SpaceEngine code uses OpenGL graphics API, which has been abandoned by Apple since a while, and as far as I know Apple Game Porting Toolkit is a way to bridge Apple's new proprietary graphics API, Metal, to games using Microsoft DirectX graphics API, which is not useful for SE. A code rewrite is in ...
Can you take an artist rendition and put in on a planet in Space Engine? i have since learnt that its unfortunately not possible to apply custom textures to planets, you just have to rely on the procedural generation. oh well, maybe thats something for 1.0 and later versions Well that sucks. I stil...
Hi, Is it possible to change the current date and time in SE? The always load in year 2518. I'd like to set the current date the same as my computer at startup and be able to set whatever the date I want. It should be interesting to do so for season exploring of the solar system or whatever else. I...
Game working but no screen When I start the game it plays the audio but doesn't show any type of content except a white screen it also shows the mouse working and even the game loading but still white painful screen. Video Proof also SE log: Se Log There are several things to do: I see you have a ...
what happened to the black holes in SE? like I left the simulator for a few months, and the black holes turned from clear objects into some kind of mess with a bunch of dithering and other noises On the website, the posts in the News section announced since a year ago the upcoming new way to genera...
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By using SpaceEngine in windowed mode, users can customize window pixels width and height, whose borders can be rendered off screen. This allows to people having only fullHD displays to capture higher resolutions. This is only limited by the available VRAM of the graphics card.
0.990.45.1940 is not available to opt in as far as I know. What we can't know is what really happened because the se.log doesn't contain useful info about your hardware, graphics drivers and other possible issues. What I see from what you posted is that you did have already issues back in April with...
As far as I know, they all suffer from the same precision issue, and the stars "jump" around their assigned position, even considering that Andromeda galaxy, for example, is less than 800 kiloparsec from Earth. I should have been more precise. You *can* place a star at 9 million parsec. Bu...
With the current engine, there's a limit due to precision calculations on how far outside from the Milky Way a star can be placed. Farthest distance without incurring in stars "jumping" around their scripted position, and generally not being in their intended positions, is the distance of ...
As I surmised, there is no current se.log file, the one in that folder is from the last time SE ran correctly for me, which was on 4-29-2023 Here is the header and version number-- ever since the update things have gone haywire and it says Steam isn't running (even though it is.) Is this the entire...
Hello, I'm new to Space Engine and really like it so far. I have a question about customizing celestial grids. How do I customize the grids to change their (a) color, and (b) transparency please? You'll have to customize one of the existing configuration files contained in Spaceengine/data/textur...