Ultimate space simulation software

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Gnargenox
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29 Nov 2017 06:39

I've been using my work computer laptop to run Space Engine lately. It easily out performs my AMD desktop computer that I was so proud to buy last year for $1,000 LOL!

Here are my new specs. Anything I should consider when using this computer or settings I should be sure to look at such as page file memory amounts or other memory usage settings?

ASUSTeK - K501UX Laptop computer with:
Windows Home version 10.0.16299 (x64bit)
Intel i7 6500 [email protected] (2 core)
8GB DDR3 onboard memory
NVIDIA GeForce GTX 950M with 6GB total available video memory
250GB Hard drive
Cost: $721 at Walmart
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CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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nsgallup
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29 Nov 2017 14:00

Gnargenox wrote:
I've been using my work computer laptop to run Space Engine lately. It easily out performs my AMD desktop computer that I was so proud to buy last year for $1,000 LOL!

Here are my new specs. Anything I should consider when using this computer or settings I should be sure to look at such as page file memory amounts or other memory usage settings?

ASUSTeK - K501UX Laptop computer with:
Windows Home version 10.0.16299 (x64bit)
Intel i7 6500 [email protected] (2 core)
8GB DDR3 onboard memory
NVIDIA GeForce GTX 950M with 6GB total available video memory
250GB Hard drive
Cost: $721 at Walmart

Showing out of stock everywhere up here in Canada :(
Been looking for a laptop but haven't found the right one yet.
 
vlad01
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02 May 2018 23:55

[quote="HarbingerDawn"][ref=#eedd00]Spacer[/ref], the Ryzen 7 1700 is a good CPU, especially for SE, which is able to take full advantage of multiple threads. And having a motherboard with an AM4 socket will make future upgrades easier since AMD rarely changes socket types. Intel changes sockets frequently, meaning that to buy a new CPU in the future you must also buy a new motherboard.

And if he's going to spend money now upgrading his computer/building a new one, it makes sense to upgrade to a modern motherboard with DDR4, SATA III, USB 3.x, etc. It will make life easier in the coming years.

At least, that's my opinion :)[/quote]

New to this forum. just got SE few weeks back and also watched your streams.

Looking to build a new later in the year when newer GPUs and a case I have been waiting for probably 2 years to come out.

Just a question regarding your comment on SE being able to leverage multiple threads. Can you post up a CPU usage graph on your 1700x rig? I would like to compare to mine.

My current rig is a FX 8320 @4.11 and an unknown version of a EVGA classified GTX 980. literally can't find specs on it. I find on my CPU SE only lazily uses one thread to about 70% and the others practically do nothing. GPU usage is typically maxed out though, very GPU bound in my case.

In comparison running universe sandbox2, many of the heavy simulations loads all 8 threads at 100% taking sometimes minutes to calculate and render each step/frame (painfully slow, need more threads and FLOPS)

Is there coding in 0.990 over the 0.980e that makes it better at multi thread utilization? Not that my CPU struggles with it but I just can't see on my PC any more than 1 thread load balancing.

I plan to get a 2700x or perhaps better if AMD release anything by September/October when my remaining hardware is stated to be available.

Looking forward to the stream.

Cheers.
 
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HarbingerDawn
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03 May 2018 03:52

Well SE doesn't use multiple threads for everything. Most of the threads are loader threads, which are used for generating stars and other objects within galaxies, generating planetary systems, and generating procedural galaxies within the universe. So you'll notice the most multi-threaded loads when flying through the galaxy or universe at high speed, or when using the star browser tool. Most other CPU-related work is done on a single thread, but most of that work is not very processor intensive.

CPU load when generating planetary systems with the star browser:

Image
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vlad01
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03 May 2018 22:07

Ok cool. I got the same result with the star browser. Else where I got as I described earlier.

First graph is after loading my last position and being stationary looking down on a planet. 2nd one is flying over the train of another planet.

Not bad, usually GPU is 100% load in these high attitude fly overs and full planet disk in FOV.

Yes I need more RAM badly, it stutters and the audio cuts in and out when I approach 0 free memory. I am going for min 32GB in my next PC, maybe 64GB


[img]https://i.imgur.com/sg7HQZK.png[/img]

[img]https://i.imgur.com/NH5zQPO.png[/img]
 
vlad01
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03 May 2018 22:10

Umm? my pics show up in the preview. Any idea why the final post won't?  I can't find the edit button either.
 
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JackDole
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04 May 2018 03:22

vlad01 wrote:
Source of the post Umm? my pics show up in the preview. Any idea why the final post won't?  I can't find the edit button either.

