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Help with creating Mods and Addons

Posted: 07 May 2019 22:37
by PlutonianEmpire
JackDole wrote:
senuaafo wrote:
Source of the post Is there a way to change the colors of these mares so they more closely match the surrounding oceans?

I do not think so.
The only way I know to get rid of these mare-like places is to turn off the atmosphere. Then these places are not visible.

Setting mareFreq and mareDensity to zero in the planet script for the custom planets won't fix it? Or downloading Rodrigo's mod which eliminates them?
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Help with creating Mods and Addons

Posted: 07 May 2019 22:54
by JackDole
PlutonianEmpire wrote:
Source of the post
Setting mareFreq and mareDensity to zero in the planet script for the custom planets won't fix it? Or downloading Rodrigo's mod which eliminates them?

I do not know. I did not try it.
But these spots are not craters. They are mainly an atmospheric effect.
Lowering the 'Opacity* of the atmosphere may help.

Help with creating Mods and Addons

Posted: 08 May 2019 16:32
by Arturo100
How do you make .sss files or at least convert .obj to .sss?

exporting textures

Posted: 29 May 2019 21:48
by senuaafo
Is there a way to take a planetary surface texture and modify it?

Ex - I want to take Jupiter's surface and make it more of a blue/greenish hue.

Every time I try to export it's texture for photoshopping, I end up with just a blank image.

thx.

Help with creating Mods and Addons

Posted: 30 May 2019 01:41
by JackDole
senuaafo wrote:
Source of the post Is there a way to take a planetary surface texture and modify it?

The textures of the planets of the solar system can not be exported.
To change them, you would have to extract and modify the textures from the .pak archive. That would be very complicated.
You could of course find textures for the planets from somewhere and change them, and then make your own textures.

Help with creating Mods and Addons

Posted: 30 May 2019 16:04
by PlutonianEmpire
JackDole wrote:
senuaafo wrote:
Source of the post Is there a way to take a planetary surface texture and modify it?

The textures of the planets of the solar system can not be exported.
To change them, you would have to extract and modify the textures from the .pak archive. That would be very complicated.
You could of course find textures for the planets from somewhere and change them, and then make your own textures.

There is no need. All he really needs to do is to add a ModulateColor (R G B A) parameter to the surface tag. If you look at an exported procedural gas giant, you'll notice the game automatically does this to black out the surfaces of IceGiants and GasGiants

Help with creating Mods and Addons

Posted: 30 May 2019 18:58
by JackDole
PlutonianEmpire wrote:
Source of the post All he really needs to do is to add a ModulateColor (R G B A) parameter to the surface tag.

You can use this command to color planets, but I do not think it's possible to give a planet just a slightly blue-green hue.
This is 'ModulateColor    (0.0 0.999 1.0 1.0)':
scr00014.jpg

Help with creating Mods and Addons

Posted: 31 May 2019 03:02
by PlutonianEmpire
JackDole wrote:
PlutonianEmpire wrote:
Source of the post All he really needs to do is to add a ModulateColor (R G B A) parameter to the surface tag.

You can use this command to color planets, but I do not think it's possible to give a planet just a slightly blue-green hue.
This is 'ModulateColor    (0.0 0.999 1.0 1.0)':
scr00014.jpg

Bumping up the Red will help with that. :)

I get this for "ModulateColor (0.6 0.99 1.0 1.0)":

Image

Help with creating Mods and Addons

Posted: 31 May 2019 04:52
by JackDole
PlutonianEmpire wrote:
Source of the post Bumping up the Red will help with that.

Of course you are right! (I was not quite there, it was 4 o'clock in the morning with me when I wrote that.)
scr00016.jpg

Help with creating Mods and Addons

Posted: 11 Jun 2019 13:40
by ettore_bilbo
SE 0.990 is out and I want to create texture-less PBR material for my mod.
like this from an old news:
Image

there's anyone who knows the metallicity and roughness commands for sml file? :-)

Help with creating Mods and Addons

Posted: 11 Jun 2019 23:55
by Lucas0231
Hello,

I'm trying new edit mode, but it seem that it saves edited color palettes and apply them to others planets that use the same. How I can reset all changes done with edit mode ?

Help with creating Mods and Addons

Posted: 13 Jun 2019 02:07
by EmperorPeeter
With newer SE version, none of csv and sc files working in addons catalogue. Can`t add custom galaxies, stars, nebulaes, planets, etc... That`s a very big problem.

Help with creating Mods and Addons

Posted: 13 Jun 2019 04:31
by Mosfet
EmperorPeeter wrote:
Source of the post That`s a very big problem.

Please attach your se.log from the SpaceEngine \system folder, and a selection of your scripts, maybe someone around here could be of assistance.

Help with creating Mods and Addons

Posted: 13 Jun 2019 05:15
by EmperorPeeter
It seems like newer Space Engine don`t understand the exisence of addons catalogue. Not a single hint for trying to load assets catalogue on SE.log. Hmm...

Help with creating Mods and Addons

Posted: 13 Jun 2019 06:47
by JackDole
EmperorPeeter wrote:
Source of the post It seems like newer Space Engine don`t understand the exisence of addons catalogue.

You have your addons in the wrong directories!
[MT] Data directory "addons"
[MT] Data directory "addons/galaxies"
[MT] Data directory "addons/nebulae"
[MT] Data directory "addons/planets"
[MT] Data directory "addons/stars"

It must be:
"addons\catalogs\galaxies"
"addons\catalogs\nebulae"
"addons\catalogs\planets"
"addons\catalogs\stars"

!!!