It will take MUCH longer than that. As for how long exactly, this is impossible to guess. But it will almost certainly be in the range of 1 to 3 years. It depends on how soon additional programmers can be brought to work on the project. The sooner that happens, the sooner SE will become cross-platform.
The plan is for it to be unlimited. Not necessarily infinite, but definitely unbounded.I wonder if in the final version of SE the size of the physical universe will be larger than 10x10x10 gigaparsecs.
Are you referring to the idea of having the borders of the engine merged, i remember vladimir saying that once you reach one edge you will be sent to the other side in a seamless transition or will he actually increase the size of the universe cube?The plan is for it to be unlimited. Not necessarily infinite, but definitely unbounded.I wonder if in the final version of SE the size of the physical universe will be larger than 10x10x10 gigaparsecs.
I see, so he's going with the seamless borders option, still can he increase the actual size of the hypersphere to be similar to the actual observable universe?The shape of the universe might not be a cube anymore, he has previously talked about a 4D shape, like a hypersphere or hypertorus. This would result in the user being able to fly in one direction and eventually return to their starting point without ever reaching an edge.
I don't see why not.
Of course it does, just as roads and cloud formations curve along the surface of the Earth. The curvature is caused by the mass of the universe, which affects light.
This is impossible, due to the expansion of the universe (and anyway, the real universe is probably not shaped like that).
Yeah, the curvature might be negative so the real shape would be... an hyperbolic 3-manifold? I'm not going to be deepen the topic, since I just couldn't handle it!This is impossible, due to the expansion of the universe (and anyway, the real universe is probably not shaped like that)
There may be a limit, but I'm sure it's MUCH larger than the current implemented size. I'm not a programmer and I didn't write the engine, so I don't know the details of how large the universe could be made to be. Probably something like 6x10[sup]19[/sup] ly, as a maximum. Just a guess