Ultimate space simulation software

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SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Posts: 505
Joined: 17 May 2016
Location: Saint-Petersburg
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Help with creating Mods and Addons

22 Feb 2017 07:05

PlutonianEmpire wrote:
Source of the post Anyways, a question of my own, how do I get night lights to work on spaceship models?

Ships does not have night texture, they can have only emissive texture, "lights" on which are always on.
PlutonianEmpire wrote:
Source of the post Also, how do I use multiple texture sets for the same model file, so I dont have to copy the model file every time I add a spaceship texture to the game?

Make a cfg file for the sm model which refers on different materials. Ooops this is impossible, because cfg and sm must have the same name... I have to fix that.
 
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Roswell
Space Pilot
Space Pilot
Posts: 120
Joined: 05 Nov 2016

Help with creating Mods and Addons

23 Feb 2017 16:03

Anyone can help me how to add the discovery in the information in corner of my screen. Transit can't show me, because it's show me "other" instead ot "transit" HELP !

Sorry my information are in french language.
Attachments
scr00007.jpg
discovery "other" uh !
transit code..png
transit code ?
 
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Mosfet
World Builder
World Builder
Posts: 755
Joined: 24 Oct 2016
Location: Italy

Help with creating Mods and Addons

23 Feb 2017 16:28

Roswell wrote:
Source of the post Anyone can help me how to add the discovery in the information in corner of my screen. Transit can't show me, because it's show me "other" instead ot "transit" HELP !

The manual says:
DiscMethod – discovery method, used for real exoplanets or stars. These values are allowed:

“RadVel”, “Transit”, “Astrometry”, “MicroLens”, “Imaging”, “TTV”, “TDV”, “OrbitLight”, “ETV”, “Variable”, “Pulsar”, “Polarimetry”, “AuroraEmis”, “Interfer”

but you wrote "trans"
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
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Roswell
Space Pilot
Space Pilot
Posts: 120
Joined: 05 Nov 2016

Help with creating Mods and Addons

23 Feb 2017 19:57

oups lol bad pic.

For you're instruction, it's work perfectly thanks for help :D now my Trappist-1 is done ^^
 
rodrigo
Space Tourist
Space Tourist
Posts: 22
Joined: 16 Feb 2017

Help with creating Mods and Addons

24 Feb 2017 05:46

Hi Guys,

I want to bring my Mod Thread from the old forum to the new site, but I cannot create a new topic.

How do I do it?
 
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JackDole
World Builder
World Builder
Posts: 620
Joined: 02 Nov 2016
Location: Terra

Help with creating Mods and Addons

24 Feb 2017 06:02

JackDole wrote:
Source of the post rodrigo,
first make some posts in existing threads. I think 10 or so. Then it will be unlocked.
 
rodrigo
Space Tourist
Space Tourist
Posts: 22
Joined: 16 Feb 2017

Help with creating Mods and Addons

24 Feb 2017 06:28

Thanks, will do
 
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nonstopsuperguy
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Posts: 8
Joined: 30 Jan 2017

Help with creating Mods and Addons

24 Feb 2017 21:08

Concerned with creating lens flares in SE. I've seen some awesome ones and have the inspiration to create my own! I'm PC literate so I know where to find pak files and how to open them. If anyone could explain or direct me to a forum that explains it that would be awesome af. Thanks!
Universe of Possibilities
 
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Penguixia
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Joined: 24 Feb 2017
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Help with creating Mods and Addons

25 Feb 2017 05:07

So I'm making a star system, but for some reason, at a certain distance, the star just starts jittering around like crazy. 
Star "Sar/Sar System"
{
 RA      12 42 49.99
 Dec     -40 49 47.78
 Dist    -798230 //for some reason, without the negative, the star appears exactly opposite of where it should be
 Lum     1.931
 Class  "G2V"
 MassSol 1.002
 RadSol  1.5
 Teff    5778
 Age     0.3
 FeH     0
 NoPlanets true
 
 RotationPeriod  636.911
 Obliquity       302.974
 EqAscendNode    244.911
}
 
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JackDole
World Builder
World Builder
Posts: 620
Joined: 02 Nov 2016
Location: Terra

Help with creating Mods and Addons

25 Feb 2017 05:46

Penguixia wrote:
Source of the post So I'm making a star system, but for some reason, at a certain distance, the star just starts jittering around like crazy.

This is a known problem with the long distance to the star. Stars with such a long distance can not be precisely positioned.
 
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Penguixia
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Joined: 24 Feb 2017
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Help with creating Mods and Addons

25 Feb 2017 06:08

JackDole wrote:
This is a known problem with the long distance to the star. Stars with such a long distance can not be precisely positioned.

Ah, well. I guess I can't fix it, then. Thanks for the help anyways, though.
 
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darth_biomech
Observer
Observer
Posts: 9
Joined: 05 Mar 2017

Help with creating Mods and Addons

06 Mar 2017 23:21

Have anybody encountered a problem where converting texture for a planet you would got this incorrect result?

Image
Image
Image

ccf content:
► Show Spoiler
 
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darth_biomech
Observer
Observer
Posts: 9
Joined: 05 Mar 2017

Help with creating Mods and Addons

06 Mar 2017 23:24

I also tried non-interleaved photoshop setting, it was better.. for a bit...
Image
 
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Mosfet
World Builder
World Builder
Posts: 755
Joined: 24 Oct 2016
Location: Italy

Help with creating Mods and Addons

07 Mar 2017 02:27

I see you have Irfanview. Did you try using its RAW conversion?
I had a similar problem, but I couldn't pinpoint the cause.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
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darth_biomech
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Observer
Posts: 9
Joined: 05 Mar 2017

Help with creating Mods and Addons

07 Mar 2017 05:19

Honestly, I didn't even knew that irfanview even COULD resave to RAW, let alone that it might be a solution. Will try that, thanks!
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