Ultimate space simulation software

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Quarior
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16 Jan 2018 03:27

Julian wrote:
Quarior wrote:
With the new classification, will not have this problem I think but for people with old version of Space Engine, will be to convert to « Terra » but I afraid to see oceanic with to much landscape.

That won't be a problem if we explicitly defined all of the surface characteristics and raised the height of the ocean so that there are only small islands remaining above the surface.

Ok, I will see later if I have the time.
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An'shur
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17 Jan 2018 09:20

I do not want to create a whole new account on some website I have never seen before just for this, so here goes Nal Hutta System, including Nar Shaddaa with city lights! I also have Mon Calamari and Ziost (But I could not find their parent systems in the catalogs/stars, so they are misplaced outside of the galaxy)

Image

NalHutta.etc.zip
Nal Hutta, Mon Cala, Ziost
(169.61 KiB) Downloaded 59 times
I would like the person in charge of CatalogsSW.pak to include them.

Star specifics in the catalogs/stars for Y'Toub need to be changed to this:

Star "Y'Toub/Y'Toub System/Nal Hutta System" // Star name / system name
{
    RA         0.0872276850204756
    Dec        24.585412525133826
    Dist       382999451.85800487
    Class "K3 IV"
    Lum        2.50135
    MassSol    0.76384
    RadSol     4.369
    Teff       4200.6
}

Edit: I seem to have a problem. The textures are too big to be included here, where should I send them and how?
 
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Quarior
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17 Jan 2018 12:35

An'shur wrote:
I do not want to create a whole new account on some website I have never seen before just for this, so here goes Nal Hutta System, including Nar Shaddaa with city lights! I also have Mon Calamari and Ziost (But I could not find their parent systems in the catalogs/stars, so they are misplaced outside of the galaxy)

Image

NalHutta.etc.zip I would like the person in charge of CatalogsSW.pak to include them.

Star specifics in the catalogs/stars for Y'Toub need to be changed to this:

Star "Y'Toub/Y'Toub System/Nal Hutta System" // Star name / system name
{
    RA         0.0872276850204756
    Dec        24.585412525133826
    Dist       382999451.85800487
    Class "K3 IV"
    Lum        2.50135
    MassSol    0.76384
    RadSol     4.369
    Teff       4200.6
}

Edit: I seem to have a problem. The textures are too big to be included here, where should I send them and how?

Oh nice jobs. Also GitHub isn’t related to the forum of Space Engine.
Are you tried to zip textures ? If yes, you can send me a email to [email protected] and I add tomorrow (and the script also).
But all colloborateurs can update CatalogsSW.pak.
For system star, do you search in file (StarWars_Region.sc) ? Here info I find in wikia :
Calamari system (where orbit Mon Calamari/Dac)
Ziost system
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An'shur
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17 Jan 2018 13:30

Quarior wrote:
Oh nice jobs. Also GitHub isn’t related to the forum of Space Engine.
Are you tried to zip textures ? If yes, you can send me a email to [email protected] and I add tomorrow (and the script also).
But all colloborateurs can update CatalogsSW.pak.
For system star, do you search in file (StarWars_Region.sc) ? Here info I find in wikia :
Calamari system (where orbit Mon Calamari/Dac)
Ziost system

I've just sent you the textures via e-mail. There indeed are coordinates on Wookieepedia, but I don't know how to convert them to right ascension and declination. I have also searched .sc files for stars, but did not find Daca and Ziost. Maybe I did not check good enough, since there is a lot of data.
 
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Spinecone
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17 Jan 2018 13:32

I wasn't sure why the Coruscant system was missing the outer planets Nabatu and Ulabos, so I figured I'd add them, with my own little touch and of course, with the help of the main SW wikia.
Planet "Ulabos"
{
 ParentBody     "Coruscant Prime"
 Class          "IceWorld"

 Radius          4159      // Radius in km  
 Mass            0.6
 RotationPeriod  81        // Rotation period in hours 

 NoAtmosphere    true

 NoClouds        true

 NoAurora        true

 NoCometTail     true

 Rings       // Rings tag 
      { 
         InnerRadius      4588.34  // Inner raduis of rings system in km 
         OuterRadius      23195.4 // Outer radius of rings system in km 
         FrontBright      1.0     // Direct lighting brightness 
         BackBright       5.0     // Back lighting brightness (scattering) 
         Density          1.0     // Density (opacity) 
         Brightness       5.0     // Global brightness 
      } 

 Orbit
 {
 Epoch          2454762
 SemiMajorAxis  4.1025
 Inclination    0.275
 Eccentricity   0.1
 ArgOfPericen   9.2
 }
}

DwarfPlanet "Nabatu"
{
 ParentBody     "Coruscant Prime"
 Class          "IceWorld"
 Radius          978      // Radius in km  
 Mass            0.1
 RotationPeriod  14        // Rotation period in hours 

 NoAtmosphere    true

 NoClouds        true

 Orbit
 {
 Epoch          2454762
 SemiMajorAxis  5.616
 Inclination    11.09
 Eccentricity   0.45
 ArgOfPericen   9.2
 }
}

Yes, I'm aware Nabatu is supposed to be before Ulabos instead, but I thought making that way would also fit, knowing Nabatu's orbit would be more warped just like Pluto compared to Ulabos, you're free to change that though still.
 
