Ultimate space simulation software

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by Quarior
09 Nov 2016 13:58
Forum: Feedback and Suggestions
Topic: Screenshots for the gallery
Replies: 120
Views: 35061

Screenshots for the gallery

SpaceEngineer wrote:
I remind to all, that screenshots must be at least 1920*1080. Also, some screenshots with GUI are needed.

If I understand, the images must have a resolution of less than or equal to 1920*1080 ?
by Quarior
09 Nov 2016 09:28
Forum: General Discussions
Topic: New Members Introduction Thread
Replies: 287
Views: 79140

New Members Introduction Thread

Hello the community, even if I'm late :D . Discovers the universe in real scale and enjoy areas catalogued, modding or procedurals and discovers all civilizations possible in the space-time but beware of dangers because the world is not peaceful and as soon as you finish (even if I think it is impos...
by Quarior
09 Nov 2016 09:00
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 529383

Work progress - 0.9.8.1

408 No, only .se will be associated with executable scripts. Other formats are not a scripts, but a catalog and config files, they cannot be executed by SE script machine. Ah OK, se is a script like tutorials, visit, scenarios,.... I thought that it also concerns files catalogs, configurations (bec...
by Quarior
09 Nov 2016 06:36
Forum: Space Journeys
Topic: Image Dump
Replies: 2764
Views: 465686

Image Dump

I am crazy :
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The TARDIS with GUI, I'm very close to Kaigona (the star)

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View of the surface of the star on the top of the TARDIS

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TARDIS and the horizon of the star

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View of TARDIS (point in the left) and Daras (orange dwarf) on Kaigona (red dwarf)

Mod used :
by Quarior
09 Nov 2016 04:45
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 529383

Work progress - 0.9.8.1

336 I have a question : Do you plan to add a "CityLightsMap" or "GlowMapN" (N : Number of map) on Surface tag (for modding, I don't know if it is plan for procedural for the moment). I told this idea because if you make a planet with procedural modded area but we want to keep th...
by Quarior
09 Nov 2016 04:32
Forum: Mods and Addons
Topic: 1K-Worlds
Replies: 73
Views: 22781

1K-Worlds

Oops, sorry, I forget the ., it is 5.88 GB of RAM usable on 6 GB installed. I correcting my post.
Otherwise, it is a portable computer, no a supercomputer :( .
by Quarior
08 Nov 2016 10:09
Forum: Feedback and Suggestions
Topic: Suggestions & Feedback about the Website and Forum
Replies: 297
Views: 84091

Suggestions about new website

Mosfet wrote:
Qr Bbpost You can see it in your own posts if you view the source of your message (Ctrl+Shift+s).

I did not know there was a shortcut to move from the visual editor to the source code and vice verca. Thanks :) !
by Quarior
08 Nov 2016 10:02
Forum: Mods and Addons
Topic: 1K-Worlds
Replies: 73
Views: 22781

1K-Worlds

@Quarior Just found out that my drivers are 3 versions old lol Yes this works, but not everyone has the patience like you and me, it is a tedious process... After I add your GLSL to the OP, but perhaps they are the same as mine? The version looks the same, have you checked that? different drivers b...
by Quarior
08 Nov 2016 08:52
Forum: Feedback and Suggestions
Topic: Suggestions & Feedback about the Website and Forum
Replies: 297
Views: 84091

Suggestions about new website

For information Forum rules still does not work. Dice is clicked, it adds # at the end of the current url (example : http://forum.spaceengine.org/viewtopic.php?f=2&p=377# ). Yes I read : 260 Oh, and the "Forum Rules" button doesn't seem to do anything. Then again maybe it's my school's...
by Quarior
08 Nov 2016 08:43
Forum: Mods and Addons
Topic: 1K-Worlds
Replies: 73
Views: 22781

1K-Worlds

Simply leave the detailed noise and don't change the cached shaders. The updated shaders supplied with the mod will not work correctly on each system. You have to change the very first line in each shader to the glsl version which your system supports: #version 450 core You may find it in the begin...
by Quarior
07 Nov 2016 10:02
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 529383

Re: Work progress - 0.9.8.1

I have a question : Do you plan to add a "CityLightsMap" or "GlowMapN" (N : Number of map) on Surface tag (for modding, I don't know if it is plan for procedural for the moment). I told this idea because if you make a planet with procedural modded area but we want to keep the lig...
by Quarior
07 Nov 2016 03:39
Forum: Mods and Addons
Topic: 1K-Worlds
Replies: 73
Views: 22781

Re: 1K-Worlds

@Quarior, is easy to fix, some compiled shaders on cache folder need a fix, like: planet_glow_ice_light0.glsl planet_glow_water_light0.glsl planet_glow_light0.glsl planet_glow_ice_atm_light0.glsl planet_glow_atm_light0.glsl open them with a text editor like WordPad, find and delete this:     // Add...
by Quarior
06 Nov 2016 16:05
Forum: Mods and Addons
Topic: 1K-Worlds
Replies: 73
Views: 22781

Re: 1K-Worlds

Very beautiful, I visit my custom system with your mods :
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View on Sanctdium (Sanctworld)

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View of Sanctdium in space

But I found problems when I visit my Rogua system (a rogue system) :
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Rogua 2 don't display correctly the miniature of the moon

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Rogua 1 is dark (clouds disable), normaly, the surface is coverred of lava

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Rogua 3 don't display correctly the miniature of the moon

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Rogua 4 don't display correctly the miniature of the moon

I attach my
se.log
My log
(165.46 KiB) Downloaded 181 times


I hope you can fix the problem.
by Quarior
06 Nov 2016 10:26
Forum: Space Journeys
Topic: Image Dump
Replies: 2764
Views: 465686

Re: Image Dump

Some screenshots of my Rogua system :
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Surface of Rogua 2

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View of the sky on Rogua 2

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View of Rogua 1 and Rogua 2

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View of Rogua, Rogua 1 and Rogua 2
by Quarior
06 Nov 2016 05:51
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1561
Views: 287464

Re: Troubleshooting and bug reports - SpaceEngine 0.9.8.0

I just found this :
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Sagittarius S102 appears as if the accretion disk before her...

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... while this is not the case

And I want to say that the stars especially when it is a rogue system appear through the vessel and the rogue system don't affect the vessel (gravity) :
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The rogue system display through the vessel and don't affect the vessel

I join my
se.log
My log
(156.23 KiB) Downloaded 850 times
.