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JackDole
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Help with creating Mods and Addons

10 Aug 2017 13:47

halowraith1 wrote:
Source of the post nope, never had it on

Okay, can you show me your folder structure? A screenshot perhaps?
 
halowraith1
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Help with creating Mods and Addons

10 Aug 2017 14:02

one is for my folder structure and the other two display the contents of the planets and star folders.
Attachments
fldstc.png
fldstc.png (7.87 KiB) Viewed 826 times
bandicam 2017-08-10 22-00-36-503.jpg
bandicam 2017-08-10 22-00-43-999.jpg
 
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JackDole
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Help with creating Mods and Addons

10 Aug 2017 14:18

Your files have the file extension '.cs', instead of '.sc' as it should be !
 
halowraith1
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Help with creating Mods and Addons

10 Aug 2017 14:29

JackDole wrote:
Source of the post Your files have the file extension '.cs', instead of '.sc' as it should be !

LMAO. derp. i think i confused it with another file extension. everything works now, thnx.
 
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JackDole
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Help with creating Mods and Addons

10 Aug 2017 14:35

halowraith1,
where did you get the SE version 0.940?
I have SE only since version 0.950.
 
Official_Light
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Help with creating Mods and Addons

10 Aug 2017 18:47

What are chances of making a Westeros looking planet? 
 
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Betelgeuze
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Help with creating Mods and Addons

11 Aug 2017 00:03

I have a problem with two brown dwarfs in my custom system. brown dwarfs have high height cloud layer outside celestial body. How i fix the cloud layer height I'm using SE 0.9.7.3

Image

Star    "Ella C"
{
    ParentBody     "Ella C-Ella D"
    Class           "L2 V"
    Luminosity      6.920099e-005
    Age             11.20189

    MassSol           0.06272902
    Radius          42345.17
    InertiaMoment   0.1860568

    Obliquity       341.3042
    EqAscendNode    64.60258

    Albedo          0.3
    Brightness      2
    Color          (1.000 0.210 0.002)

    Surface
    {
        TidalLocked     true
        SurfStyle       0.1072771
        Randomize      (0.603, 0.569, 0.060)
        colorDistMagn   0.1955714
        colorDistFreq   1.308924
        detailScale     108914.2
        colorConversion true
        tropicLatitude  8.742278e-008
        icecapLatitude  0.9
        climatePole     0.9375
        climateTropic   0.5625
        climateEquator  0.6875
        tropicWidth     0.5
        mainFreq        0.01138277
        montesFraction  0
        hillsFraction   0
        hills2Fraction  0
        canyonFraction  0
        craterOctaves   0
        twistZones      4.990248
        twistMagn       0.8368239
        cycloneMagn     17.94589
        cycloneFreq     0.2451465
        cycloneDensity  0.04369015
        cycloneOctaves  2
        colorLayer0    (0.280, 0.260, 0.250, 1.000)
        colorLayer1    (0.300, 0.280, 0.270, 1.000)
        colorLayer2    (0.360, 0.330, 0.320, 1.000)
        colorLayer3    (0.400, 0.370, 0.360, 1.000)
        colorLayer4    (0.440, 0.430, 0.420, 1.000)
        colorLayer5    (0.520, 0.470, 0.460, 1.000)
        colorLayer6    (0.640, 0.620, 0.590, 1.000)
        colorLayer7    (0.610, 0.590, 0.700, 1.000)
        colorLowPlants (0.440, 0.430, 0.420, 1.000)
        colorUpPlants  (0.520, 0.470, 0.460, 1.000)
        BumpHeight      145.5214
        BumpOffset      145.5214
        SpecularPower   55
        Hapke           0
        SpotBright      4
        SpotWidth       0.05
        DayAmbient      1
    }

    Clouds
    {
        TidalLocked     true
        Height          394.3477
        BumpHeight      54.35966
        Hapke           0
        SpotBright      2
        SpotWidth       0.15
        DayAmbient      1
        mainFreq        1.271763
        mainOctaves     10
        Coverage        0.2462229
        twistZones      4.990248
        twistMagn       0.8368239
    }

