Glow maps and Normal Maps: I certainly have a lot of fun tweaking custom planets and textures. I was wondering what all the layers and maps are really for.
When I enter the simulators Editor mode and Export a planet I get all sorts of options to save different graphic file types and layers. The range of choices I can export also depends on the object I am exporting. I suppose there are subtle visual effects I am not aware of while in the game, ones not on the menu, over to the left side of the screen, that can be toggled on and off with the icons like atmosphere or clouds.
I wonder how the Glow and Normal maps are used by Space Engine. When I specify one or the other in a custom script what happens? Which layers use them?
I realize the Lava layer is not implemented yet, and I think Night Side lights are another layer as well, which would have its own folder like Bump, Cloud and Surface maps do. Do Glow and Normal maps need to be created with Cube Map in the same manner as custom clouds or surfaces?
Does every texture used (Surface, Water, Ice, Clouds) have its own Glow map and Normal map, just like they can all have their own Bump map? (I'm also guessing certain layers don't need a Bump map, like Night Lights).
Thanks for any and all tips, pointers, & knowledge!
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693