Ultimate space simulation software

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JackDole
Star Engineer
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SpaceEngine F.A.Q.

14 Mar 2017 14:35

Hi where can I download the 7 new exoplanets
Here.
(and is there a way to automatically update exoplanets as they are discovered like Starry Night Pro Plus does?)
No. But they may be updated in the next version of SpaceEngine.
In the meantime you can create own scripts for newly discovered exoplanets.
[hr] And you should not repeatedly ask the same question in different threads.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
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SpaceEngine F.A.Q.

14 Mar 2017 16:23

Thanks Jack!  If one were to create a script for newly discovered exoplanets, how would they be able to create the 3D textures to display them in the program, rather than just place a marker?
 
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JackDole
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SpaceEngine F.A.Q.

14 Mar 2017 16:33

A-L-E-X,
You can find instructions on how to create addons here.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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MrZoolook
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SpaceEngine F.A.Q.

15 Mar 2017 14:43

Is it possible that the terrestrial exoplanets in SE can have a combined set of large shield volcanoes, stratovolcanoes AND fold mountains? I believe I found such one world at RS 8474-1792-7-1182176-266 A5
Nice find!
M/B: F1A55-MLE // CPU: AMD A8-3870 (o/c) // RAM: 2x4gb // GPU: Radeon R7-240 2gb
 
A-L-E-X
Galaxy Architect
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SpaceEngine F.A.Q.

16 Mar 2017 04:38

A-L-E-X,
You can find instructions on how to create addons here.
Thanks Jack.  I really like the search feature in SE but I could not find the most extreme redshifted objects like GN-z11 and distant GRBs, so I can try to add them with those?  Also, I have the Tycho star catalog from Starry Night Pro Plus, could that also be added to SE?  It would add many times more stars than what are available with the Hipparcos catalog.
 
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JackDole
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SpaceEngine F.A.Q.

16 Mar 2017 04:54

 I could not find the most extreme redshifted objects like GN-z11 and distant GRBs, so I can try to add them with those?
You can try.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
A-L-E-X
Galaxy Architect
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SpaceEngine F.A.Q.

16 Mar 2017 05:21

 
A-L-E-X
Galaxy Architect
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Posts: 3498
Joined: 06 Mar 2017 20:19

SpaceEngine F.A.Q.

16 Mar 2017 05:22

 I could not find the most extreme redshifted objects like GN-z11 and distant GRBs, so I can try to add them with those?
You can try.
Thanks, Jack.  Will the other very distant objects be implemented in the next release?  Also, will the Tycho and Tycho-2 Catalogs be implemented- that would increase the number of real stars from over 100,000 to over 2 million!  I believe the data is freely available.
 
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Mosfet
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SpaceEngine F.A.Q.

16 Mar 2017 05:59

A-L-E-X, are you using some special combination of colors/fonts with your browser? Copy-pasting the internet like this it makes unreadable your posts.
It would be much more effective to simply link the original pages.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Xoran
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SpaceEngine F.A.Q.

16 Mar 2017 08:07

Sorry for going off-topic, but am i the only one thinking this thread doesn't belong in the News and Announcement forum?
Space is too big to understand, so do not try to understand.
 
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PlutonianEmpire
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SpaceEngine F.A.Q.

20 Mar 2017 18:16

Just to double check so I know for sure; are the style ranges in the palette.cfg file linked in anyway to a planet's temperature (such as 0 = scorched and 1.0 = frozen)? Or something else? Or is it procedurally randomized?
Specs: STGAubron desktop PC; NVIDIA GeForce RTX 3060/PCIe/SSE2 12 GB Vram, Intel Core i7-8700 3.2 GHz, 12 cpus; 32 GB RAM; Windows 11 x64
 
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Dr. Kaii
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SpaceEngine F.A.Q.

05 Apr 2017 16:57

Are the atmosphere colours calculated based on the composition and other factors, or is it random?

EDIT: I found the answer from the manual. No they are not, they are calculated from other factors though, like pressure. 
i9 9900K - 5.0MHz, Palit 2080Ti, 32GB DDR4 3000MHz, Vive Pro
 
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Dr. Kaii
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SpaceEngine F.A.Q.

09 Apr 2017 13:39

I am thinking of starting a small games company and am wondering if there are any  details about what Vladimir plans to do with the SDK - i.e. how much of the engine we will be able to lease etc.?
i9 9900K - 5.0MHz, Palit 2080Ti, 32GB DDR4 3000MHz, Vive Pro
 
SCU
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SpaceEngine F.A.Q.

13 Apr 2017 16:49

I found the answer from the manual. No they are not, they are calculated from other factors though, like pressure. 
Hey, do you mind if I ask what manual did you find this in? Is there another more detailed manual than the readme from docs folder or the quickstart in this site? Thanks.
 
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Dr. Kaii
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SpaceEngine F.A.Q.

13 Apr 2017 17:13

The manual is here.

The specific answer to my question is in the planets modding section: http://spaceengine.org/manual/making-ad ... -a-planet/

"SpaceEngine can compute Density, MolarMass, Adiabat and Greenhouse based on atmosphere composition"
i9 9900K - 5.0MHz, Palit 2080Ti, 32GB DDR4 3000MHz, Vive Pro
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