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Julian
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17 Jan 2018 18:14

I've incorporated all of the recent posts into the catalog on GitHub. An'shur, the Outer Rim catalogs are in alphabetical order: Daca is in StarWars_OuterRim_1.sc under the name "Calamari", and Ziost is in StarWars_OuterRim_4.sc. While I was trying to fix the location of Ziost, I discovered that Ziost ended up inside the red giant star Korriz, because the Ziost and Korriz systems have the same coordinates. Checking with my Google Sheets document, I determined that Korriz's coordinates were wrong and corrected them.

I added a small number of volcanic islands to Mon Calamari:
Mon Calamari with and without clouds.jpg


I also changed Ahch-To to a terra with craggy islands earlier today:
Ahch-To with and without clouds.jpg


This is how its landscape looks with Rodrigo's mod:
scr00432.jpg


I think later on I'm going to make Tion similar to Ahch-To, but maybe with shorter mountains and more VenusMagn.
 
Wac
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18 Jan 2018 03:57

Great Work with Ahch-to landscape, Julian.

Here is what wookieepedia says about the planet :
From space, Ahch-To appeared to be a world of nothing but deep blue oceans orbiting twin stars. Dotting the oceans, however, were rocky island archipelagos covered with green trees and grass, where birds such as Porgs would congregate.

There were some islands on Ahch-to with my version but they were to few, at contrary I think yours are too big (they are speaking about archipelagos dotting the ocean. I love the landscape though !

About Tion, Dellalt etc ... I will modify them after Crait, D'Qar and Cantonica which I'm implementing at the moment. I realized the spikes of 15km+ are mostly due to MagneMagn parameters of landscape/surface section on oceanic planets.
 
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Quarior
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18 Jan 2018 09:18

An'shur, I update your textures.
And I create cubemap for all textures.
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Wac
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19 Jan 2018 11:45

Hello, I recently added Onderon/Japrael system including Dxun (from KotOR comics/video game), Althir System (large ring system on 3rd planet), Crait system (mineral planet from episode 8), D'Qar (resistance base from episode 7 and 8), Cantonica (on whitch Canto Bight casino is built.)

I'm sure surface and atmosphere aspects and other data can be improved but this is a first batch.

Julian, after reading your feedback, I drastically reduced "Z distance" from each Hapes cluster systems to 5 parsecs above and below galactic plane.

I still haven't figured out how to insert image in post, so sorry for not displaying results. Btw if you know the right way to do that I'm ready to try !
 
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Quarior
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19 Jan 2018 14:16

I don’t know if you see my issue but I have a problem I see last 7 hours with bump map texture isn’t corrected converted. See here for more info.


Wac, you don’t see Add files where you click on the onglet (by default open) Attachments ? If yes, maybe you should post more for see this option.
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Tony45
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21 Jan 2018 08:09

Where can I download these updated maps/planets ?

I already got the base Mod but i'd really like that have the new ones!
 
Wac
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21 Jan 2018 14:05

You can download it here :
https://github.com/Quarior/Star-Wars-ca ... ace-Engine

Just download CatalogsSW.pak (which is most of the time up to date.)

Or download folders catalogs, models and textures and put them in a subdirectory starting from addons space engine folder (example : addons/catalogsSW/ then the previously mentionned three folders.)

By the way, is there a way to add objects like artificial satellites or space station as fixed (or with orbit) objects like stars/planets but with particular mesh and textures ?
 
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Quarior
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22 Jan 2018 03:58

Wac wrote:
By the way, is there a way to add objects like artificial satellites or space station as fixed (or with orbit) objects like stars/planets but with particular mesh and textures ?

No with the actual version but yes with 0.9.9.0 but we need wait the update.
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Tony45
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24 Jan 2018 03:58

[quote="Wac"]You can download it here :
https://github.com/Quarior/Star-Wars-ca ... ace-Engine

Just download CatalogsSW.pak (which is most of the time up to date.)

Or download folders catalogs, models and textures and put them in a subdirectory starting from addons space engine folder (example : addons/catalogsSW/ then the previously mentionned three folders.)

By the way, is there a way to add objects like artificial satellites or space station as fixed (or with orbit) objects like stars/planets but with particular mesh and textures ?[/quote]

Thank you for your answer !
 
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Julian
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25 Jan 2018 22:45

I noticed that Wookieepedia's article for Tion says it orbits "two brilliant cyan stars". Cyan isn't actually a color on the blackbody spectrum, but we can use low-end blue stars. What I ended up doing was exporting an entirely new procedural binary system and replacing the temperate oceania that was originally there with Tion and its moons:
scr00449.jpg


I moved a backup copy of the original Tion system script to the top level of the GitHub repository.
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