    NoOcean         true

    NoLava          true

    Atmosphere
    {
        Model          "Sun"
        Height          2117.259
        Density         0
        Pressure        1
        Bright          10
        Opacity         1
        SkyLight        0
    }

    NoAurora        true

    NoRings         true

    Corona
    {
        Radius      247133.7
        Period      0.003100056
        Brightness  0.25
        RayDensity  2.125582
        RayCurv     3
    }

    NoCometTail     true

    Orbit
    {
        SemiMajorAxis   0.007597982
        Period          0.020042
        Eccentricity    0
        Inclination     341.3042
        AscendingNode   64.60258
        ArgOfPericenter 80.64202
        MeanAnomaly     106.8986
        RefPlane       "Ecliptic"
    }
}


---------------------------

Image

Star    "Ella D"
{
    ParentBody     "Ella C-Ella D"
    Class           "T4 V"
    Luminosity      1.226872e-007
    Age             11.20189

    MassSol            0.02194185
    Radius          48286.78
    InertiaMoment   0.2439612

    Obliquity       341.3042
    EqAscendNode    64.60258

    Albedo          0.3
    Brightness      2
    Color          (1.000 0.023 0.000)

    Surface
    {
        TidalLocked     true
        SurfStyle       0.4591194
        Randomize      (-0.224, 0.839, 0.538)
        colorDistMagn   0.233245
        colorDistFreq   1.172455
        detailScale     124196.3
        colorConversion true
        tropicLatitude  8.742278e-008
        icecapLatitude  0.9
        climatePole     0.9375
        climateTropic   0.5625
        climateEquator  0.6875
        tropicWidth     0.5
        mainFreq        0.00832832
        montesFraction  0
        hillsFraction   0
        hills2Fraction  0
        canyonFraction  0
        craterOctaves   0
        twistZones      6.352539
        twistMagn       1.053336
        cycloneMagn     14.77116
        cycloneFreq     0.1828393
        cycloneDensity  0.04403744
        cycloneOctaves  1
        colorLayer0    (0.280, 0.260, 0.250, 1.000)
        colorLayer1    (0.300, 0.280, 0.270, 1.000)
        colorLayer2    (0.360, 0.330, 0.320, 1.000)
        colorLayer3    (0.400, 0.370, 0.360, 1.000)
        colorLayer4    (0.440, 0.430, 0.420, 1.000)
        colorLayer5    (0.520, 0.470, 0.460, 1.000)
        colorLayer6    (0.640, 0.620, 0.590, 1.000)
        colorLayer7    (0.610, 0.590, 0.700, 1.000)
        colorLowPlants (0.440, 0.430, 0.420, 1.000)
        colorUpPlants  (0.520, 0.470, 0.460, 1.000)
        BumpHeight      280.575
        BumpOffset      280.575
        SpecularPower   55
        Hapke           0
        SpotBright      4
        SpotWidth       0.05
        DayAmbient      1
    }

    Clouds
    {
        TidalLocked     true
        Height          213.375
        BumpHeight      62.96156
        Hapke           0
        SpotBright      2
        SpotWidth       0.15
        DayAmbient      1
        mainFreq        1.119887
        mainOctaves     10
        Coverage        0.227797
        twistZones      6.352539
        twistMagn       1.053336
    }

    Clouds
    {
        TidalLocked     true
        Height          426.7539
        BumpHeight      53.10731
        Hapke           0
        SpotBright      2
        SpotWidth       0.15
        DayAmbient      1
        mainFreq        1.119887
        mainOctaves     10
        Coverage        0.227797
        twistZones      6.352539
        twistMagn       1.053336
    }

    NoOcean         true

    NoLava          true

    Atmosphere
    {
        Model          "Pinkworld"
        Height          2414.339
        Density         0
        Pressure        1
        Bright          10
        Opacity         1
        SkyLight        0
    }

    NoAurora        true

    NoRings         true

    Corona
    {
        Radius      252302.2
        Period      0.002127721
        Brightness  0.25
        RayDensity  1.896684
        RayCurv     8.394302
    }

    NoCometTail     true

    Orbit
    {
        SemiMajorAxis   0.02172168
        Period          0.020042
        Eccentricity    0
        Inclination     341.3042
        AscendingNode   64.60258
        ArgOfPericenter 260.642
        MeanAnomaly     106.8986
        RefPlane       "Ecliptic"
    }
}
 
User avatar
JackDole
World Builder
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Posts: 621
Joined: 02 Nov 2016
Location: Terra

Help with creating Mods and Addons

11 Aug 2017 03:12

Betelgeuze wrote:
Source of the post I have a problem with two brown dwarfs in my custom system.

