Probably true, even slightly being off can be exaggerated quite a bit when making something that large.
Those sizes just irk me to no end.
Tuskin38, the biggest problem is the number of ships I have to convert and how they work.
There is a loss of spec maps, which are way too much work to convert to PBR maps.
Here is an example
Probert Ambassador and C in different exposure modes
Wow that's a huge difference,, I hope that you will be able to do most of them..
Viewed from the bottom in auto exposure
So without proper PBR maps and just using engine basic PBR for roughness/metallic you gain a more realistic shine and environmental wrapping, but lose the hull plating and specular shine.
As far as I know, specular map support is not supported for PBR
Holy that guy has made a V-ger cloud model. I wonder how well this would work in SE if it was ported in at it's proper 2 AU size.Tuskin38, same place I got the other from
https://metlesitsfleetyards.deviantart.com/gallery/
This guy has some great stuff, I have ported quite a few models from here.