Hahahaha - Don't worry though, I'll get it right some time this weekend, and post my first share. But... it has to be perfect! Grrrr
It was pretty cool the first time I ever created nearly a trillion star systems! Wow!
I think my alpha channel is clean, it must be on R, G, or B. Probably not a problem with the *_sys pic, I don't think.
It wouldn't show at all when I used :
Lum 2.3e+12 // the light of 2.3 trillion sols (yeah, it is supposed to be that bright)
or when I had
Dist 2753847130.84155035 pc // The light travel time is 8.988 Gyr. or 8981848049.28134 ly or 2,753,847,130.84155035 pc (Red Shift z = 2.3)
but it finally showed up with using only
AbsMag -26.09 // but it wasn't as bright any more like in the pic below
Maybe I should add
ModelBright ??? // Default value is 1
And Whurs ma dust? I want lotsa dark dusty swirly things
Plus it looks like I'll need to create a second model entry if I want the bulge where it should be and have another bulge for the merging smaller galaxy
Oh, and what is "useFBO" used for?
Any reason to use any of the "emNoise" tags?
And once I noticed I got a system Octree error, but don't see it any more.
BTW I love that planet texture xingqiu1
PS: Making a 3D model of the merger, just to get orientation and scale down as best as I can.
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693