I think you've found a bug in SE 0.973. :|
It somehow depends on the clouds. Remove the cloud layers from the scripts, then it works.
scr00045.jpg
scr00046.jpg

// Betelgeuze

Star    "Ella C"
{
    ParentBody     "Ella C-Ella D"
    Class           "L2 V"
    Luminosity      6.920099e-005
    Age             11.20189

    MassSol           0.06272902
    Radius          42345.17
    InertiaMoment   0.1860568

    Obliquity       341.3042
    EqAscendNode    64.60258

    Albedo          0.3
    Brightness      2
    Color          (1.000 0.210 0.002)

    Surface
    {
        TidalLocked     true
        SurfStyle       0.1072771
        Randomize      (0.603, 0.569, 0.060)
        colorDistMagn   0.1955714
        colorDistFreq   1.308924
        detailScale     108914.2
        colorConversion true
        tropicLatitude  8.742278e-008
        icecapLatitude  0.9
        climatePole     0.9375
        climateTropic   0.5625
        climateEquator  0.6875
        tropicWidth     0.5
        mainFreq        0.01138277
        montesFraction  0
        hillsFraction   0
        hills2Fraction  0
        canyonFraction  0
        craterOctaves   0
        twistZones      4.990248
        twistMagn       0.8368239
        cycloneMagn     17.94589
        cycloneFreq     0.2451465
        cycloneDensity  0.04369015
        cycloneOctaves  2
        colorLayer0    (0.280, 0.260, 0.250, 1.000)
        colorLayer1    (0.300, 0.280, 0.270, 1.000)
        colorLayer2    (0.360, 0.330, 0.320, 1.000)
        colorLayer3    (0.400, 0.370, 0.360, 1.000)
        colorLayer4    (0.440, 0.430, 0.420, 1.000)
        colorLayer5    (0.520, 0.470, 0.460, 1.000)
        colorLayer6    (0.640, 0.620, 0.590, 1.000)
        colorLayer7    (0.610, 0.590, 0.700, 1.000)
        colorLowPlants (0.440, 0.430, 0.420, 1.000)
        colorUpPlants  (0.520, 0.470, 0.460, 1.000)
        BumpHeight      145.5214
        BumpOffset      145.5214
        SpecularPower   55
        Hapke           0
        SpotBright      4
        SpotWidth       0.05
        DayAmbient      1
    }

    NoOcean         true
    NoLava          true

    Atmosphere
    {
        Model          "Sun"
        Height          2117.259
        Density         0
        Pressure        1
        Bright          10
        Opacity         1
        SkyLight        0
    }

    NoAurora        true
    NoRings         true

    Corona
    {
        Radius      247133.7
        Period      0.003100056
        Brightness  0.25
        RayDensity  2.125582
        RayCurv     3
    }

    NoCometTail     true

    Orbit
    {
        SemiMajorAxis   0.007597982
        Period          0.020042
        Eccentricity    0
        Inclination     341.3042
        AscendingNode   64.60258
        ArgOfPericenter 80.64202
        MeanAnomaly     106.8986
        RefPlane       "Ecliptic"
    }
}

Star    "Ella D"
{
    ParentBody     "Ella C-Ella D"
    Class           "T4 V"
    Luminosity      1.226872e-007
    Age             11.20189

    MassSol            0.02194185
    Radius          48286.78
    InertiaMoment   0.2439612

    Obliquity       341.3042
    EqAscendNode    64.60258

    Albedo          0.3
    Brightness      2
    Color          (1.000 0.023 0.000)

