Ultimate space simulation software

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problemecium
Space Pilot
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Posts: 92
Joined: 30 Dec 2016 15:13

Online spacecraft editor

22 Apr 2017 11:46

WOW. That is without a doubt the biggest and most intricate spacecraft I've ever seen made with the editor. It's a pretty safe bet the reason it doesn't load in the game is because it has so many parts; I'm surprised even the editor manages to open it.
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Pauker
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Online spacecraft editor

22 Apr 2017 11:46

Hehe yeah i spent quite some time building it.
 
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problemecium
Space Pilot
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Posts: 92
Joined: 30 Dec 2016 15:13

Online spacecraft editor

23 Apr 2017 15:23

Check it out: I recreated my favorite ship from EVE Online in the new ship editor:
Image
I had to make a few allowances in order for it to work:
It didn't have room for a full habitat ring, but there is a small living space in the center (the live emergency module). It uses the "fusion fuel" tanks for propellant as well and thus also does not contain any of the large round tanks. Lastly there wasn't space for a properly sized warp ring, so it just has a miniature one nestled inside. Perhaps it "projects" a warp field around the ship or something.
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Quarior
Pioneer
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Joined: 11 Oct 2016 09:07
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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Online spacecraft editor

23 Apr 2017 16:37

Check it out: I recreated my favorite ship from EVE Online in the new ship editor:
Image
I had to make a few allowances in order for it to work:
It didn't have room for a full habitat ring, but there is a small living space in the center (the live emergency module). It uses the "fusion fuel" tanks for propellant as well and thus also does not contain any of the large round tanks. Lastly there wasn't space for a properly sized warp ring, so it just has a miniature one nestled inside. Perhaps it "projects" a warp field around the ship or something.
Oh, it is a biggest ship. Nice.
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problemecium
Space Pilot
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Posts: 92
Joined: 30 Dec 2016 15:13

Online spacecraft editor

23 Apr 2017 17:10

Quick question for the creators, and sorry if it was asked before and I failed to find it, but anyway.
If I were interested in porting the Space Engine ship module models into a mod for Kerbal Space Program, would that be okay?
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SpaceEngineer
Author of SpaceEngine
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Online spacecraft editor

26 Apr 2017 07:17

LOL SE ships are going to be ported to another games! That's cool!
 
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Quarior
Pioneer
Pioneer
Posts: 411
Joined: 11 Oct 2016 09:07
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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Online spacecraft editor

26 Apr 2017 07:57

Quick question for the creators, and sorry if it was asked before and I failed to find it, but anyway.
If I were interested in porting the Space Engine ship module models into a mod for Kerbal Space Program, would that be okay?
Lol, Space Engine in KSP next KSP in Space Engine (but just the system and astronaut for now) :) .
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ePayload
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Joined: 12 Dec 2016 03:39

Online spacecraft editor

12 May 2017 08:44

Hello, boring guys : )
Soon a new release of the sc-editor.
New modules, new functions, support library objects.

Cherry on the cake - addon with modules for the SE.

Wait for now \../
 
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HarbingerDawn
SE Team Member
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Joined: 22 Aug 2016 15:11
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Online spacecraft editor

04 Jun 2017 20:19

Hello, boring guys : )
Soon a new release of the sc-editor.
New modules, new functions, support library objects.

Cherry on the cake - addon with modules for the SE.

Wait for now \../
Sounds great, I (and many others, I'm sure) will be waiting patiently for the update!
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Posts on old forum: 8717
 
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Jackdaw
Astronaut
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Online spacecraft editor

05 Jul 2017 22:52

Here's my Genesis-class Deep Space Explorer (produced by Jackdaw Interstellar Factory!!! lol)
Attachments
scr00046.jpg
Viewed from window of one of the habitat rings
scr00047.jpg
On the orbit of a temperate terrestrial planet
scr00048.jpg
Star, gas giant, dawn of a temperate oceania and Genesis
"...perch`e i nostri discorsi hanno a essere sopra un mondo sensibile, e non sopra un mondo di carta."

