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xingqiu1
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Help with creating Mods and Addons

08 Sep 2018 06:31

JackDole wrote:
xingqiu1 wrote:
Source of the post I added a custom texture to the planet, and I had a problem, and it turned out to be like this. Why?

Maybe it's the size of your texture. It's 2500 x 1250, but it should be 2048 x 1024. (Or 4096 x 2048 ...). The texture dimension should be a multiple of 256.

That's the case. Thank you
 
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Gnargenox
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Help with creating Mods and Addons

08 Sep 2018 12:39

Hahahaha - Don't worry though, I'll get it right some time this weekend, and post my first share. But... it has to be perfect! Grrrr
It was pretty cool the first time I ever created nearly a trillion star systems! Wow!
scr03233.jpg
scr03233.jpg (29.83 KiB) Viewed 152 times

I think my alpha channel is clean, it must be on R, G, or B. Probably not a problem with the *_sys pic, I don't think.
It wouldn't show at all when I used :

    Lum     2.3e+12    // the light of 2.3 trillion sols (yeah, it is supposed to be that bright)

or when I had

    Dist     2753847130.84155035 pc    // The light travel time is 8.988 Gyr. or 8981848049.28134 ly  or  2,753,847,130.84155035 pc (Red Shift z = 2.3)

but it finally showed up with using only

    AbsMag    -26.09        // but it wasn't as bright any more like in the pic below

Maybe I should add
    
    ModelBright    ???    // Default value is 1

And Whurs ma dust? I want lotsa dark dusty swirly things :(

Plus it looks like I'll need to create a second model entry if I want the bulge where it should be and have another bulge for the merging smaller galaxy

Oh, and what is "useFBO" used for?
Any reason to use any of the "emNoise" tags?
And once I noticed I got a system Octree error, but don't see it any more.

BTW I love that planet texture xingqiu1!

PS: Making a 3D model of the merger, just to get orientation and scale down as best as I can.
Attachments
scr03234.jpg
scr03236.jpg
scr03237.jpg
3D model of galactic buldge 1.jpg
3D model of galactic buldge 2.jpg
3D model of galactic buldge 3.jpg
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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xingqiu1
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Help with creating Mods and Addons

10 Sep 2018 00:36

Gnargenox wrote:
Hahahaha - Don't worry though, I'll get it right some time this weekend, and post my first share. But... it has to be perfect! Grrrr
It was pretty cool the first time I ever created nearly a trillion star systems! Wow! scr03233.jpg
I think my alpha channel is clean, it must be on R, G, or B. Probably not a problem with the *_sys pic, I don't think.
It wouldn't show at all when I used :

    Lum     2.3e+12    // the light of 2.3 trillion sols (yeah, it is supposed to be that bright)

or when I had

    Dist     2753847130.84155035 pc    // The light travel time is 8.988 Gyr. or 8981848049.28134 ly  or  2,753,847,130.84155035 pc (Red Shift z = 2.3)

but it finally showed up with using only

    AbsMag    -26.09        // but it wasn't as bright any more like in the pic below

Maybe I should add
    
    ModelBright    ???    // Default value is 1

And Whurs ma dust? I want lotsa dark dusty swirly things :(

Plus it looks like I'll need to create a second model entry if I want the bulge where it should be and have another bulge for the merging smaller galaxy

Oh, and what is "useFBO" used for?
Any reason to use any of the "emNoise" tags?
And once I noticed I got a system Octree error, but don't see it any more.

BTW I love that planet texture xingqiu1!

PS: Making a 3D model of the merger, just to get orientation and scale down as best as I can.

OK, do you know how to create a cube planet?
 
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Gnargenox
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Help with creating Mods and Addons

10 Sep 2018 07:23

xingqiu1 wrote:
Source of the post how to create a cube planet

That's easy. Use a cubed Cube-map for the Bump-map. Each side of a cube has edges higher than the center when placed around a sphere. A radial gradation of greys from low (dark) to high (white) will fill one square side of a cube, making it a square shape when used as a Bump-map to determine the heights around a sphere.

This is both a Cube-map (Horizontal Cross) and an Equirectangular version of the Bump-map that you can use the program Cube Map to convert to tiles for use in your own Space Engine. You'll need to look up the instructions and download link to Cube Map (also on instructions page) somewhere else on this forum. Try searching for Instructions for Custom Textures to learn how to import these.

You can convert the Horizontal Cross, after you edit it, to an Equirectangular version for importing into SE with Cube Map, online, at 360 Toolkit

I include both textures in case you want to modify each of the flat sides a bit. Sometimes there is a little rounding off on the 8 corners of the cube, and a bit on the center of each face making it look like someone's navel. You can make other "kinda cubic" shapes with it. I might have left this version, that is posted, of the Bump-map looking something like the moon in the photo attached so you might do a new version for yourself. This will just give you an idea of how it is done.
Attachments
Cube Cubemap.png
equirectangular.png
scr03238.jpg
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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Quarior
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Help with creating Mods and Addons

10 Sep 2018 11:31

xingqiu1, look here but I don’t made the base.* texture so use the tool up say by Gnargenox.
 
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xingqiu1
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Help with creating Mods and Addons

11 Sep 2018 03:37

Gnargenox wrote:
xingqiu1 wrote:
Source of the post how to create a cube planet

That's easy. Use a cubed Cube-map for the Bump-map. Each side of a cube has edges higher than the center when placed around a sphere. A radial gradation of greys from low (dark) to high (white) will fill one square side of a cube, making it a square shape when used as a Bump-map to determine the heights around a sphere.

This is both a Cube-map (Horizontal Cross) and an Equirectangular version of the Bump-map that you can use the program Cube Map to convert to tiles for use in your own Space Engine. You'll need to look up the instructions and download link to Cube Map (also on instructions page) somewhere else on this forum. Try searching for Instructions for Custom Textures to learn how to import these.

You can convert the Horizontal Cross, after you edit it, to an Equirectangular version for importing into SE with Cube Map, online, at 360 Toolkit

I include both textures in case you want to modify each of the flat sides a bit. Sometimes there is a little rounding off on the 8 corners of the cube, and a bit on the center of each face making it look like someone's navel. You can make other "kinda cubic" shapes with it. I might have left this version, that is posted, of the Bump-map looking something like the moon in the photo attached so you might do a new version for yourself. This will just give you an idea of how it is done.

thank
 
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xingqiu1
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Joined: 30 Jun 2018

Help with creating Mods and Addons

11 Sep 2018 03:39

Quarior wrote:
xingqiu1, look here but I don’t made the base.* texture so use the tool up say by Gnargenox.

thank.

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