    Surface
    {
        TidalLocked     true
        SurfStyle       0.4591194
        Randomize      (-0.224, 0.839, 0.538)
        colorDistMagn   0.233245
        colorDistFreq   1.172455
        detailScale     124196.3
        colorConversion true
        tropicLatitude  8.742278e-008
        icecapLatitude  0.9
        climatePole     0.9375
        climateTropic   0.5625
        climateEquator  0.6875
        tropicWidth     0.5
        mainFreq        0.00832832
        montesFraction  0
        hillsFraction   0
        hills2Fraction  0
        canyonFraction  0
        craterOctaves   0
        twistZones      6.352539
        twistMagn       1.053336
        cycloneMagn     14.77116
        cycloneFreq     0.1828393
        cycloneDensity  0.04403744
        cycloneOctaves  1
        colorLayer0    (0.280, 0.260, 0.250, 1.000)
        colorLayer1    (0.300, 0.280, 0.270, 1.000)
        colorLayer2    (0.360, 0.330, 0.320, 1.000)
        colorLayer3    (0.400, 0.370, 0.360, 1.000)
        colorLayer4    (0.440, 0.430, 0.420, 1.000)
        colorLayer5    (0.520, 0.470, 0.460, 1.000)
        colorLayer6    (0.640, 0.620, 0.590, 1.000)
        colorLayer7    (0.610, 0.590, 0.700, 1.000)
        colorLowPlants (0.440, 0.430, 0.420, 1.000)
        colorUpPlants  (0.520, 0.470, 0.460, 1.000)
        BumpHeight      280.575
        BumpOffset      280.575
        SpecularPower   55
        Hapke           0
        SpotBright      4
        SpotWidth       0.05
        DayAmbient      1
    }
    
    NoOcean         true
    NoLava          true

    Atmosphere
    {
        Model          "Pinkworld"
        Height          2414.339
        Density         0
        Pressure        1
        Bright          10
        Opacity         1
        SkyLight        0
    }

    NoAurora        true
    NoRings         true

    Corona
    {
        Radius      252302.2
        Period      0.002127721
        Brightness  0.25
        RayDensity  1.896684
        RayCurv     8.394302
    }

    NoCometTail     true

    Orbit
    {
        SemiMajorAxis   0.02172168
        Period          0.020042
        Eccentricity    0
        Inclination     341.3042
        AscendingNode   64.60258
        ArgOfPericenter 260.642
        MeanAnomaly     106.8986
        RefPlane       "Ecliptic"
    }
}
 
User avatar
JackDole
World Builder
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Posts: 621
Joined: 02 Nov 2016
Location: Terra

Help with creating Mods and Addons

11 Aug 2017 04:14

Official_Light wrote:
Source of the post What are chances of making a Westeros looking planet?

If you have surface textures and bump maps for the planet, then it is possible to make such a planet.
 
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Quarior
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Posts: 279
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Help with creating Mods and Addons

11 Aug 2017 08:32

JackDole wrote:
Official_Light wrote:
Source of the post What are chances of making a Westeros looking planet?

If you have surface textures and bump maps for the planet, then it is possible to make such a planet.

So I just the diffuse map but no all the surface and I don't share because I use texture I find. Otherwise, maybe you can made bump map because in Minecraft, there are many map of Westeros but just Westeros (or there a map recent because I search 2-3 years ago).
Also, Westeros orbit a gas giant (or ice giant) in a system double I find in a scientific hypothetic (don't remember the link) for explain climate but the exact value, I don't know.
 
Official_Light
Observer
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Posts: 2
Joined: 10 Aug 2017

Help with creating Mods and Addons

11 Aug 2017 12:28

Quarior wrote:
JackDole wrote:
Official_Light wrote:
Source of the post What are chances of making a Westeros looking planet?

If you have surface textures and bump maps for the planet, then it is possible to make such a planet.

So I just the diffuse map but no all the surface and I don't share because I use texture I find. Otherwise, maybe you can made bump map because in Minecraft, there are many map of Westeros but just Westeros (or there a map recent because I search 2-3 years ago).
Also, Westeros orbit a gas giant (or ice giant) in a system double I find in a scientific hypothetic (don't remember the link) for explain climate but the exact value, I don't know.