CPU: AMD Ryzen 5 2600X GPU: AMD Radeon RX 580 8G RAM: 32 GBs Storage (of SE): WD SN750 250G
 
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Marko S.
Explorer
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Posts: 217
Joined: 02 Jul 2017 07:43
Location: Serbia

Online spacecraft editor

10 Jul 2017 04:29

I think I am going to recreate the mothership from Space Rangers! It would be cool if that would be added to the game! Has anyone else played that game?
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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ePayload
Observer
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Joined: 12 Dec 2016 03:39

Online spacecraft editor

11 Jul 2017 09:12

editor-sc.zip

payload_SE.zip

added Retro Main engine
returned original color of engine
added mode "Round Sec Frames"
added "Add library" button in "Extended toolbar"

wrong view ferms and domes (textures) will be update
 
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ePayload
Observer
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Posts: 15
Joined: 12 Dec 2016 03:39

Online spacecraft editor

11 Jul 2017 09:13

Manipulation with modules (with the mode of symmetry)

* Add modules - left mouse button
* Removing modules - Ctrl + left mouse button
* Modification of modules - Shift + left mouse button
  - exit from the modification - left mouse button (without Shift)
  - movement along the main axis Z - 4 6 or A D
  - turn on 180 \ 90 degrees - 5 or S
  - change the model of the module - + -
  - on/off mode of accurate movement (+ - 2.5m) - num 0
* Undo the last addition/delete/modification - Esc
* Moving the entire ship along the main Z axis - < >

Using libraries in the editor

 The libraries are located in the <path to the editor>/lib/
 Structure of the library <newlib>:
   File lib/<newlib>.js - description of materials and models
   Subfolder lib/textures/<newlib> - textures of materials
   Subfolder lib/models/<newlib> - models in the format obj
 It is possible to replace the original modules and materials with own, set to original identifiers in yours file .js (see lib/modules.js and lib/payld_mods.js)
 The path to files of textures and models is specified taking as the library folder ("modules/SHW-diff.png", "payld_mods/shield_side.obj")
 The "default" material always remains the original
 The list of libraries is stored in .json ship files
 To add a library to the editor, open the library file via the "Add library" button in the additional options, then open and edit the ship file, save the ship
 To delete a library from the .json ship file, temporarily rename the file <newlib>.js, clear the "Create new" editor, load the ship file with error messages, resave the ship file
 When exporting a ship to .sss, the library name will be in the path to the .cfg files
 Models, textures and materials of the SpaceEngine format should be located in the corresponding SpaceEngine folders, taking as the library name - for example, <path to SpaceEngine>/addons/textures/spacecraft/<newlib> and <path to SpaceEngine>/addons/models/spacecraft/<newlib>
 The names of the .sm and .cfg files must match the module identifiers from <newlib>.js
 The names of the model materials in the .sml files must match the material names in the .cfg models files
 
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HarbingerDawn
SE Team Member
SE Team Member
Posts: 694
Joined: 22 Aug 2016 15:11
Location: CT, USA
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Online spacecraft editor

11 Jul 2017 14:37

Great update!
Ryzen 7 3700X, 64 GB DDR4-3200 RAM, RTX 3090 24 GB VRAM
Posts on old forum: 8717
 
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Marko S.
Explorer
Explorer
Posts: 217
Joined: 02 Jul 2017 07:43
Location: Serbia

Online spacecraft editor

11 Jul 2017 18:15

I made one ship in the online version, but it seems that I can't add it in the game. I tried everything, but no success. In the first post here by SpaceEngineer it says that just .sss file needs to be modified and that's it. Do I also need textures folder or something? I was just following the instructions. Thanks! :) And here is one of my SpaceShips:
TravelerMS.png
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
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