I am a software engineer working on a space simulator side project. Is it possible to use SpaceEngine as a rendering engine for multiple cameras (and multiple monitors) with an API to set pose from an external source? I have a rendering engine now, but Space Engine has some a lot of interesting features the other engine I'm using does not have. I also have a high fidelity dynamics simulation that I want to continue using, as well as some unique user input devices. The rendering engine I have now lets me set each camera relative to a single node, and lets me drive the pose of that node externally from my dynamics simulation.