Free planetarium

 
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problemecium
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Joined: 30 Dec 2016

Online spacecraft editor

22 Apr 2017 09:46

WOW. That is without a doubt the biggest and most intricate spacecraft I've ever seen made with the editor. It's a pretty safe bet the reason it doesn't load in the game is because it has so many parts; I'm surprised even the editor manages to open it.
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Formerly known as "parameciumkid."
 
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Pauker
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Online spacecraft editor

22 Apr 2017 09:46

Hehe yeah i spent quite some time building it.
 
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problemecium
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Online spacecraft editor

23 Apr 2017 13:23

Check it out: I recreated my favorite ship from EVE Online in the new ship editor:
Image
I had to make a few allowances in order for it to work:
It didn't have room for a full habitat ring, but there is a small living space in the center (the live emergency module). It uses the "fusion fuel" tanks for propellant as well and thus also does not contain any of the large round tanks. Lastly there wasn't space for a properly sized warp ring, so it just has a miniature one nestled inside. Perhaps it "projects" a warp field around the ship or something.
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Formerly known as "parameciumkid."
 
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Quarior
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Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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Online spacecraft editor

23 Apr 2017 14:37

problemecium wrote:
Check it out: I recreated my favorite ship from EVE Online in the new ship editor:
Image
I had to make a few allowances in order for it to work:
It didn't have room for a full habitat ring, but there is a small living space in the center (the live emergency module). It uses the "fusion fuel" tanks for propellant as well and thus also does not contain any of the large round tanks. Lastly there wasn't space for a properly sized warp ring, so it just has a miniature one nestled inside. Perhaps it "projects" a warp field around the ship or something.

Oh, it is a biggest ship. Nice.
 
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problemecium
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Online spacecraft editor

23 Apr 2017 15:10

Quick question for the creators, and sorry if it was asked before and I failed to find it, but anyway.
If I were interested in porting the Space Engine ship module models into a mod for Kerbal Space Program, would that be okay?
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Formerly known as "parameciumkid."
 
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SpaceEngineer
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26 Apr 2017 05:17

LOL SE ships are going to be ported to another games! That's cool!
 
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Quarior
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Online spacecraft editor

26 Apr 2017 05:57

problemecium wrote:
Quick question for the creators, and sorry if it was asked before and I failed to find it, but anyway.
If I were interested in porting the Space Engine ship module models into a mod for Kerbal Space Program, would that be okay?

Lol, Space Engine in KSP next KSP in Space Engine (but just the system and astronaut for now) :) .
 
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ePayload
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Online spacecraft editor

12 May 2017 06:44

Hello, boring guys : )
Soon a new release of the sc-editor.
New modules, new functions, support library objects.

Cherry on the cake - addon with modules for the SE.

Wait for now \../
 
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HarbingerDawn
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Online spacecraft editor

04 Jun 2017 18:19

ePayload wrote:
Hello, boring guys : )
Soon a new release of the sc-editor.
New modules, new functions, support library objects.

Cherry on the cake - addon with modules for the SE.

Wait for now \../

Sounds great, I (and many others, I'm sure) will be waiting patiently for the update!
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Jackdaw
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05 Jul 2017 20:52

Here's my Genesis-class Deep Space Explorer (produced by Jackdaw Interstellar Factory!!! lol)
Attachments
scr00046.jpg
Viewed from window of one of the habitat rings
scr00047.jpg
On the orbit of a temperate terrestrial planet
scr00048.jpg
Star, gas giant, dawn of a temperate oceania and Genesis
"...perch`e i nostri discorsi hanno a essere sopra un mondo sensibile, e non sopra un mondo di carta."

CPU: Intel Core i7 5700HQ GPU: NVidia GeForce GTX 970M RAM: 16 GBs
 
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Marko S.
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Online spacecraft editor

10 Jul 2017 02:29

I think I am going to recreate the mothership from Space Rangers! It would be cool if that would be added to the game! Has anyone else played that game?
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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ePayload
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Online spacecraft editor

11 Jul 2017 07:12

editor-sc.zip

payload_SE.zip

added Retro Main engine
returned original color of engine
added mode "Round Sec Frames"
added "Add library" button in "Extended toolbar"

wrong view ferms and domes (textures) will be update
 
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ePayload
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Online spacecraft editor

11 Jul 2017 07:13

Manipulation with modules (with the mode of symmetry)

* Add modules - left mouse button
* Removing modules - Ctrl + left mouse button
* Modification of modules - Shift + left mouse button
  - exit from the modification - left mouse button (without Shift)
  - movement along the main axis Z - 4 6 or A D
  - turn on 180 \ 90 degrees - 5 or S
  - change the model of the module - + -
  - on/off mode of accurate movement (+ - 2.5m) - num 0
* Undo the last addition/delete/modification - Esc
* Moving the entire ship along the main Z axis - < >

Using libraries in the editor

 The libraries are located in the <path to the editor>/lib/
 Structure of the library <newlib>:
   File lib/<newlib>.js - description of materials and models
   Subfolder lib/textures/<newlib> - textures of materials
   Subfolder lib/models/<newlib> - models in the format obj
 It is possible to replace the original modules and materials with own, set to original identifiers in yours file .js (see lib/modules.js and lib/payld_mods.js)
 The path to files of textures and models is specified taking as the library folder ("modules/SHW-diff.png", "payld_mods/shield_side.obj")
 The "default" material always remains the original
 The list of libraries is stored in .json ship files
 To add a library to the editor, open the library file via the "Add library" button in the additional options, then open and edit the ship file, save the ship
 To delete a library from the .json ship file, temporarily rename the file <newlib>.js, clear the "Create new" editor, load the ship file with error messages, resave the ship file
 When exporting a ship to .sss, the library name will be in the path to the .cfg files
 Models, textures and materials of the SpaceEngine format should be located in the corresponding SpaceEngine folders, taking as the library name - for example, <path to SpaceEngine>/addons/textures/spacecraft/<newlib> and <path to SpaceEngine>/addons/models/spacecraft/<newlib>
 The names of the .sm and .cfg files must match the module identifiers from <newlib>.js
 The names of the model materials in the .sml files must match the material names in the .cfg models files
 
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HarbingerDawn
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Online spacecraft editor

11 Jul 2017 12:37

Great update!
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Marko S.
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Location: Serbia

Online spacecraft editor

11 Jul 2017 16:15

I made one ship in the online version, but it seems that I can't add it in the game. I tried everything, but no success. In the first post here by SpaceEngineer it says that just .sss file needs to be modified and that's it. Do I also need textures folder or something? I was just following the instructions. Thanks! :) And here is one of my SpaceShips:
TravelerMS.png
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.

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