Ultimate space simulation software

 
A-L-E-X
Star Engineer
Star Engineer
Posts: 1632
Joined: 06 Mar 2017

A very PC discussion

08 May 2019 15:54

DoctorOfSpace wrote:
vlad01 wrote:
Source of the post Well they have. Don't let nvidia's flag planting make you think they own the tech


Going to burst your bubble because AMD is NOT competing in that video.

Ray tracing has been possible in screen spaced reflections and everything else shown in the RTX and DXR lineup for over a decade if not longer in various previous forms.

What you are seeing in that video is rendering my old 5870 could do in 1920x1080 at around 30fps.  The big reason ray tracing is a thing now is because of Nvidia and their dedicated hardware, you cannot beat this without dedicated hardware which AMD does not have.  Nvidia is using multiple variations of ray tracing, specifically a form of selective path tracing, path tracing being notoriously noisy yet easier to render, followed by an AI denoising.  

If you don't have the hardware you cannot do SSRTGI or RTAO or any other advanced ray tracing in a playable framerate or higher resolution, it has nothing to do with software and everything to do with dedicated hardware.

No RT or Tensor cores?  No playable framerate.

My 1080 Ti dances circles around my brother's RTX 2070 in standard rasterization, in the released demos using DXR his GPU runs them flawlessly while mine chugs.  You can't program your way out of this one.

I have way more issues with Intel rather than Nvidia (despite Nvidia's draconian NDA).  Intel was basically at a stand still and charging excessive amounts for old technology and doesn't let you use the same board when a new generation of cpu come out.  It's ironic that AMD competes much better against Intel than it does against Nvidia, since Intel is the real Goliath.
 
vlad01
Pioneer
Pioneer
Posts: 376
Joined: 02 May 2018

A very PC discussion

18 May 2019 20:12

HUB finally did a review I have been requesting and looks like I bet on the right monitor. :D

Its the only flat VA 32" 144Hz 1440p monitor in Aus I could find and its great, it mostly performs better than the equivalent ones only available in the US. It's also inexpensive at 480-570ish AUD depending on store, good gaming monitors are typically 650-1000AUD

Finally a win for us poor Aussie PC consumers.

 
A-L-E-X
Star Engineer
Star Engineer
Posts: 1632
Joined: 06 Mar 2017

A very PC discussion

01 Aug 2019 15:50

New Ryzen processors are out, up to 12c/24t, 16c/32t upcoming later this year :)
 
User avatar
Cantra
Pioneer
Pioneer
Posts: 313
Joined: 02 Nov 2016
Location: Sedna

A very PC discussion

06 Aug 2019 09:54

I had an old computer laying around with 16 gigs of ram. I was able to transfer that ram into my current computer because that computer has issues and it's sort of outdated, though at least the ram is better than having 8 gigs of ram. I've noticed a definite improvement in my computer's speed. It's a 2015 HP pavilion, though I am likely going to want to get a new computer at some point since this one is getting old.
 
vlad01
Pioneer
Pioneer
Posts: 376
Joined: 02 May 2018

A very PC discussion

23 Aug 2019 23:09

I thought this was pretty impressive, a hardware agnostic implementation of ray tracing, in minecraft out of all games and the minimal performance hit to visual improvement is quite astounding!   It actually performs better than real RTX lol and you can run it on older hardware like an rx580. It would be amazing if SE could implement such a lighting system. The water on planets would be the icing on the cake for SE, to look like it does here.


 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 628
Joined: 22 Aug 2016
Location: CT, USA
Contact:

A very PC discussion

26 Aug 2019 16:40

vlad01 wrote:
Source of the post I thought this was pretty impressive, a hardware agnostic implementation of ray tracing, in minecraft out of all games and the minimal performance hit to visual improvement is quite astounding!   It actually performs better than real RTX lol and you can run it on older hardware like an rx580. It would be amazing if SE could implement such a lighting system. The water on planets would be the icing on the cake for SE, to look like it does here.

The only reason that works at all is because everything in Minecraft is made of, essentially, meter-sized voxels, which allows massive simplifications and generalizations to be made, otherwise it wouldn't be possible to present something like that at a playable framerate. Even so, the PTGI mod has pretty lousy performance unless you turn the settings so far down as to defeat the purpose of using PTGI in the first place (at least that was the case last time I used it).

