions and ideas

17 Apr 2017 10:43

Pluton wrote:
PlutonianEmpire, so. The digits like 0.00181640625 are excessive and I reduced them to 0.0018 format. I can't read the Celestia code, all values are different and foreign for my sight. But the result of your code is something very similar to Earth and Neptune atmospheres. Colors are in these strings:

RayleighBeta (0.0058, 0.0135, 0.0331) - color of stratosphere
MieScaBeta (0.0007, 0.0049, 0.0859) - color of lower atmosphere and light on the ground
MieExtBeta (0.0007, 0.0004, 0.0085) - color of a strip above the horizon, partially influences the dawn (in this string colors are weirdly inverted by hue function, don't know why but that's a fact)

The 1st string is exactly same as in Earth and Neptune code. The 2nd says make it damn blue. The 3rd has insignificant value of green. In total this is just a simple blue sky, nothing special. 

Actually, taking your .atm model that you generated with my code, it looks like it's exactly what I was looking for, a hybrid of Earth and Neptune models. It has the pink-ish horizon hues as the Neptune model, but with a LOT less haziness, and the sunset colors are also a hybrid of Earth and Neptune, especially with the Hue and Saturation values already provided in Belle Hades' planet code. Thank you! :)
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
User avatar
Betelgeuze
Space Pilot
Space Pilot
Posts: 83
Joined: 24 Apr 2017
Location: Belgium

Mods and Addons - Requests, suggestions and ideas

27 Apr 2017 01:35

Hello I would like Minecraft font in SpaceEngine.

If possible yes then you can make Minecraft font texture into SpaceEngine here is http://www.dafont.com/minecraftia.font
Last edited by Betelgeuze on 01 May 2017 00:21, edited 1 time in total.
 
User avatar
pes_petya
Observer
Observer
Posts: 5
Joined: 30 Apr 2017

Mods and Addons - Requests, suggestions and ideas

30 Apr 2017 10:51

Has anyone thought about to create the ITS?
► Show Spoiler
 
Nighteye424
Observer
Observer
Posts: 4
Joined: 30 Apr 2017

Mods and Addons - Requests, suggestions and ideas

30 Apr 2017 14:50

I would love to see the Kerbin system from Kerbal Space Program.I would just love to free film Kerbin in all of its amazing glory.
 
User avatar
pes_petya
Observer
Observer
Posts: 5
Joined: 30 Apr 2017

Mods and Addons - Requests, suggestions and ideas

30 Apr 2017 17:29

Nighteye424 wrote:
I would love to see the Kerbin system from Kerbal Space Program.I would just love to free film Kerbin in all of its amazing glory.

Check this topic.
 
User avatar
Quarior
Explorer
Explorer
Topic Author
Posts: 256
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Mods and Addons - Requests, suggestions and ideas

01 May 2017 06:04

pes_petya wrote:
Nighteye424 wrote:
I would love to see the Kerbin system from Kerbal Space Program.I would just love to free film Kerbin in all of its amazing glory.

Check this topic.

I confirm, check it and you found this paragraphe :
Quarior wrote:
Source of the post Kerbal Space Program solar system correction (Kerbol' system) (fiction and game) (Original : Kerbal Space Program addon (RockoRocks))

Put the pak in addons folder.
Download link
Have a nice day.
 
User avatar
NathanKerbonaut
Astronaut
Astronaut
Posts: 57
Joined: 02 Nov 2016
Location: Confederacy of Humanity
Contact:

Mods and Addons - Requests, suggestions and ideas

01 May 2017 07:31

For a while now I've wanted a mod that adds the ships and stations from Elite Dangerous. I tried it myself, and I've got the ship models, but they're not full-resolution and I wasn't able to rip the textures from the game. Anyone else want to try?
Lover of cute typhlosions and space games. Profile pic source: http://bit.ly/2fiRJmW
My mods: viewtopic.php?f=3&t=173
I'm Thomas988 on the old forums, in case you need to know.
  • 1
  • 5
  • 6
  • 7
  • 8
  • 9
  • 13

Who is online

Users browsing this forum: Bing [Bot], quarkburger and 1 guest