Ultimate space simulation software

 
Mr. Abner
Pioneer
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Posts: 455
Joined: 08 Jun 2017
Location: Mississauga

Help with creating Mods and Addons

27 Nov 2020 16:26

I imported it into 990, and it worked fine the first time!  I know about having to tweak the .sml file, and I still had to do that with 990 (two sided, alpha transparency, etc.), but it showed both materials! :D

There's a very good chance that I may have messed up my attempts to import into 980 the first time, and then never cleaned up all extraneous files — I think it's time for some house-keeping in the addons folder... :o

SIncere thanks for looking into it, I really do appreciate you taking the time. I shall page you when I have some screenshots ready. :)

-Alex
 
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earth
Space Tourist
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Joined: 27 Apr 2020

Help with creating Mods and Addons

27 Nov 2020 17:10

idk how to make the sys texture of galaxies i read the tutorial but the sys texure is very hard to make
 
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earth
Space Tourist
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Posts: 35
Joined: 27 Apr 2020

Help with creating Mods and Addons

27 Nov 2020 17:13

i wonder can you make a textureless spiral galaxy generation method where you can just edit the script and change the galaxy you can do this with nebulae and irregular galaxies
 
Mr. Abner
Pioneer
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Posts: 455
Joined: 08 Jun 2017
Location: Mississauga

Help with creating Mods and Addons

27 Nov 2020 19:19

One last note, in case somebody is following this: Since it worked correctly in 990, I figured I could just copy the pertinent files back over to 980. Not so, it turns out — seems there is a mesh invalid type error trying to read the 990 .sm file.

So started from scratch, rewrote a new .sss file from scratch, and tried again. And wouldn't you know it? Worked perfectly.

Had to edit the .sml file, but that was expected.  Mosfet, I came up with exact same edits to the .sml file, but I also added:

    SpecMap         "MVB/sundry/DB2X2_L02.png"
    TwoSided        true


... leaves have a top and a bottom. (And it got the complete texture filenames perfect. That was not happening before.)

Thanks again for looking into it.
 
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tornadotodd
Space Pilot
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Posts: 124
Joined: 20 Dec 2017
Location: Oklahoma

Help with creating Mods and Addons

28 Nov 2020 17:11

Im not really good at this sort of thing but was wandering if anyone liked the way that the stars themselves in our local part of the galaxy, the colors and sizes, if anyone thinks they looked better in the last version. Is there anyway that I can change the stars back to appear the way they did in the last version, and if so would anyone mind helping me with that or doing the foot work to see how it looks or helping me. Thanks everyone
 
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longname
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Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Help with creating Mods and Addons

01 Dec 2020 09:56

tornadotodd wrote:
Im not really good at this sort of thing but was wandering if anyone liked the way that the stars themselves in our local part of the galaxy, the colors and sizes, if anyone thinks they looked better in the last version. Is there anyway that I can change the stars back to appear the way they did in the last version, and if so would anyone mind helping me with that or doing the foot work to see how it looks or helping me. Thanks everyone

Can we get comparison screenshots? I believe 0.990 has settings to tweak the sharpness, contrast, and perhaps warmth of the image. 
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