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HarbingerDawn
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20 Dec 2016 13:06

This thread contains mods and addons that I've compiled for SpaceEngine. All of the items here were either created by me or processed for SpaceEngine by me. Browse and enjoy!

Note: I will only be posting mods and addons here for 0.9.8.0 and later. For mods/addons compatible with earlier versions (generally 0.9.7.2 and 0.9.7.3), see this thread on the old forum.

Spacecraft

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► Sci-Fi and Fantasy Ships

► Other
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HarbingerDawn
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20 Dec 2016 13:06

(reserved)
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Gnargenox
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Planet bump maps

21 Dec 2016 07:26

I hope this might be the right thread to make a request for a planet texture. I haven't done any modding to my SE yet, but for this I would be interested in doing what ever it takes to make it happen. So yeah, I saw Rouge One. Now I MUST have a Death Star rising over the horizon! Like this!
rogueoneaswsdeathstarrising600_size3.jpg
rogueoneaswsdeathstarrising600_size3.jpg (65.95 KiB) Viewed 8927 times

I've changed planet textures and cloud maps easily in Celestia in the past. I hope SE makes it as easy too.
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Julian
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Planet bump maps

21 Dec 2016 15:00

A full 3D model of the Death Star was one of the ship mods HarbingerDawn posted on the old forum: http://en.spaceengine.org/forum/17-2613-1

However, for SE 0.9.8 it would probably be better to rename the .zip file to .pak, and I haven't checked to see if there's anything else about the installation procedure that needs to be changed.
 
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DoctorOfSpace
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21 Dec 2016 15:16

Some of the information in the addon is out of date and needs to be updated to work properly.
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21 Dec 2016 15:55

Do you have the ISS config_script.txt?
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21 Dec 2016 18:07

Julian wrote:
Source of the post A full 3D model of the Death Star was one of the ship mods HarbingerDawn posted on the old forum: http://en.spaceengine.org/forum/17-2613-1

However, for SE 0.9.8 it would probably be better to rename the .zip file to .pak, and I haven't checked to see if there's anything else about the installation procedure that needs to be changed.

No, absolutely not! Renaming the .zip to .pak would not work, you should not do this. Either wait for addon developers to update their releases, or - if you know what you're doing - make the necessary changes yourself.
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Planet bump maps

22 Dec 2016 00:27

Julian wrote:
A full 3D model of the Death Star was one of the ship mods HarbingerDawn posted on the old forum: http://en.spaceengine.org/forum/17-2613-1

I can't find it, is it on the first post or you need to go though pages?  :)
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22 Dec 2016 02:53

It's under Sci-Fi/Fantasy Ships, but it's going to take a good deal of work to make the ships compatible with 0.9.8. I haven't tried installing spacecraft addons before.
 
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HarbingerDawn
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22 Dec 2016 04:09

Julian wrote:
It's under Sci-Fi/Fantasy Ships, but it's going to take a good deal of work to make the ships compatible with 0.9.8. I haven't tried installing spacecraft addons before.

Actually it would require very little work. The only reason I haven't released an update already is because I'm making some improvements to the addon pack, in addition to making it compatible with 0.9.8.0.

Salvo wrote:
Source of the post I can't find it, is it on the first post or you need to go though pages?

It's in the Star Wars Imperial Ship Pack.
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22 Dec 2016 12:10

Awesome, thanks HarbingerDawn!
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23 Dec 2016 13:29

Added "Atmospheric Fighter" to Sci-Fi and Fantasy ships. Includes cockpit and camera.
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23 Dec 2016 17:38

Isn't that the Thunderfighter from Buck Rogers? I was fiddling with the Death Star model in your old Imperial ships pack, and when I spawn it in SE, the textures don't load and it's offset from where the crosshairs say it is, so the transformation matrix needs to be edited.
 
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HarbingerDawn
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23 Dec 2016 19:34

Julian wrote:
Source of the post Isn't that the Thunderfighter from Buck Rogers?

Hmm yes, so it would seem. The model maker didn't mention that. I'll update the description.

Julian wrote:
Source of the post I was fiddling with the Death Star model in your old Imperial ships pack, and when I spawn it in SE, the textures don't load and it's offset from where the crosshairs say it is, so the transformation matrix needs to be edited.

It works perfectly for me. Try unpausing time, and make sure the paths to the textures in the .sml file are correct.
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24 Dec 2016 17:47

Updated E-Wing Cockpit released :)
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