You can edit your posts or send pictures if you've made at least 10 posts.
 
vlad01
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04 May 2018 03:43

Oh ok that makes sense. There once was a forum I was on with a similar restriction.
 
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HarbingerDawn
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04 May 2018 06:02

vlad01 wrote:
Source of the post First graph is after loading my last position and being stationary looking down on a planet. 2nd one is flying over the train of another planet.

Yes, those are situations where only the main thread is working, not any of the loader threads, since planet rendering and landscape generation is done on the GPU.
Ryzen 7 1700 @ 3.8 GHz, 32 GB DDR4 RAM, GTX 1080 Ti 11 GB VRAM
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N0B0DY
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17 May 2018 13:13

I just purchased a gtx 1080ti and I am stunned by its performance:
at 16x MSAA, FXAA and all settings maxed out (more or less) I get avg ~ 60fps with [email protected] and ~ 70fps when Vsync is off @ 5760 x 1080p resolutions(3 displays):
► Show Spoiler

This concludes my PC build. There is nothing more I can ask for apart from the 0.990 release :) .. Really looking forward to it now ;) ..
 
vlad01
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17 May 2018 20:11

1080Ti is a pretty nice card. But I feel its pretty well dated and milked for what it is. Just wish they would released the new gen already, let alone a year ago when everyone was expecting it.


Some info of the 1180 or 2080 series in Q3 to be launched, so until then I am holding off. Everything hardware wise is available for my build except a GPU and the options/availability of the passive phase change PC case I had been waiting for since 2 CESs ago. Also mean't to be available Q3.
 
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DoctorOfSpace
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17 May 2018 20:34

1080 Ti is dated? Lolwut
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
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HarbingerDawn
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17 May 2018 20:47

N0B0DY, why would you even be using FXAA if you're using high MSAA? SE is one of the worst programs to use FXAA in given its high-contrast visuals with tiny details. In many, if not most, cases FXAA noticeably reduces the quality of the image in SE. If you can run MSAA that high, I recommend turning FXAA off.
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N0B0DY
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17 May 2018 22:02

Vlad01 is correct: the whole 10 series is indeed dated based on the fact that is has been around much longer compared to the previous generations.I was looking for a chart at NVidia's site to show this but can't find it atm. I found it!
There you can see that from years 2010 until 2014 we had a new generation released each year. I don't know if this is correct but if it is then it is obvious that the 1080 series has been around for quite some time. But I have a feeling that the 10 series was not released in 2015. Sorry I can't recall exactly when the pascal was introduced to the market.
However that doesn't make it a "dated" card in terms of performance :).

HarbingerDawn, I didn't know that. I will disable it of course. Thanks!
 
vlad01
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18 May 2018 03:34

Well not really, much of the 08-13 was re-badge after re-badge. only 2 true generations existed then for nvidia. Radeon on the other hand at that period were flying with performance and innovation.

Maxwell to early Pascal was the only decent period for nvdia since the original G80 from the geforce 8 days.

geforce 6 to 8 was the best period, 6 in fact was the biggest and fastest growth in performance in all of GPU history, marked by almost 200% performance improvement and reduction in consumption by at least 50% in one generation.

I skipped the whole lot from geforce 9, 200, 300, 400, 500 and 700 series . 200 series marked a new architecture by from there to 700 series it was just poor implementations of the same old re-badge.

900 series and the current were/are good ones. Was a really winner design wise, but its old now.



I currently run a GTX 980, water cooled and runs stock at 1417Mhz  which is odd as most high end overclocking results barely get close to that. I can't find specs on this card either as apparently none made by EVGA ran this fast so its got me stumped, its about the same speed as the KingPin one but its not that model. Just a run of the mill classified according to the model number.

So that leads me to say with this card the 1080Ti although nice, isn't as a big jump as I would like to be worth upgrading. The other is average amount of vram, the Ti does have 11GB but I still feel this is still bit low for the money and current market, considering the 4GB I max out on most old applications that hog GPU, SE being one that 100% uses up all vram. The next gen is rumored to be 16GB which I would now consider a descent for the money spent and generally good for years into the future. the 980 basically didn't have enough when it was new.

fyi the 10 series launched early may 2016, so over 2 years ago now and that is based of pascal which is a tweak of maxwell which came about q3 2014. So performance wise its quite stagnated for such a long time. No competition you see, RTG have had little to compete with for years so nvidia have taken their sweet sweet time.  So hoping these new cards will be big enough improvement over my 980 to warrant an upgrade.
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