I would leave only one planet there. Some systems (Korriban), are specifically said to have only one planet. Most Star Wars systems possess a whole planetary system anyway, so I don't think that stars with solitary planets are too much of an eyesore, because they are uncommon. For that reason, I would keep them like this, including planets with no source confirming for sure, that they are solitary.Let me throw this question out to everyone who uses the Star Wars addon: If there's a star system in which we canonically know of only one planet, but there's no source that says the system has only one planet, should we leave the canon planet as the only planet in the system, or should we fill the system up with procedurally-generated planets?
I should have noticed this sooner. I finished Byss and Ryloth, both are in the CatalogsSW.pak already, although Ryloth's moons require an update which I will take care of (I noticed that two or more moons are huge, they are not asteroids.) I am currently working on Mon Calamari, Nal Hutta, Nar Shaddaa and two system you have not suggested: Abregado and Ziost.Hey guys. I just installed Space Engine recently and I'm loving it so far (despite the crashes on my computer lol)! I also recently installed this mod as well and so far I like the collection of planets and ships offered. However, there are some things that I would like to recommend the maker of the addon to maybe add in future updates to the addon:
Planets:
Mon Calamari
Byss
Nar Shaddaa
Nal Hutta
Ryloth
Ord Mantell
Csilla
Chandila
Well this would be helpful, because the way I am putting systems into the galaxy goes like this: Look at the galaxy map > pinpoint the approximate location > run SE and zoom in > tweak the coordinates manually many times until it appears to be right. I should start doing it more properlyHere is the complete Star Wars Essential Atlas locations converted to fit in SE Star wars galaxy (which needed to be rotated in order to have easier calculations.) :
Oh nice work. I will see in detail later. Also a link to your converter can usefull.Here is the complete Star Wars Essential Atlas locations converted to fit in SE Star wars galaxy (which needed to be rotated in order to have easier calculations.) :
You can pick the system block you need and include it in SW catalog. Here is the related galaxy catalog (which is just a rotated version of the galaxy we use at the moment) :
If you are seduced by this addition and ready to switch to this catalog, I can take care about converting the systems already implemented into this "new galaxy". You only have to tell me ! (I'll also give you a link of "the converter".)
I would say that the Rishi Maze is located directly above the Rishi system. The Essential Atlas's entry on Rishi (p. 96) says "Its system has long served as the jumping-off point for hyperspace transit to the Rishi Maze satellite galaxy. A jump from Rishi, straight up and perpendicular to the galactic plane, allows travelers to traverse the Zareca String -- a line of fringe systems suspended in the space between the two galaxies that are used for restocking, refueling and navigation."The question about Rishi Maze location remains.
I positioned it based on the location of Korriban from this map. It will have to be tweaked manually.- I haven't found correct orientation of Stygian Caldera so I left it as it was (It's probably no more correct though.)