Ultimate space simulation software

Search found 751 matches

by SpaceEngineer
08 Dec 2016 11:29
Forum: Feedback and Suggestions
Topic: Suggestions & Feedback about the Website and Forum
Replies: 313
Views: 160612

Suggestions about new website

The new site has been moved on the domain http://spaceengine.org (updating will take a while...) The new forum is still at http:// forum .spaceengine.org (no change needed). The old English site and forum are stayed on the  http:// en .spaceengine.org (no change). The old Russian site and forum has ...
by SpaceEngineer
07 Dec 2016 15:45
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1518
Views: 587344

General suggestions for SpaceEngine

466 Another idea: Add ColorRGB parameter to the atmosphere tag, it will set the color of the atmosphere, because it would be much easier than creating an atmosphere model It's impossible. Atmospheres are not coloured by a simple RGB value, they are modelling light scattering. The only possible way ...
by SpaceEngineer
07 Dec 2016 01:30
Forum: Feedback and Suggestions
Topic: Suggestions & Feedback about the Website and Forum
Replies: 313
Views: 160612

Suggestions about new website

 tried to connect with spacer nick and somehow it doesnt log in there too..
Because there is already a user with a nickname 'spacer'.
by SpaceEngineer
06 Dec 2016 11:33
Forum: Feedback and Suggestions
Topic: Suggestions & Feedback about the Website and Forum
Replies: 313
Views: 160612

Suggestions about new website

Moving to a new website is scheduled on December 08. It will be moved to a http://spaceengine.org, while old site will be moved on http://old.spaceengine.org. The both sites could be offline during up to 1 day on December 08, depending on hosting update times. Registration on this old forum will be ...
by SpaceEngineer
04 Dec 2016 12:00
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835338

Work progress - 0.9.8.1

695 Yes! One of the things that is more frustrating in the current chart mode is the difficulty in maintaining a constant distance from the bodies as you pan around. That option should also be implemented there, imho. I can add an eastern egg like hidden button or console command which unlocks the ...
by SpaceEngineer
03 Dec 2016 04:58
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 149
Views: 114802

COMMUNITY ADDON - Catalog Fixes for SE

681 Other stars have the same issue, like: [ALF] Centauri > Rigil Kentaurus [ALF] Piscis > Alrescha [ALF] Trianguli > Mothallah [IOT] Ursae Majoris > Talitha [BET]1 Scorpii > Acrab Is is alternate names? Looks like a bit changed writing of names which are already in SE (Rig e l Kentaurus -> Rig i l...
by SpaceEngineer
02 Dec 2016 12:21
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835338

Work progress - 0.9.8.1

Made some upgrades to the chart mode. Now it's possible to compare planets by diameter, mass, density and temperature. (BTW check out that planet - RS 8474-2690-8-9131880-116 AB5 - it is a tidally locked titan). scr00166.jpg I also added a "2D system map" mode, similar to those in ED. It i...
by SpaceEngineer
02 Dec 2016 12:09
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835338

Work progress - 0.9.8.1

The asteroid clipping is no longer an issue on amd cards as well?
It doesn't depend on GPU.
by SpaceEngineer
01 Dec 2016 07:44
Forum: Feedback and Suggestions
Topic: Suggestions & Feedback about the Website and Forum
Replies: 313
Views: 160612

Suggestions about new website

The old site will be closed soon and moved to the old.spaceengine.org. When do you think this is better to do? Maybe this weekend?
by SpaceEngineer
27 Nov 2016 07:19
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 835338

Work progress - 0.9.8.1

Fixed a discontinuity in lighting on asteroids:
[attachment=1]scr00151.jpg[/attachment]
[attachment=0]scr00152.jpg[/attachment]

by SpaceEngineer
24 Nov 2016 11:56
Forum: Mods and Addons
Topic: COMMUNITY ADDON - binary/multiple stars fixes for SE
Replies: 37
Views: 43826

COMMUNITY ADDON - binary/multiple stars fixes for SE

By analogy with the binary asteroids thread , this is a thread for the scripts for the binary/multiple stars, which are still represented as solitary star in default SE catalogs. Use the url=http://new.spaceengine.org/manual/making-addons/creating-a-star/]creating a star[/url] manual for this. Also,...
by SpaceEngineer
24 Nov 2016 11:31
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 149
Views: 114802

COMMUNITY ADDON - Catalog Fixes for SE

As many of you may know, SE's star catalog has some errors in it, such as errors in spectral class, magnitude, and missing data. The goals here are to 1) identify stars which have errors, and 2) make new catalog scripts to fix these errors. For this you will have to overwrite the existing HIP star a...
by SpaceEngineer
24 Nov 2016 07:27
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 110
Views: 86687

Gameplay concept

The terrain collision is not "proper", it is approximate. Collision detection with ship mesh is not implemented. Skinned animated models are not supported. A lot of work must be done :) Also, how can I animate astronaut models in weightlessness, in Moon gravity, in centrifugal gravity? I t...