Made a gravity thing, uses Gravitational constants etc...
https://www.youtube.com/watch?v=kV0rL2Md1_w
Any opinions? I know it's not any US2 but what do y'all think I should try and do with it?
Nice! What equations did you use if you can remember? I used a "simple" (Took me a long time to implement it but it really clicked once I did) calculate Gravitational force (Force = 1st Mass * 2nd Mass / (DistanceSquared) ) and then calculated Center of Mass and made the object go towards the Center of Mass at the speed of the force.Nice!
If my YouTube channel wasn't deleted I would show you the simulator I brought to my exams.
I also did that with Unity, it comes very helpful in matter of visualization, the examination committee have been amazed by it!
The same ones you did! The only addition is the formula for inelastic collision, because I wanted to simulate the fusion of particles and the resulted motion of the new one.Nice! What equations did you use if you can remember?
Did you use the function Collider.ClosestPoint?Now it accelerates towards the object itself and not center of mass
Nah, I am using the heading towards the center of the sphere ( "(Sphere2TransformPosition - Sphere1TransformPosition).normalized;" ) so it wont be infinite gravity but they do end up generating free energy which is one of the things wrong with it.The same ones you did! The only addition is the formula for inelastic collision, because I wanted to simulate the fusion of particles and the resulted motion of the new one.Nice! What equations did you use if you can remember?
Did you use the function Collider.ClosestPoint?Now it accelerates towards the object itself and not center of mass
If so I'm not sure it's correct, because gravity strength increases as distance decreases, so if you calculate using that point you may encounter infinite gravity as soon as the two objects collide, or a wrong value in case you're applying the force to the center of gravity of the second one.
Otherwise... what did you mean with it? I'm interested!