Free planetarium

 
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Ostarisk
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Joined: 02 Nov 2016
Location: Mimas Crater Base

Online spacecraft editor

21 Feb 2017 14:13

Another ship: The Guidance SS
scr00008.jpg

scr00009.jpg

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My Mods(Old Forum)
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"I think of space not as the final frontier but as the next frontier. Not as something to be conquered but as to be explored." - Neil Degrasse Tyson
 
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Salvo
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Joined: 03 Nov 2016
Location: Veneto, Italy
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Online spacecraft editor

22 Feb 2017 02:12

I think a very useful feature would be having the possibility to select a different texture for fuel tanks/things like that (without changing the texture), or eventually the possibility to change color, because the spaceships made with this tool looks very similar to each other.

It would add a lot of customization power, in my opinion. :)
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
 
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ePayload
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Joined: 12 Dec 2016

Online spacecraft editor

22 Feb 2017 11:12

Yes, they are the same. They are from fashion.
Library modules are planned.
 
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Quarior
Explorer
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Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
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Online spacecraft editor

22 Feb 2017 14:38

Nice update and ships. Me too I waiting the update.

Just a remark : the skybox doesn't display in the editor, it is planning to correct the problem ? You can make a option to disable and choise the background's colors, background's skybox and lines' colors.
Good continuation.
 
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ePayload
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Online spacecraft editor

17 Mar 2017 11:13

Updated offline Spacecraft editor version 0.3.0 (test)
Without(!) addon modules for load in SE. Addon coming soon.

editor-sc.zip
Only download, unzip and run nw.exe

new version 3 save JSON-files
calc acceleration, warp drive and class ship on params&numbers drives
undo last action - key "Esc"
modify mode - key "Shift" + left button,
"5" or "S" - rotation modules
"4" "6" or "A" "D" - move modules on Z
"<" ">" - move ship on Z
new modules of concept
 
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ePayload
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Online spacecraft editor

17 Mar 2017 11:34

upd:
"+" "-" - changes of size or ariant of modules
 
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N0B0DY
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Joined: 09 Dec 2016

Online spacecraft editor

17 Mar 2017 13:15

ePayload wrote:
Without(!) addon modules for load in SE. Addon coming soon.
new version 3 save JSON-files
calc acceleration, warp drive and class ship on params&numbers drives
undo last action - key "Esc"
modify mode - key "Shift" + left button,
"5" or "S" - rotation modules
"4" "6" or "A" "D" - move modules on Z
       "<" ">" - move ship on Z
new modules of concept

Hmm.. does this mean spacecrafts build with this version won't show up in SE? I just made a ''test.sss'' with the emergency live habitat module only and it doesn't show in-game :?:
Otherwise it looks very good!
A few more questions:
Do you know if and how we can role main engine so that it faces 180o opposite -I tried "5" and "S" while holding down various buttons + mouse keys in any possible combination but it doesn't seem to do the trick _ I am probably missing something there. I don't want to use double sided engine - don't want to burn the habitat during accel phase lol.
And finally the 3 axis RCS desn't seem to produce a plum effect in-game. The old RCS without forward-backward engine bell produces the nice blue plum effect..
 
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Mosfet
Pioneer
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Joined: 24 Oct 2016
Location: Italy

Online spacecraft editor

17 Mar 2017 14:06

If you add a single main engine where you want it as reverse, then you may rotate that engine by editing the parameter with the in-game editor. Well, I never tried but it should work.

ePayload, I see you truncated the end of structural frames, it's much better now.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods - My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram
 
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TheRedstoneHive
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Location: TRAPPIST-1
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Online spacecraft editor

04 Apr 2017 21:02

When I downloaded it, it comes as a zip file. What do I do with it now?
 
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N0B0DY
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Joined: 09 Dec 2016

Online spacecraft editor

07 Apr 2017 08:55

TheRedstoneHive wrote:
When I downloaded it, it comes as a zip file. What do I do with it now?

Right-click on it and select ''extract to sc_editor'' or ''extract to editor_sc'' if it is the latest version. Then go inside the extracted folder and double-click on the executable.  But be aware that if you select the very latest release, ships you create in it will not be shown in-game (or I am doing something totally wrong with it).
 
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Mosfet
Pioneer
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Location: Italy

Online spacecraft editor

07 Apr 2017 13:17

N0B0DY wrote:
Source of the post (or I am doing something totally wrong with it)

Nothing wrong, there's no pak for these modules yet:
ePayload wrote:
Source of the post Without(!) addon modules for load in SE. Addon coming soon.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods - My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram
 
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problemecium
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Joined: 30 Dec 2016

Online spacecraft editor

20 Apr 2017 14:12

Not to just bump the thread willy-nilly, but is there any news (e.g. from ePayload) about the status of the version 0.3 modules pak? I've made a few awesome (IMO) ships that with which I want to play in the new 0.981 beta but lo and behold! Chunks of ship are missing ("old" modules show up fine but all the new ones are left out). So yeah. About that "coming soon..." ;P
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Formerly known as "parameciumkid."
 
Pauker
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Posts: 4
Joined: 07 Jan 2017

Online spacecraft editor

21 Apr 2017 15:28

Hey can anyone tell me, why my ship is invisible, bugged out in lenght and always  a few million Gly away from me? I added the .json file to this post because the .sss file was too big. I created a Spaceship before this one and it worked perfectly fine.It was shorter and had a lot less modules , so maybe the .sss file cant exceed a specific size or I messed something up with the .json file.
Attachments
Hope 1.json
(148.32 KiB) Downloaded 5 times
 
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Mosfet
Pioneer
Posts: 431
Joined: 24 Oct 2016
Location: Italy

Online spacecraft editor

21 Apr 2017 16:23

First, what a behemoth!
The ship you created before was made with the latest version of this editor or an older version?
It could be related to the number of modules, or the fact that modules used here are not yet in SpaceEngine (there's an error in console and in se.log: ERROR: seSpacecraft::ReadSchemeScript(): Spacecraft "Hope 1" have no modules)
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods - My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram
 
Pauker
Observer
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Joined: 07 Jan 2017

Online spacecraft editor

21 Apr 2017 16:31

The version I uploaded was created with an old version of the editor and then edited more in the latest version of the editor. But before I edited the ship with the latest editor I tested it and it didnt work so I tried to maybe fix it with the newer (3.0) version of the editor. The version attached to this comment is the one that wasnt yet edited with the 3.0 editor.
Attachments
Hope 1 (old editor version).json
(135.13 KiB) Downloaded 4 times

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