Free planetarium

 
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JediTrekkie
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21 Jul 2017 13:20

JackDole, ok, it is blue, and I have been leaving surface blank, but I'm on 0.980. there's no clouds, and I need clouds!
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scr00124.jpg
 
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JediTrekkie
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Help with creating Mods and Addons

21 Jul 2017 13:23

I need blue clouds...
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scr00125.jpg
with clouds
scr00126.jpg
without clouds
 
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Olegson
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21 Jul 2017 16:12

Mosfet wrote:
could you please rephrase this? what would you like to achieve?
If you declare for a material with texture "SHW-diff.dds" in the .sml file:
    DiffMap         "modules/SHW-diff.*"
    EmisMap         "modules/SHW-diff.*"
    EmisBright       0.2

then you should have the textures slightly glow in the dark. With EmisColor you could correct the emission color.

Thats what I've already achieved. But what I need is only an EmisMap which, if it would have 'EmisBright' set to '0', would be dark, even in a reachable light source. I want to make an spaceship interior which isn't affected by any external light sources like stars.
 
Mr. Abner
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21 Jul 2017 16:35

Olegson wrote:
Thats what I've already achieved. But what I need is only an EmisMap which, if it would have 'EmisBright' set to '0', would be dark, even in a reachable light source. I want to make an spaceship interior which isn't affected by any external light sources like stars.

Would not a pure black diffusion bitmap with a "lit" emission bitmap achieve this? Haven't tried it myself, but it seems like it would work. And I think the only way it would work at the moment, as no parts of any ships cast shadows at this point.
-Alex
 
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JackDole
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21 Jul 2017 16:38

JediTrekkie wrote:
Source of the post I need blue clouds...

I'm sorry, I can not help you furthermore because I can currently only work with an older SE version (0.971).

What you might try: Find two ice giants you like and export the textures. You can use these then for your planets.
This is, of course, a little laborious. :|
 
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Olegson
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21 Jul 2017 16:46

Mr. Abner wrote:
Would not a pure black diffusion bitmap with a "lit" emission bitmap achieve this? Haven't tried it myself, but it seems like it would work. And I think the only way it would work at the moment, as no parts of any ships cast shadows at this point.
-Alex

That's right, but at this point useless for me. I guess I'll have to wait for shadow maps in the spacecraft shader. Thanks for response, Mosfet and Alex!
 
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JediTrekkie
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21 Jul 2017 22:58

JackDole wrote:
JediTrekkie wrote:
Source of the post I need blue clouds...

I'm sorry, I can not help you furthermore because I can currently only work with an older SE version (0.971).

What you might try: Find two ice giants you like and export the textures. You can use these then for your planets.
This is, of course, a little laborious. :|

oh, ok. thank you for the help anyway. I'll do what I can.
 
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JediTrekkie
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22 Jul 2017 00:24

JackDole, I fixed my problem by exporting our solar system, deleting textures and editing in-game! thanks, again, for your help!

(Now I just need to add moons)
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scr00127.jpg
 
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Starlight Glimmer
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24 Jul 2017 14:15

I wonder if it would be possible to have a mod for an Open cluster of sorts. Possibly with a habitable planet. 
How do I make a mod for an open cluster? 
 
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XBrain130
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24 Jul 2017 14:31

Starlight Glimmer wrote:
How do I make a mod for an open cluster? 

http://spaceengine.org/manual/making-ad ... ing-a-dso/
SpaceEngine's Italian Discord server: https://discord.gg/NhQbEbC
 
Mr. Abner
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24 Jul 2017 15:14

Olegson wrote:
Mr. Abner wrote:
Would not a pure black diffusion bitmap with a "lit" emission bitmap achieve this? Haven't tried it myself, but it seems like it would work. And I think the only way it would work at the moment, as no parts of any ships cast shadows at this point.
-Alex

That's right, but at this point useless for me. I guess I'll have to wait for shadow maps in the spacecraft shader. Thanks for response, Mosfet and Alex!

This thing still rattles around my brain... do you mind if I ask why it is not possible at this time? If the ship is already in Space Engine, then the textures are readily available for editing. What am I missing?
-Alex
 
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Starlight Glimmer
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24 Jul 2017 15:32

Done everything correctly in my view. The cluster will not show in the game. Help? 
Attachments
se.log
(43.5 KiB) Downloaded 4 times
mycluster.sc
(527 Bytes) Downloaded 6 times
Untitled.png
 
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XBrain130
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24 Jul 2017 15:46

Starlight Glimmer wrote:
Done everything correctly in my view. The cluster will not show in the game. Help? 

First of all, try to replace the curvy quotes with normalones >_>
SpaceEngine's Italian Discord server: https://discord.gg/NhQbEbC
 
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Olegson
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25 Jul 2017 12:47

Mr. Abner wrote:
This thing still rattles around my brain... do you mind if I ask why it is not possible at this time? If the ship is already in Space Engine, then the textures are readily available for editing. What am I missing?
-Alex

It would only work with pure black textures (correct me if I'm wrong) and it's not the result I would like to achieve.
 
Mr. Abner
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26 Jul 2017 06:17

Olegson wrote:
Mr. Abner wrote:
This thing still rattles around my brain... do you mind if I ask why it is not possible at this time? If the ship is already in Space Engine, then the textures are readily available for editing. What am I missing?
-Alex

It would only work with pure black textures (correct me if I'm wrong) and it's not the result I would like to achieve.

You will in effect transfer the texture to the emission map. This will have the effect of making the object permanently "lit" yet unaffected by external lighting such as stars or planetshine. I believe this is exactly the effect you are looking for.

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