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SpaceEngine F.A.Q.

14 Apr 2017 13:10

Dr. Kaii wrote:
Source of the post The manual is here.

Thank you man, appreciated :).
 
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24 Apr 2017 07:42

I have an question what are different colors on usernames (Like SpaceEngineer is purple,JackDole is green)
 
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Dr. Kaii
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24 Apr 2017 08:04

i7 7700K - 4.7MHz, Inno3D GeForce GTX 1080 HerculeZ Twin X2 8192MB, 32GB DDR4 3000MHz, CV1 + Oculus Touch
 
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24 Apr 2017 08:05

Colors indicate a specific group of users. SpaceEngineer is forum administrator, JackDole a global moderator. You can click on a name to see which is which in the user's profile.
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24 Apr 2017 08:11

Dr. Kaii wrote:

Mosfet wrote:
Colors indicate a specific group of users. SpaceEngineer is forum administrator, JackDole a global moderator. You can click on a name to see which is which in the user's profile.


Thank you! :)
 
jimjack336
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29 Apr 2017 14:50

I hope space engine will have this:Imagehttps://www.google.com/imgres?imgurl=http%3A%2F%2F99pcwallpapers.com%2Fwp-content%2Fuploads%2Fbeautiful-planet-wallpaper-600x400.jpg&imgrefurl=http%3A%2F%2F99pcwallpapers.com%2F24-best-hd-planet-wallpaper-backgrounds%2Fawesome-planet-wallpaper%2F&docid=ujFTd6aMR3cJvM&tbnid=-PJnc-tfeLQNaM%3A&vet=10ahUKEwjah8_P0srTAhUDwYMKHbl5D9wQMwhMKBswGw..i&w=600&h=400&itg=1&bih=671&biw=1440&q=planet%20high%20quality%20wall%20paper&ved=0ahUKEwjah8_P0srTAhUDwYMKHbl5D9wQMwhMKBswGw&iact=mrc&uact=8
 
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29 Apr 2017 15:57

It will. Soon...eventually...it might be a while
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
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30 Apr 2017 00:27

jimjack336 wrote:
I hope space engine will have this

3D rings / rings with rocks is on TODO

Also if you keep asking to implement the new feature:

SpaceEngineer wrote:
Anyway, I should note: as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy (if this would be possible to implement on the personal computers). So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.
 
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Simon
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SpaceEngine F.A.Q.

06 May 2017 08:25

As you probably know I am new to this forum. I have never seen any other forum like this before and I can't seemake to find the button  that crates a new thread. Can someoneone please help me? Thank you.
 
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Xoran
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SpaceEngine F.A.Q.

06 May 2017 08:31

You need 10 posts to create a new thread or edit one of your posts :)
Space is too big to understand, so do not try to understand.
 
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Mosfet
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06 May 2017 08:53

Simon wrote:
Can someoneone please help me? Thank you.

Until you reach 10 posts as mentioned in Forum Rules, you can probably find an existing thread where your questions/comments can easily fit :)
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skywalker66
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11 May 2017 12:15

Will the current and future versions of SE fit into most laptop models, just like on the desktop computers? As long as those have enough hard drive space and Windows 10.
CPU: Intel Core i5-3470k 3.2 GHZ 4-Core Processor; RAM: Ballistix 8GB (2x4GB) DDR3-2400 memory; GPU: EVGA GeForce GTX 960 4GB FTW Gaming ACX 2.0+; and Windows 10 64-bit
 
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11 May 2017 15:10

skywalker66 wrote:
Will the current and future versions of SE fit into most laptop models, just like on the desktop computers? As long as those have enough hard drive space and Windows 10.

...and a robust video card with 2GB VRAM or more, as mentioned in website.
My notebook model, described in signature, has 40-60 frames per second most of the time.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
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24 May 2017 22:45

Mosfet wrote:
skywalker66 wrote:
Will the current and future versions of SE fit into most laptop models, just like on the desktop computers? As long as those have enough hard drive space and Windows 10.

...and a robust video card with 2GB VRAM or more, as mentioned in website.
My notebook model, described in signature, has 40-60 frames per second most of the time.

How long it takes to load landscape textures- is that a function of clock speeds, number of shader cores, or both?
 
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25 May 2017 02:15

Complete elaboration of the detailed scene at LOD 2 takes more than a minute and around 20s at LOD 1 for me, depending on the subject, and I don't have the faintest idea :)
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