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problemecium
Astronaut
Posts: 59
Joined: 30 Dec 2016

Online spacecraft editor

22 Apr 2017 09:46

WOW. That is without a doubt the biggest and most intricate spacecraft I've ever seen made with the editor. It's a pretty safe bet the reason it doesn't load in the game is because it has so many parts; I'm surprised even the editor manages to open it.
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Formerly known as "parameciumkid."
 
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Pauker
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Joined: 07 Jan 2017

Online spacecraft editor

22 Apr 2017 09:46

Hehe yeah i spent quite some time building it.
 
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problemecium
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Posts: 59
Joined: 30 Dec 2016

Online spacecraft editor

23 Apr 2017 13:23

Check it out: I recreated my favorite ship from EVE Online in the new ship editor:
Image
I had to make a few allowances in order for it to work:
It didn't have room for a full habitat ring, but there is a small living space in the center (the live emergency module). It uses the "fusion fuel" tanks for propellant as well and thus also does not contain any of the large round tanks. Lastly there wasn't space for a properly sized warp ring, so it just has a miniature one nestled inside. Perhaps it "projects" a warp field around the ship or something.
ᴩʀoʙʟᴇᴍᴇᴄɪᴜᴍ﹖
Formerly known as "parameciumkid."
 
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Quarior
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Posts: 191
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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Online spacecraft editor

23 Apr 2017 14:37

problemecium wrote:
Check it out: I recreated my favorite ship from EVE Online in the new ship editor:
Image
I had to make a few allowances in order for it to work:
It didn't have room for a full habitat ring, but there is a small living space in the center (the live emergency module). It uses the "fusion fuel" tanks for propellant as well and thus also does not contain any of the large round tanks. Lastly there wasn't space for a properly sized warp ring, so it just has a miniature one nestled inside. Perhaps it "projects" a warp field around the ship or something.

Oh, it is a biggest ship. Nice.
 
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problemecium
Astronaut
Posts: 59
Joined: 30 Dec 2016

Online spacecraft editor

23 Apr 2017 15:10

Quick question for the creators, and sorry if it was asked before and I failed to find it, but anyway.
If I were interested in porting the Space Engine ship module models into a mod for Kerbal Space Program, would that be okay?
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Formerly known as "parameciumkid."
 
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SpaceEngineer
Author of SpaceEngine
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Online spacecraft editor

26 Apr 2017 05:17

LOL SE ships are going to be ported to another games! That's cool!
 
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Quarior
Explorer
Posts: 191
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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Online spacecraft editor

26 Apr 2017 05:57

problemecium wrote:
Quick question for the creators, and sorry if it was asked before and I failed to find it, but anyway.
If I were interested in porting the Space Engine ship module models into a mod for Kerbal Space Program, would that be okay?

Lol, Space Engine in KSP next KSP in Space Engine (but just the system and astronaut for now) :) .
 
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ePayload
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Joined: 12 Dec 2016

Online spacecraft editor

12 May 2017 06:44

Hello, boring guys : )
Soon a new release of the sc-editor.
New modules, new functions, support library objects.

Cherry on the cake - addon with modules for the SE.

Wait for now \../
 
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HarbingerDawn
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Posts: 167
Joined: 22 Aug 2016
Location: CT, USA
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Online spacecraft editor

04 Jun 2017 18:19

ePayload wrote:
Hello, boring guys : )
Soon a new release of the sc-editor.
New modules, new functions, support library objects.

Cherry on the cake - addon with modules for the SE.

Wait for now \../

Sounds great, I (and many others, I'm sure) will be waiting patiently for the update!
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