I cant make speculars work... I have made so the sea is alpha on the diffuse texture. Added the parameter that makes alpha level decide water visibility. Can someone PLEASE HELP?
As you see. The sea does not reflect the light here...
But here you see the planet before I turned it from procedurally generated to texture based...
This is the code I use for the surface. Please tell me how I can make water reflections work!
Everything Except water reflection works...
I'm in the one of the latest versions. I'm trying to make my generated planet have city lights at night as it is gonna be a visualization of the homeplanet that belongs to my alien race. I tried to first make a folder including the specular text, but it didn't work because of the glow map made for the volcano.
So decided to export the generated surface as a bumpmap that gives 6 textures for each kind of texture maps. I know what each do as I work regular with similar stuff in Blender.
But I got a problem making the textures work. I removed all parameters on the planet that had anything to do with surface generation and kept the generated cloud generation.
I added the parameters needed to make it use texture files for all sorts of stuff with help of a friend that had done this before.
I located the textures in appropriate locations in the addons folder with address strings correctly set.
But when I opened SpaceEngine the planet was just completely blue, no water or surface visible. Just blue.
I have tried to use both TGA and PNG files but none seem to work.
What have I done wrong? (I'm not home yet but can provide more info when I get there).
I really want this to work because I'm bored of the planet not having visible nightside lights... I just really want to see how it looks like when it enters the shadow of the gas giant it orbits etc. I kinda want to make such lights for the other moons because they are also supposed to be slightly colonized. But I need to figure out how to make texture files work on the homeplanet first.