Page 4 of 8

SpaceEngine F.A.Q.

Posted: 14 Apr 2017 13:10
by SCU
Dr. Kaii wrote:
Source of the post The manual is here.

Thank you man, appreciated :).

SpaceEngine F.A.Q.

Posted: 24 Apr 2017 07:42
by Betelgeuze
I have an question what are different colors on usernames (Like SpaceEngineer is purple,JackDole is green)

SpaceEngine F.A.Q.

Posted: 24 Apr 2017 08:04
by Dr. Kaii

SpaceEngine F.A.Q.

Posted: 24 Apr 2017 08:05
by Mosfet
Colors indicate a specific group of users. SpaceEngineer is forum administrator, JackDole a global moderator. You can click on a name to see which is which in the user's profile.

SpaceEngine F.A.Q.

Posted: 24 Apr 2017 08:11
by Betelgeuze
Dr. Kaii wrote:

Mosfet wrote:
Colors indicate a specific group of users. SpaceEngineer is forum administrator, JackDole a global moderator. You can click on a name to see which is which in the user's profile.


Thank you! :)

SpaceEngine F.A.Q.

Posted: 29 Apr 2017 14:50
by jimjack336
I hope space engine will have this:Imagehttps://www.google.com/imgres?imgurl=http%3A%2F%2F99pcwallpapers.com%2Fwp-content%2Fuploads%2Fbeautiful-planet-wallpaper-600x400.jpg&imgrefurl=http%3A%2F%2F99pcwallpapers.com%2F24-best-hd-planet-wallpaper-backgrounds%2Fawesome-planet-wallpaper%2F&docid=ujFTd6aMR3cJvM&tbnid=-PJnc-tfeLQNaM%3A&vet=10ahUKEwjah8_P0srTAhUDwYMKHbl5D9wQMwhMKBswGw..i&w=600&h=400&itg=1&bih=671&biw=1440&q=planet%20high%20quality%20wall%20paper&ved=0ahUKEwjah8_P0srTAhUDwYMKHbl5D9wQMwhMKBswGw&iact=mrc&uact=8

SpaceEngine F.A.Q.

Posted: 29 Apr 2017 15:57
by Hornblower
It will. Soon...eventually...it might be a while

SpaceEngine F.A.Q.

Posted: 30 Apr 2017 00:27
by Betelgeuze
jimjack336 wrote:
I hope space engine will have this

3D rings / rings with rocks is on TODO

Also if you keep asking to implement the new feature:

SpaceEngineer wrote:
Anyway, I should note: as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy (if this would be possible to implement on the personal computers). So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.

SpaceEngine F.A.Q.

Posted: 06 May 2017 08:25
by Simon
As you probably know I am new to this forum. I have never seen any other forum like this before and I can't seemake to find the button  that crates a new thread. Can someoneone please help me? Thank you.

SpaceEngine F.A.Q.

Posted: 06 May 2017 08:31
by Xoran
You need 10 posts to create a new thread or edit one of your posts :)

SpaceEngine F.A.Q.

Posted: 06 May 2017 08:53
by Mosfet
Simon wrote:
Can someoneone please help me? Thank you.

Until you reach 10 posts as mentioned in Forum Rules, you can probably find an existing thread where your questions/comments can easily fit :)

SpaceEngine F.A.Q.

Posted: 11 May 2017 12:15
by skywalker66
Will the current and future versions of SE fit into most laptop models, just like on the desktop computers? As long as those have enough hard drive space and Windows 10.

SpaceEngine F.A.Q.

Posted: 11 May 2017 15:10
by Mosfet
skywalker66 wrote:
Will the current and future versions of SE fit into most laptop models, just like on the desktop computers? As long as those have enough hard drive space and Windows 10.

...and a robust video card with 2GB VRAM or more, as mentioned in website.
My notebook model, described in signature, has 40-60 frames per second most of the time.

SpaceEngine F.A.Q.

Posted: 24 May 2017 22:45
by A-L-E-X
Mosfet wrote:
skywalker66 wrote:
Will the current and future versions of SE fit into most laptop models, just like on the desktop computers? As long as those have enough hard drive space and Windows 10.

...and a robust video card with 2GB VRAM or more, as mentioned in website.
My notebook model, described in signature, has 40-60 frames per second most of the time.

How long it takes to load landscape textures- is that a function of clock speeds, number of shader cores, or both?

SpaceEngine F.A.Q.

Posted: 25 May 2017 02:15
by Mosfet
Complete elaboration of the detailed scene at LOD 2 takes more than a minute and around 20s at LOD 1 for me, depending on the subject, and I don't have the faintest idea :)