Ultimate space simulation software

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by evildrganymede
09 Feb 2020 23:41
Forum: Feedback and Suggestions
Topic: Feature Request: more Scripting parameters
Replies: 10
Views: 775

Feature Request: more Scripting parameters

I did. That doesn't make the star's age correct though. It would be nice if that could be fixed in an update at some point?
by evildrganymede
09 Feb 2020 19:21
Forum: Feedback and Suggestions
Topic: Feature Request: more Scripting parameters
Replies: 10
Views: 775

Feature Request: more Scripting parameters

that's the thing though. it works if it's on its own in the stars directory - but as soon as I add the custom planets it doesn't.
by evildrganymede
09 Feb 2020 18:55
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 166499

Help with creating Mods and Addons

Ah, I wondered about that, So if I have ( BumpHeight 12, Bumpoffset 0), is that different to (Bumpheight 20, Bumpoffset 8)?
Is there any way to guesstimate what the Height values have to be set at to have 10%, 20 %, 30%, 40% etc of the planetary surface covered by liquid? 
by evildrganymede
09 Feb 2020 17:32
Forum: Feedback and Suggestions
Topic: Feature Request: more Scripting parameters
Replies: 10
Views: 775

Feature Request: more Scripting parameters

Weird. I can put the Age in the custom stars.sc on its own and it reports it correctly, but when I load in the custom planets.sc file as well (that only contains the planets associated with those stars), the star ages reset to 5 billion years (the planet ages are correct though). I'm looking at a st...
by evildrganymede
09 Feb 2020 15:59
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 166499

Help with creating Mods and Addons

I'm not sure I follow how hydrospheres work in planet scripts. I want to add some water to the planets I've generated and from the manual it looks I could set it up like this in the planet code:  Surface {BumpHeight 20 BumpOffset 8} and then  Ocean  {Height (-8 to +12)} That should set the surface t...
by evildrganymede
09 Feb 2020 12:56
Forum: Mods and Addons
Topic: are Planet Classes in scripts still valid?
Replies: 2
Views: 400

are Planet Classes in scripts still valid?

The manual talks about Planet Classes like Desert, Terra, IceWorld, Oceania etc but now planets are described differently (subterras, lacustrine, etc), so are the Classes still relevant to the current version of SE?
by evildrganymede
09 Feb 2020 10:20
Forum: Mods and Addons
Topic: Is there a way to auto-generate Asteroid Belts in planets.sc?
Replies: 5
Views: 409

Is there a way to auto-generate Asteroid Belts in planets.sc?

I generated the systems myself, I have my own proc-gen system I used for a scifi setting I was working on.
by evildrganymede
09 Feb 2020 07:39
Forum: Feedback and Suggestions
Topic: Feature Request: more Scripting parameters
Replies: 10
Views: 775

Feature Request: more Scripting parameters

1) There doesn't appear to be a way to input Age into a custom stars.sc script. Could that be added please? (seems odd because that's a rather important aspect of a system. So far it looks like it's just set by default to 5 billion years, while planets without an Age parameter seem to have something...
by evildrganymede
09 Feb 2020 00:47
Forum: Mods and Addons
Topic: Is there a way to auto-generate Asteroid Belts in planets.sc?
Replies: 5
Views: 409

Is there a way to auto-generate Asteroid Belts in planets.sc?

Thanks - I'll take a look at that but I'm not sure it's going to be very practical - I have 250,000 systems to import and I'm not sure if I'd be able to generate an entire belt for each system that has one like that (if I could call it somehow from my program it might work though but I'd have to fig...
by evildrganymede
08 Feb 2020 22:20
Forum: Mods and Addons
Topic: Is there a way to auto-generate Asteroid Belts in planets.sc?
Replies: 5
Views: 409

Is there a way to auto-generate Asteroid Belts in planets.sc?

Is there a way to get the Star Solver to autogenerate an asteroid belt in an system imported via a planets.sc file? I have thousands of pre-generated systems I want to import, some of which have asteroid belts that are just defined by their presence and width, and so far it looks like I'd have to ma...
by evildrganymede
03 Feb 2020 12:40
Forum: Mods and Addons
Topic: Creating a blank universe in SE!
Replies: 8
Views: 742

Creating a blank universe in SE!

Basically yes :). I would have liked to have just been able to place the stars in their own cluster far away, but there's no way to make a new co-ordinate origin in SE. So the only alternative was to remove everything that was there already and replace it with the new stars.  Ultimately I just want ...
by evildrganymede
02 Feb 2020 00:11
Forum: Mods and Addons
Topic: Creating a blank universe in SE!
Replies: 8
Views: 742

Creating a blank universe in SE!

And now anyone can in the latest SE! :)

Did you have the same issue with the Stars-fix.sc file there? There must be some object in that file which is somehow critically important for the game's stability so that it'd crash if deleted, but I couldn't figure out which one it was.
by evildrganymede
01 Feb 2020 22:41
Forum: Mods and Addons
Topic: Creating a blank universe in SE!
Replies: 8
Views: 742

Creating a blank universe in SE!

You may be wondering why anyone would want to do this - this allows a user to import their own universe (i.e. from their own .sc files) and place objects in it using RA/Dec/Dist coordinates without anything else getting in the way.  This is a sphere of stars I made using my own procedural system (ou...
by evildrganymede
01 Feb 2020 21:01
Forum: Mods and Addons
Topic: Creating a blank universe in SE!
Replies: 8
Views: 742

Creating a blank universe in SE!

I've found a way to basically remove everything so that you can place stars centred around Sol's location without existing stars getting in the way. This is how to do it (warning - it will remove all everything in the Milky Way so only do this if you're OK with that!). 1) I copied everything from th...
by evildrganymede
01 Feb 2020 19:15
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 166499

Help with creating Mods and Addons

Hopefully this is the right place to ask - I want to import a bunch of systems I made elsewhere into SE but I need to put them somewhere far from everything else - e.g. in intergalactic space (I don't want them in a galaxy as they'll interfere with existing stars). Ideally what I...
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