Free planetarium

 
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Ostarisk
Astronaut
Posts: 47
Joined: 02 Nov 2016
Location: Mimas Crater Base

Online spacecraft editor

21 Feb 2017 14:13

Another ship: The Guidance SS
scr00008.jpg

scr00009.jpg

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"I think of space not as the final frontier but as the next frontier. Not as something to be conquered but as to be explored." - Neil Degrasse Tyson
 
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Salvo
Space Pilot
Posts: 93
Joined: 03 Nov 2016
Location: Veneto, Italy
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Online spacecraft editor

22 Feb 2017 02:12

I think a very useful feature would be having the possibility to select a different texture for fuel tanks/things like that (without changing the texture), or eventually the possibility to change color, because the spaceships made with this tool looks very similar to each other.

It would add a lot of customization power, in my opinion. :)
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
 
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ePayload
Observer
Posts: 4
Joined: 12 Dec 2016

Online spacecraft editor

22 Feb 2017 11:12

Yes, they are the same. They are from fashion.
Library modules are planned.
 
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Quarior
Space Pilot
Posts: 135
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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Online spacecraft editor

22 Feb 2017 14:38

Nice update and ships. Me too I waiting the update.

Just a remark : the skybox doesn't display in the editor, it is planning to correct the problem ? You can make a option to disable and choise the background's colors, background's skybox and lines' colors.
Good continuation.
 
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ePayload
Observer
Posts: 4
Joined: 12 Dec 2016

Online spacecraft editor

17 Mar 2017 11:13

Updated offline Spacecraft editor version 0.3.0 (test)
Without(!) addon modules for load in SE. Addon coming soon.

editor-sc.zip
Only download, unzip and run nw.exe

new version 3 save JSON-files
calc acceleration, warp drive and class ship on params&numbers drives
undo last action - key "Esc"
modify mode - key "Shift" + left button,
"5" or "S" - rotation modules
"4" "6" or "A" "D" - move modules on Z
"<" ">" - move ship on Z
new modules of concept
 
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ePayload
Observer
Posts: 4
Joined: 12 Dec 2016

Online spacecraft editor

17 Mar 2017 11:34

upd:
"+" "-" - changes of size or ariant of modules
 
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N0B0DY
Space Tourist
Posts: 31
Joined: 09 Dec 2016

Online spacecraft editor

17 Mar 2017 13:15

ePayload wrote:
Without(!) addon modules for load in SE. Addon coming soon.
new version 3 save JSON-files
calc acceleration, warp drive and class ship on params&numbers drives
undo last action - key "Esc"
modify mode - key "Shift" + left button,
"5" or "S" - rotation modules
"4" "6" or "A" "D" - move modules on Z
       "<" ">" - move ship on Z
new modules of concept

Hmm.. does this mean spacecrafts build with this version won't show up in SE? I just made a ''test.sss'' with the emergency live habitat module only and it doesn't show in-game :?:
Otherwise it looks very good!
A few more questions:
Do you know if and how we can role main engine so that it faces 180o opposite -I tried "5" and "S" while holding down various buttons + mouse keys in any possible combination but it doesn't seem to do the trick _ I am probably missing something there. I don't want to use double sided engine - don't want to burn the habitat during accel phase lol.
And finally the 3 axis RCS desn't seem to produce a plum effect in-game. The old RCS without forward-backward engine bell produces the nice blue plum effect..
 
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Mosfet
Pioneer
Posts: 330
Joined: 24 Oct 2016
Location: Italy

Online spacecraft editor

17 Mar 2017 14:06

If you add a single main engine where you want it as reverse, then you may rotate that engine by editing the parameter with the in-game editor. Well, I never tried but it should work.

ePayload, I see you truncated the end of structural frames, it's much better now.
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