Ultimate space simulation software

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HarbingerDawn
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Online spacecraft editor

11 Jul 2017 18:58

Some textures are buggy, communications main frame does not display (0.9.8.1). Ignore custom main emis texture.

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ePayload
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Online spacecraft editor

12 Jul 2017 01:25

Some textures are buggy, communications main frame does not display (0.9.8.1). Ignore custom main emis texture.

Image
nothing this. How did it happen?
Texturex should be unpacked from payload_SE_031.zip and located at addons\textures\spacecraft\modules, \payld_mods
Models located at addons\models\spacecraft\modules, \payld_mods
 
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ePayload
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Online spacecraft editor

12 Jul 2017 01:32

I made one ship in the online version, but it seems that I can't add it in the game. I tried everything, but no success. In the first post here by SpaceEngineer it says that just .sss file needs to be modified and that's it. Do I also need textures folder or something? I was just following the instructions. Thanks! :)
You must copy the .sss file to SpaceEngine\addons\models\spacecraft\

in file .sss must be specified (it is a text file)
Class "Starship"
Pack "SpaceEngine"
Faction "SHW Corp"
 
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HarbingerDawn
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Online spacecraft editor

12 Jul 2017 02:25

Never mind, it works ok in 0.9.8.0. It must be a bug in the beta.
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ePayload
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Online spacecraft editor

12 Jul 2017 03:36

I check it in 0.9.8.1 build 8

In build 9 other directory or format dds?

UPD. editor-sc.zip updated,
fix bug with export to SSS, resave SSS
 
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HarbingerDawn
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Online spacecraft editor

12 Jul 2017 06:32

In build 9 other directory or format dds?
Directory format has not changed, and I'm pretty sure that dds format has not changed either.
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Marko S.
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Online spacecraft editor

12 Jul 2017 12:22

I made one ship in the online version, but it seems that I can't add it in the game. I tried everything, but no success. In the first post here by SpaceEngineer it says that just .sss file needs to be modified and that's it. Do I also need textures folder or something? I was just following the instructions. Thanks! :)
You must copy the .sss file to SpaceEngine\addons\models\spacecraft\

in file .sss must be specified (it is a text file)
Class "Starship"
Pack "SpaceEngine"
Faction "SHW Corp"
I know that. That's exactly what I did before. I also tried following instruction from the official site, with textures. I'm probably going to solve it by myself eventually. Thank for the help anyway. :)
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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problemecium
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Online spacecraft editor

12 Jul 2017 17:51

YES! Circular side segments! An awesome feature I didn't know I needed all along.
There is a minor bug though: If you add a circular section and then move the ship with the < and > keys, it transformographagizes itself into a hexagonal section and clips through stuff.
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ePayload
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Online spacecraft editor

14 Jul 2017 05:07

updated offline editor, any bugfixed, reload by the same links

editor-sc.zip
payload_SE.zip
 
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N0B0DY
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Online spacecraft editor

28 Jul 2017 12:39

Some questions:
1.Is it possible to set specific RCS/shunting engine(s) to function as main engine(s) and if so how?
2. Is it possible to set docking ports / points in the editor?
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Cinderwolf
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Online spacecraft editor

09 Aug 2017 02:10

I seem to be running into a problem with my first test ship not showing up in the SE game.
I exported the .sss and edited using Notepad + +
I placed it into the E:\Games\SpaceEngine\addons\models\spacecrafts directory.
I'll include the first paragraph of code in case I'm missing something here (since I don't know what's what, I copy/pasted some of the values in your example in the first post to this thread):

Name    "FirstShip" 
Class   "Planetship"
Pack   "SpaceEngine"
Faction   "Aliens" 
Mass     21860000
MainEngines     1613.906678865508
RetroEngines     0
CorrEngines     0
HoverEngines 0.0
Hyperdrive   true
Aerodynamics false
Length   294.9072
Offset  (0 0 0)
Quat   (1 0 0 0)
Albedo   0.3
Exposure 2
Color   (1 1 1)
 
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JackDole
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Online spacecraft editor

09 Aug 2017 04:14

I placed it into the E:\Games\SpaceEngine\addons\models\spacecrafts directory
Maybe this is the error. The name of the folder is 'spacecraft' - without 's' at the end - not 'spacecrafts'.
The same is true for 'textures\spacecraft'.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Cinderwolf
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Online spacecraft editor

09 Aug 2017 11:48

I placed it into the E:\Games\SpaceEngine\addons\models\spacecrafts directory
Maybe this is the error. The name of the folder is 'spacecraft' - without 's' at the end - not 'spacecrafts'.
The same is true for 'textures\spacecraft'.
That did it! I was sure there was supposed to be an 's' in there... thank you so much! :)
 
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JackDole
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Online spacecraft editor

09 Aug 2017 12:42

I was sure there was supposed to be an 's' in there...
In older SE versions it was 'spacecrafts', with 's' at the end.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Marko S.
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Online spacecraft editor

09 Aug 2017 14:47

I was sure there was supposed to be an 's' in there...
In older SE versions it was 'spacecrafts', with 's' at the end.
I was reading this by accident and I solved my problem that I posted long time ago here. I wasn't touching the spacecraft since then. And I stumbled upon this. It looks like I also had 'spacecrafts' folder. And I was trying everything to make it work when I made spacecraft. Looks like there was only that 's' at the end.
Anyway, thanks JackDole!
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
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