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Efe35
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Help with creating Mods and Addons

15 Jul 2017 09:50

Hello guys...is there another more realistic skin for the andromeda galaxy? in space engine it looks like the milky way
 
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Marko S.
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15 Jul 2017 10:02

Efe35 wrote:
Hello guys...is there another more realistic skin for the andromeda galaxy? in space engine it looks like the milky way

Well, actually Milky Way and Andromeda are similar. Just google Andromeda and see pictures. And welcome. :)
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We use time just to orientate through space.
 
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Mosfet
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15 Jul 2017 10:27

Efe35 wrote:
Source of the post is there another more realistic skin for the andromeda galaxy? in space engine it looks like the milky way

mmh, I don't think there is. As for the resemblance, certainly they may look alike at first, yet they are quite different models.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
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Efe35
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Help with creating Mods and Addons

15 Jul 2017 10:47

Marko S. wrote:
Efe35 wrote:
Hello guys...is there another more realistic skin for the andromeda galaxy? in space engine it looks like the milky way

Well, actually Milky Way and Andromeda are similar. Just google Andromeda and see pictures. And welcome. :)

it would be nice if anyone could make a new andromeda skin
 
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Marko S.
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15 Jul 2017 11:04

Efe35 wrote:
Marko S. wrote:
Efe35 wrote:
Hello guys...is there another more realistic skin for the andromeda galaxy? in space engine it looks like the milky way

Well, actually Milky Way and Andromeda are similar. Just google Andromeda and see pictures. And welcome. :)

it would be nice if anyone could make a new andromeda skin


I don't think there should be a mod for Andromeda since they are similar. Maybe some modifications and that's it. :)
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
We use time just to orientate through space.
 
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Mosfet
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Help with creating Mods and Addons

15 Jul 2017 17:10

Marko S. wrote:
Source of the post Maybe some modifications and that's it.

That's exactly what "mod" means.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
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Marko S.
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15 Jul 2017 17:44

Mosfet wrote:
Marko S. wrote:
Source of the post Maybe some modifications and that's it.

That's exactly what "mod" means.

I know that mod stands for modification but I was thinking that there should be just minor improvemets for the model. Didn't want to sound like it needs full replacement.
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We use time just to orientate through space.
 
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PlutonianEmpire
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Help with creating Mods and Addons

16 Jul 2017 02:07

Mosfet wrote:
Marko S. wrote:
Source of the post Maybe some modifications and that's it.

That's exactly what "mod" means.

Really? I thought it just meant "Forum Moderator"? :P

(Sorry, couldn't resist. :lol: )
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Marko S.
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16 Jul 2017 02:29

PlutonianEmpire wrote:
Mosfet wrote:
Marko S. wrote:
Source of the post Maybe some modifications and that's it.

That's exactly what "mod" means.

Really? I thought it just meant "Forum Moderator"? :P

(Sorry, couldn't resist. :lol: )

lol. 
that's what I have to say right now :lol:
Specs: Ram: 8gb | Vram: 1gb | Graphics card: AMD Radeon | Hard-drive: 1tb | Processor: AMD Athlon X4 750 Quad Core Processor | CPU: 3.40 GHz | OS: Win 10 and XP (lol) |
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Olegson
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17 Jul 2017 15:48

Is there a way to configure spacecraft materials so that they aren't illuminated (a self-emitting material without illumination) in version 0.9.8.0?
 
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JediTrekkie
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20 Jul 2017 23:14

I am creating a twin of our solar system, I need help getting Cronus's rings to be more like Saturn's and to get Ouranos and Poseidon to be blue like Neptune.
Attachments
scr00119.jpg
scr00120.jpg
scr00121.jpg
 
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Mosfet
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20 Jul 2017 23:37

Olegson wrote:
Is there a way to configure spacecraft materials so that they aren't illuminated (a self-emitting material without illumination) in version 0.9.8.0?

could you please rephrase this? what would you like to achieve?
If you declare for a material with texture "SHW-diff.dds" in the .sml file:
    DiffMap         "modules/SHW-diff.*"
    EmisMap         "modules/SHW-diff.*"
    EmisBright       0.2

then you should have the textures slightly glow in the dark. With EmisColor you could correct the emission color.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
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JackDole
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21 Jul 2017 04:18

JediTrekkie wrote:
Source of the post I am creating a twin of our solar system, I need help getting Cronus's rings to be more like Saturn's and to get Ouranos and Poseidon to be blue like Neptune.

For Cronus you could use the original ring texture of Saturn.
    NoClouds     true
    
    Rings
    {
        // Rings texture author: Vladimir Romanyuk "SpaceEngineer"
        Texture        "Saturn-rings.*"
        InnerRadius     60284
        OuterRadius     356993
        FrontBright     1.0
        BackBright      5.0
        Brightness      1.5
    }


For Ouranos and Poseidon you could use the atmosphere model of Neptune.
    Color       ( 0.750 0.750 1.000 )
    
    Atmosphere
    {
        Height   300        // km
        Model   "Neptune"
        Bright   5.0
        Opacity  0.2
        SkyLight 0.2
        
        Composition // values in percent
        {
            H2   80
            He   19
            CH4  1.5
            C2H6 0.00015
        }
    }
    
    NoClouds     true


scr00068.png

scr00072.png

scr00073.png

(I can not guarantee that it looks the same with you. I only tested it with version SE 0.971.)
 
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JediTrekkie
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Help with creating Mods and Addons

21 Jul 2017 09:25

Cronus is good but the other two aren't blue. (I can try exporting Neptune and Uranus's files)
 
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JackDole
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21 Jul 2017 09:42

JediTrekkie wrote:
Source of the post  but the other two aren't blue.


If you have a "Surface" section in your scripts, remove it !
Let SpaceEngine create the surface.


Your script might look like this:
Planet "Poseidon"
{
    ParentBody  "Your Sun"
    Class       "IceGiant"
    
    Radius      24624
    Mass        17.15
    
    RotationPeriod  14.12
    
    Color       ( 0.750 0.750 1.000 )
    
    Atmosphere
    {
        Height   300        // km
        Model   "Neptune"
        Bright   5.0
        Opacity  0.2
        SkyLight 0.2
        
        Composition // values in percent
        {
            H2   80
            He   19
            CH4  1.5
            C2H6 0.00015
        }
    }
    
    NoClouds    true
    NoRings     true
    
    Orbit
    {
        SemiMajorAxis   30.10
        Period          164.8
    }
}

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