Mr. Abner wrote:A-L-E-X wrote:Source of the post Mr. Abner wrote:
Mr. Abner wrote:
Perhaps that's by design. How can you see an eclipse if it's cloudy?
Oh... and travelling at 1c is still slow given the size of the Universe. Think about it — try travelling from Earth to Proxima Centauri at 1c and it will take you a little over 4 years to get there. You need to go much faster if you want to see stars whiz by à la Star Trek.
Yeah I just select Goto and I get that whizzing effect of the warp drive that Doc was talking about.
I'm talking more along the lines of say I am orbiting a planet or flying over a planet and want to explore the terrain below me. The terrain doesn't change no matter how fast I go.
Wait a minute, that doesn't sound right... how are you changing the velocity? Mouse wheel? That just changes the acceleration you will experience once you try and change velocity with one of the keys (arrows keys, num-pad 1 & 0).
You should see two numbers next to the clock at the bottom left, the top one is actual velocity, the bottom one is your current acceleration setting.
If this is blatantly obvious, my apologies, but I can think of no other reason you can travel from star to star, or planet to planet, yet once there cannot move relative to that planet.
I am using the arrow things at the bottom and clicking on them. Am I doing it wrong? I click on the onA-L-E-X wrote:Source of the post I am using the arrow things at the bottom and clicking on them. Am I doing it wrong? I click on the one that says Increasing Velocity. I just sit in the same location no matter how fast I make it.
And since we are on the subject of the clock, how can time be set to a particular minute and second? I can get the date and the hour but it ignores me when I try to set it to the exact minute and second.
I don't know about any arrow buttons to click on, I'm talking about the actual cursor arrow keys. Up = accelerate forward; down = decelerate, or accelerate backwards; left & right = well, left and right; numpad 1 = accelerate vertically up; numpad 0 = down; Z key will cancel all movement.
For rotation, use the numpad keys 8, 2, 4, 6, 7, and 9. The numpag 5 key will cancel all rotation.
And how these affect the camera will depend on what mode you are in. The upper row number keys 1 to 3 will change how the camera reacts. (4 is to take control of a ship.)
Hope this helps.
Edit: Oh, and if you are a "gamer", the movement keys (and some rotation keys?) are duplicated on the left side of the keyboard, but I don't use them much, so don't remember what they are. You can assign any keys of your choice from the Main menu, Settings submenu, Controls option.
Mr. Abner wrote:Ah... I just noticed that the other reason your stars may not look quite the same as JackDole's, for example, is that not only are you running at a slightly lower resolution, but you are also cramming a 120 degree view into the space that is normally 45 degrees by default.
JackDole wrote:A-L-E-X wrote:Source of the post does anything need to be done to activate the star shader plugin?
You just have to put it in the addons folder.
And delete the cache folder. As always, if something important is changed.
Mr. Abner wrote:Yes, I just jumped into SE and had a look, I see what you mean by those arrow buttons. Even though the popup balloon says "Decrease velocity" and "Increase velocity", it actually affects the acceleration, but in a different way than the mouse scroll wheel. (And the top value should read [distance units]/sec, the bottom one should read [distance units]/sec2. Most definitely acceleration, not velocity.
I've never tried messing around with the clock too much, except to set it to the current (real) time, so can't help you there. I like flying the ships around, and messing with the clock and time acceleration in general tends to mess up the ships.
(Did you ever get the feeling you were being followed?)
A-L-E-X wrote:Source of the post Followed on the ship? I'm not sure! The other thing I was wondering about is how do you "lock on" an object. Like let's say I am viewing an eclipse at a narrow FOV, and the sun and moon drift out of the field of view is there a way to keep them centered throughout the event?
A-L-E-X wrote:Source of the post Okay so if I want to fly over a planet, I can use those arrow icons to increase the acceleration but what would I use to actually move around at that speed?
JackDole wrote:A-L-E-X wrote:Source of the post I used the format of the program I typed in 2017.09.02 07h23m05.15s but I only got as close as 2017.09.02 07h
You can set the time by typing in the console: Time 2017.09.02 07:23:05.15
Mr. Abner wrote:A-L-E-X wrote:Source of the post Followed on the ship? I'm not sure! The other thing I was wondering about is how do you "lock on" an object. Like let's say I am viewing an eclipse at a narrow FOV, and the sun and moon drift out of the field of view is there a way to keep them centered throughout the event?
Followed around the forum! I think I've finished reading new posts, I refresh the page, then I see there are more new posts! So back in I go...
To lock onto an object, there are choices: pressing "C" will center the currently selected object, but if you are moving, it will just drift out of view again. But if you right-click on it with the mouse, the bottom option will be "Track object". That will keep it centered. Just repeat the right-click to unlock the object.A-L-E-X wrote:Source of the post Okay so if I want to fly over a planet, I can use those arrow icons to increase the acceleration but what would I use to actually move around at that speed?
Near as I can tell, you have to use the actual arrow keys on your keyboard as I outlined above. I think a joystick and throttle will be better, but alas, I am without any at the moment.
A-L-E-X wrote:Source of the post why did they change the new version so that it doesn't support the LandTo function and did they change the FOV and Time function too or change how horizons can be straightened with the
A-L-E-X wrote:Source of the post is there a way to get Rigel to look bluer than what I see above? I am perplexed because the orange and red stars look fine but O and B type stars still look white.