Honestly, I also cannot see any difference in your two posted pictures, except that they have been taken from different heights. (Surf altitude / Landscape height)
But maybe this is due to my computer.
Honestly, I also cannot see any difference in your two posted pictures, except that they have been taken from different heights. (Surf altitude / Landscape height)
maybe in your code there are old reference to tg_common, or you've deleted some parenthesis...
The base folder for planetary textures is either 'data\textures\planets' or 'addons\textures\planets'.
The structure within a .pak file must be the same as the one inside the 'data' folder or the 'addons' folder.
Surface
{
// Surface map author: Robert Skuridin "PBC"
DiffMap "Earth/Surface-PBC"
DiffTileSize 258
DiffTileBorder 1
DiffMapAlpha "Water"
// Elevation map author: Robert Skuridin "PBC"
BumpMap "Earth/Bump-PBC"
BumpTileSize 258
BumpTileBorder 1
BumpHeight 19.475 // = 10896 + 8579 meters of total elevation span
BumpOffset 10.896 // = 10896 meters below sea level
// City lights map author: Sean Young "HarbingerDawn"
GlowMap "Earth/Lights-HD"
GlowTileSize 258
GlowTileBorder 1
GlowMode "Night"
GlowColor (1.00 0.90 0.66)
GlowBright 1.0
SpecBrightIce 0.0
SpecBrightWater 0.35
colorSea (0.04 0.10 0.20 1.00)
colorShelf (0.15 0.48 0.46 1.00)
}
In textures/planets/Folder_name, you have this structure (it is the minimum requirement) ?Ive created a .PAK and the system worked but the texture still won't appear, its like it cant tell its inside the pak, do i need to add some script or what? im absolutely stumped. I can see that its nearly identical to the earth folder too. could it be because I have yet to a bump map?
Do you have a mod that uses a cube map? I could explore the folder and gut it to fit my mod.