Apparently theirs another theory that the Westeros planet used to have a stable orbit but then some event happened throwing the seasons off. But all I want is just to know if the planet is possible which thankfully is but now I wonder how would I be able to do the surface texture and bump map stuff. I'm new to this stuff. 
 
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Betelgeuze
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Posts: 86
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Location: Belgium

Help with creating Mods and Addons

11 Aug 2017 12:51

JackDole wrote:
halowraith1,
where did you get the SE version 0.940?
I have SE only since version 0.950.

There is SE version 0.940 in History Of SpaceEngine thread. 0.94 is just shorter for 0.940

Image
 
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WildOne657
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Location: México

Help with creating Mods and Addons

11 Aug 2017 14:07

How can I change the color of a ring in a planet?
"The universe seems neither benign nor hostile, merely indifferent"

-Carl Sagan
 
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Quarior
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Posts: 279
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

Help with creating Mods and Addons

11 Aug 2017 14:25

Official_Light wrote:
Quarior wrote:
JackDole wrote:
If you have surface textures and bump maps for the planet, then it is possible to make such a planet.

So I just the diffuse map but no all the surface and I don't share because I use texture I find. Otherwise, maybe you can made bump map because in Minecraft, there are many map of Westeros but just Westeros (or there a map recent because I search 2-3 years ago).
Also, Westeros orbit a gas giant (or ice giant) in a system double I find in a scientific hypothetic (don't remember the link) for explain climate but the exact value, I don't know.

Apparently theirs another theory that the Westeros planet used to have a stable orbit but then some event happened throwing the seasons off. But all I want is just to know if the planet is possible which thankfully is but now I wonder how would I be able to do the surface texture and bump map stuff. I'm new to this stuff. 

So you need to find or create a image of the diffuse map (RGBA) (facultatif if you want diffuse map procedural) and bump map (grayscale).
2 methods :
1) If you don't have bump map, you can save the diffuse map with name base and place in the textures/Westeros/Diffuse in addons folder and set in the planet script in Surface tag
DiffMap "Westeros/Diffuse"

2) If you have bump map, if you use the fit'rst method. your planet is flat so you need to use a cubemap tool. If you use Space Engine cubemap tool (you find in Download in spaceengine.org), you need to save your image in raw format (I use InfraView (free, if you use 64 bits, download the 64 bits version) and follow instruction/tutorial and in your planet code, you have in Surface tag :
DiffMap "Westeros/Diffuse"
DiffTileSize 128 //size of the tile
DiffTileBorder 1 //size of the tilés border
BumpMap "Westeros/Bump"
BumpTileSize 128 //size of the tile
BumpTileBorder //size of the tile's border
BumpHeight 20 //in km
BumpOffset 10 //in km


I hope you have helped.
 
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Help with creating Mods and Addons

15 Aug 2017 00:14

Okay, I'm stumped. JediTrekkie first brought this up in my thread, but while I initially thought it was an issue on his PC, now I'm not so sure after double checking on a clean SE 0.98.

On JediTrekkie's computer, planets appear to "ghost" after installing my TPE mod. When double checking Proxima B myself, I've noticed that while it shows up properly with oceans on my main SE install, the oceans don't show up on my Clean Install of SE. The .sc code for both is the exact same.

Clean SE:
Image

My main SE:
Image

I set up main-user.cfg to log everything, but I did not see a single thing mentioned about the planet itself after a quick search. I already know Proxima b was not included in the main SE 0.980 release, so I didn't need to use a "Remove" parameter yet, except for the star.

se.7z
7zip because huge filesize.
(400.21 KiB) Downloaded 22 times


Here's the planet & star scripts: Planet:
proxima.sc
(6.97 KiB) Downloaded 24 times
, Star:
proxima.sc
(142 Bytes) Downloaded 23 times
.

Did I miss something when publishing my addon?
Attachments
proxima_proc.sc
(874.22 KiB) Downloaded 22 times
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

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