Something like that is absolutely not an option for SE unless you want 25 fps at 720p on a 1080 Ti.
Ryzen 7 3700X, 64 GB DDR4-3200 RAM, GTX 1080 Ti 11 GB VRAM
Posts on old forum: 8717
 
User avatar
Salvo
Pioneer
Pioneer
Posts: 327
Joined: 03 Nov 2016
Location: Veneto, Italy
Contact:

A very PC discussion

27 Aug 2019 00:47

HarbingerDawn wrote:
Something like that is absolutely not an option for SE unless you want 25 fps at 720p on a 1080 Ti.

Yeah, I pretty much agree. Unreal Engine provides very realistic graphics even not implementing ray-tracing (you can use it in the last versions but only if you have a compatible GPU), so it's not convenient to focus on it since you can pretty much have the same quality without  :)

Still I'm one of those who watches Minecraft SEUS videos because they're very impressive.
The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 628
Joined: 22 Aug 2016
Location: CT, USA
Contact:

A very PC discussion

27 Aug 2019 02:35

Yeah, ray tracing is indeed an awesome way to do things, but the hardware to allow it to be widely implemented in high-resolution real-time graphics just didn't exist until the advent of Nvidia's RTX cards, which are still not that great at it and which are used by only a small fraction of the population. Give it a few more generations and it will be a different story (maybe 4-5 years from now).

In the meantime, we already have very impressive tools for rasterization which can perform very well on existing hardware.
Ryzen 7 3700X, 64 GB DDR4-3200 RAM, GTX 1080 Ti 11 GB VRAM
Posts on old forum: 8717
 
A-L-E-X
Star Engineer
Star Engineer
Posts: 1632
Joined: 06 Mar 2017

A very PC discussion

02 Sep 2019 11:42

Is it a good idea to upgrade from a 1060 6 GB to a 2060 6 GB?  The speed increase doesn't matter too much to me, I want a version with 2 DVI ports.  I have one of the few 1060 that had 2 DVI (Gigabyte) and I am wondering if there is a 2060 that has them too? I have HDMI->DVI adapters but I dont really want to use them.
 
User avatar
N0B0DY
Explorer
Explorer
Posts: 250
Joined: 09 Dec 2016

A very PC discussion

02 Sep 2019 12:37

HarbingerDawn wrote:
Yeah, ray tracing is indeed an awesome way to do things, but the hardware to allow it to be widely implemented in high-resolution real-time graphics just didn't exist until the advent of Nvidia's RTX cards, which are still not that great at it and which are used by only a small fraction of the population. Give it a few more generations and it will be a different story (maybe 4-5 years from now).

In the meantime, we already have very impressive tools for rasterization which can perform very well on existing hardware.

I tried the SOTI from Doctors discord pak, which uses PBR (if I understand correctly), and got very low fps (~10-12fps) on my setup at 5760x1080p (tripple 1920x1080) on ultra settings. On High settings I got something around ~ 25-30fps when orbiting in low altitude around planets and maybe 35-40 fps in interstellar space. When I spawned a 2nd ship (not PBR one :)) it became almost unplayable. So would I benefit from an RTX card like the 2080ti or the titan RTX? Just curious - neither have the money nor the intention to buy one - the 2nd is irrelevant due to the 1st of course :) ..
 
User avatar
HarbingerDawn
SE Team Member
SE Team Member
Posts: 628
Joined: 22 Aug 2016
Location: CT, USA
Contact:

A very PC discussion

02 Sep 2019 16:46

N0B0DY wrote:
Source of the post I tried the SOTI from Doctors discord pak, which uses PBR (if I understand correctly), and got very low fps (~10-12fps) on my setup at 5760x1080p (tripple 1920x1080) on ultra settings. On High settings I got something around ~ 25-30fps when orbiting in low altitude around planets and maybe 35-40 fps in interstellar space. When I spawned a 2nd ship (not PBR one :)) it became almost unplayable. So would I benefit from an RTX card like the 2080ti or the titan RTX? Just curious - neither have the money nor the intention to buy one - the 2nd is irrelevant due to the 1st of course :) ..

That has nothing to do with ray tracing, it generates an environment map centered on the spacecraft which is used for the reflection. If warp/reflections are set to high, the envmap is updated every single frame, and that will cause a significant slowdown, especially if your envmap resolution is set to a high value. Change the setting to medium, so it updates less frequently. It will still look good, and performance will be way better. You won't notice the difference unless you're going extremely fast or are moving very close over the surface of a planet.
Ryzen 7 3700X, 64 GB DDR4-3200 RAM, GTX 1080 Ti 11 GB VRAM
Posts on old forum: 8717

Who is online

Users browsing this forum: No registered users and 1 guest