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Jackdaw
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0.981's nebula effect reminds me of Elite: Dangerous ...

14 Aug 2017 23:48

Their styles look pretty similar! 
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This one is from Blog post of 29 July 2017 – Space Engine


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This is from Elite: Dangerous (https://imgur.com/QWL9clg)
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the photo guy
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0.981's nebula effect reminds me of Elite: Dangerous ...

15 Aug 2017 00:12

that's a good thing right? elite dangerous has a lot of science in it as far as I know and if there nebulas are accurate in elite dangerous then having them look like that in space engine means that they are also accurate :D. but if there not then well there still amazing! the new 0.981 system chart in space engine is also very similar to elite dangerous.  
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.
 
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Jackdaw
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0.981's nebula effect reminds me of Elite: Dangerous ...

15 Aug 2017 01:12

the photo guy wrote:
Source of the post that's a good thing right?

Of course it's a good thing! I love both games, and those magnificent scenes in them! 
"...perch`e i nostri discorsi hanno a essere sopra un mondo sensibile, e non sopra un mondo di carta."

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the photo guy
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0.981's nebula effect reminds me of Elite: Dangerous ...

15 Aug 2017 01:20

Jackdaw wrote:
the photo guy wrote:
Source of the post that's a good thing right?

Of course it's a good thing! I love both games, and those magnificent scenes in them! 

agreed! everything in elite dangerous is very greatly designed! especially the white dwarfs, neutron stars and black holes. I haven't made it too far as I am a competent in combat and a scout in exploration. I still got a long ways! it would be nice if space engine had similar rank mechanics. :)    
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.
 
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FastFourierTransform
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0.981's nebula effect reminds me of Elite: Dangerous ...

15 Aug 2017 02:55

the photo guy wrote:
Source of the post that's a good thing right? elite dangerous has a lot of science

Not even comparable to the scientific realism of Space Engine in fact. Elite dangerous is just a game, SE is way more
 
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the photo guy
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0.981's nebula effect reminds me of Elite: Dangerous ...

15 Aug 2017 08:36

FastFourierTransform wrote:
the photo guy wrote:
Source of the post that's a good thing right? elite dangerous has a lot of science

Not even comparable to the scientific realism of Space Engine in fact. Elite dangerous is just a game, SE is way more

Your right but this is nebula. Im pretty sure elite dangerous can pull off nebula just as good as space engine can.  For now ;) But as for planets for example you would be correct. Elite dangerous doesn't have nearly as much information and physics with planets then space engine has right now. Spaceengineer should be proud of his work! He has done a lot and so far all of that work has been impressive sense the start :)  

P.S. thank you for your answer in science and astronomy discussion with the black hole. :D
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.
 
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0.981's nebula effect reminds me of Elite: Dangerous ...

15 Aug 2017 20:50

FastFourierTransform wrote:
Source of the post Not even comparable to the scientific realism of Space Engine in fact.

I can't agree with you. Have you found a Herbig Ae/Be star in SE? I never did. 
But there are lots of them in Elite Dangerous. 
Yes, ED is a game, but it's done well as a video game. Yet SE is a space sim game engine, so it should be more accurate, that's true. But the fact is, both of them have their own pros and cons. ED has no accretion disks around BHs and NSs, while SE doesn't have those beautiful jets around pulsars. 
I can't agree with the "not even comparable" you used. I think they are comparable, at least in scientific accuracy. 
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spaceguy
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0.981's nebula effect reminds me of Elite: Dangerous ...

16 Aug 2017 17:51

Jackdaw wrote:
FastFourierTransform wrote:
Source of the post Not even comparable to the scientific realism of Space Engine in fact.

I can't agree with you. Have you found a Herbig Ae/Be star in SE? I never did. 
But there are lots of them in Elite Dangerous. 
Yes, ED is a game, but it's done well as a video game. Yet SE is a space sim game engine, so it should be more accurate, that's true. But the fact is, both of them have their own pros and cons. ED has no accretion disks around BHs and NSs, while SE doesn't have those beautiful jets around pulsars. 
I can't agree with the "not even comparable" you used. I think they are comparable, at least in scientific accuracy. 

Pulsar jets aren't even visible from any other angles besides head-on. ;p
 
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the photo guy
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0.981's nebula effect reminds me of Elite: Dangerous ...

16 Aug 2017 17:59

spaceguy wrote:
Source of the post Pulsar jets aren't even visible from any other angles besides head-on. ;p

First: They are still really beautiful and cool looking ;p

Second: really? I didn't know that .-. why is that so? is it because of exposure levels?
Last edited by the photo guy on 18 Aug 2017 21:45, edited 1 time in total.
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.
 
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0.981's nebula effect reminds me of Elite: Dangerous ...

16 Aug 2017 18:58

the photo guy wrote:
spaceguy wrote:
Source of the post Pulsar jets aren't even visible from any other angles besides head-on. ;p

First: They are still really beautiful and cool looking ;p

Second: really? I didn't know that .-. why is that so? is it because of exposure levels?

It's because the jets are high-energy beams of particles and radiation. With nothing to bounce off, the only way you'd be able to know is when the jet directly beams over your eye which directly increases the brightness. Think of a laser pointer.
 
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the photo guy
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0.981's nebula effect reminds me of Elite: Dangerous ...

16 Aug 2017 19:15

spaceguy wrote:
Source of the post It's because the jets are high-energy beams of particles and radiation. With nothing to bounce off, the only way you'd be able to know is when the jet directly beams over your eye which directly increases the brightness. Think of a laser pointer.

ah, that makes sense. thanks :)
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.
 
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0.981's nebula effect reminds me of Elite: Dangerous ...

11 Nov 2017 18:28

All 10/10 nebulae
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donatelo200
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0.981's nebula effect reminds me of Elite: Dangerous ...

11 Nov 2017 23:37

spaceguy wrote:
the photo guy wrote:
spaceguy wrote:
Source of the post Pulsar jets aren't even visible from any other angles besides head-on. ;p

First: They are still really beautiful and cool looking ;p

Second: really? I didn't know that .-. why is that so? is it because of exposure levels?

It's because the jets are high-energy beams of particles and radiation. With nothing to bounce off, the only way you'd be able to know is when the jet directly beams over your eye which directly increases the brightness. Think of a laser pointer.

An extremely deadly laser pointer at that.  :P
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0.981's nebula effect reminds me of Elite: Dangerous ...

13 Nov 2017 19:50

donatelo200 wrote:
Source of the post An extremely deadly laser pointer at that

The sun is a deadly l-NO
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.

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