Ultimate space simulation software

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by Mosfet
15 Oct 2019 06:40
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 555
Views: 92600

General questions about SpaceEngine

Those you see are models of Lunar Excursion Modules of Apollo missions, placed on the surface. Basically SE is treating them as satellites with a fixed circular orbit at a lunar radius. Apollo 11 LEM, Eagle, can be reached by clicking on the corresponding location you'll find in Featured Locations [...
by Mosfet
06 Oct 2019 10:22
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

piko_bianko , If you didn't reinstall Microsoft Visual C++ Redistributable you could also try that, since you already reinstalled OpenAL: https://www.microsoft.com/en-us/download/details.aspx?id=52685 IF you didn't check Steam file integrity yet, do that too. From Steam Library, right-click on Spac...
by Mosfet
04 Oct 2019 09:57
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

piko_bianko , the se.log you posted says you have an AMD/ATI Radeon RX 480 running SE 0.980, while the error message refers to NVIDIA drivers version 391.35, which of course are not compatible with an AMD graphic card. So, what is the graphic card where you are trying to run 0.990? Please upload a ...
by Mosfet
29 Sep 2019 06:39
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 555
Views: 92600

General questions about SpaceEngine

Tutorials explain that, specifically the "Basic movements" part. If you find that something is unclear I'm sure it can be worked on to make it better.
by Mosfet
23 Sep 2019 08:59
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Catalog Fixes for SE
Replies: 143
Views: 45179

COMMUNITY ADDON - Catalog Fixes for SE

There's a small error in the name of M43 nebula, De Mairan's nebula is written "De Marain's". This is the code for correction: Remove "De Marains Nebula" { ParentBody "Milky Way" } Nebula    "De Mairan's Nebula/M 43/NGC 1982" {     Galaxy  "Milky Way"...
by Mosfet
15 Sep 2019 13:10
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

Can we see your se.log file? It's in your SpaceEngine\system\ folder
by Mosfet
13 Sep 2019 01:49
Forum: Troubleshooting and Solutions
Topic: How to change the saved directory?
Replies: 3
Views: 516

How to change the saved directory?

Hi, I have the space engine pro and I'm making videos but all the ones I make are saved in the path of my c disk. Can I change and choose the exact site or not? There's a file named folders.cfg in your spaceengine /system folder. You can change the path of your screenshot/capture directory by editi...
by Mosfet
31 Aug 2019 14:11
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1244
Views: 214068

General suggestions for SpaceEngine

I don't know where "punish the user" came from, but as it's mentioned also in manual, data folders contain distributed default content, from a developing/troubleshooting point of view it makes sense leaving that content untouched and using addons folders instead, as much as possible. Some ...
by Mosfet
27 Aug 2019 15:03
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

According the camera tutorial script file, it works like this:
WaitTrigger "Control|ChangeFOV" { Range (30, 40) }


where it triggers when the field of view is between 30 and 40 degrees.
by Mosfet
24 Aug 2019 15:39
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

Manuel19890402, latest Nvidia graphic drivers are causing the issue with SpaceEngine in some hardware combinations. Until this is solved, the solution is to revert to previous graphic drivers.
by Mosfet
22 Aug 2019 16:01
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

Walibi wrote:
do you mean the file named se?

Yes.
by Mosfet
22 Aug 2019 14:39
Forum: Development
Topic: Localizations
Replies: 123
Views: 11010

Localizations

You Could also simply copy-paste the name using in-game wiki editing features.
by Mosfet
22 Aug 2019 09:43
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

Walibi, please use https://pastebin.com/  to post your se.log file, which is located in your <SteamFolder>\steamapps\common\SpaceEngine\system folder, and give us here the address of the file.
by Mosfet
22 Aug 2019 09:30
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

My .sc file for ma model looks that: Spacecraft    "Stacja kosmiczna 1" {     Model          "addons/Spacecraft/models/spacecraft/stacja_test.sss"     ParentBody     "10 Leonis Minoris 7"     TidalLocked     true    // up vector automatically derived from FixedPos coor...
by Mosfet
21 Aug 2019 07:25
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 530
Views: 33895

Troubleshooting and bug reports - SpaceEngine 0.990

kosmitek , in addition to textures/spacecraft and models/spacecraft, if you look at apollo landers as example, you need to add a corresponding catalog script in catalogs/planets, in case of apollo landers you may extract it from data\catalogs\Catalogs.pak\planets, the name is ApolloLandingSites.sc:...
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