Ultimate space simulation software

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by evildrganymede
13 Feb 2020 08:03
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

Yeah thanks, I figured it out. I would have thought it'd default to Equator anyway because why would any system be aligned to any other plane?  I guess there's no way to know what the Star Solver is going to do before it loads the scripts is there? Even without the RefPlane Equator it seemed to have...
by evildrganymede
12 Feb 2020 19:46
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

Cheers! Check out my stream in the weekend if you want to learn more about how I made it and what's in it!
by evildrganymede
12 Feb 2020 13:45
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

No, it's not got anything specific at its core, it's just a cubical volume of space populated by solo stars and their planets (no nebulae or multiple stars). Though there is one black hole in it somewhere now :).  The final version (at least of this incarnation - all fixed with no errors) is at the ...
by evildrganymede
12 Feb 2020 12:31
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

Incidentally, I may do a short stream on my twitch channel this weekend to explore the cluster a bit, if anyone's interested in finding out more about how and why it was made and what's in it. I'll post details later!
by evildrganymede
12 Feb 2020 12:29
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

It's a fictional "cluster" (it's obviously a cube of stars rather than a realistic-looking cluster, but the point was to make the stars and planets with my code, then I figured out how to visualise them in SE afterwards). It's near the Milky Way, I put it above the disk so it'd be out of t...
by evildrganymede
12 Feb 2020 00:10
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

If you want some interesting things to look for:  - there are some gas giants with VERY eccentric orbits around their primary star. Some aren't the only worlds in their system either. - there are in fact a few neutron stars and a black hole in the Cluster - my system generator actually attempted to ...
by evildrganymede
11 Feb 2020 18:12
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

I've updated the file now so that it has no errors (beyond the stellar class suggestions). It now only takes a minute to load - I guess the errors must have been slowing that down, though it still takes up about 11.5 GB of RAM.
by evildrganymede
11 Feb 2020 11:05
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

yeah I'm not sure if there are any ferria or carbonia generated in the Cluster. Maybe because I specified that the worlds should be Selena, Terra, Oceania etc, or maybe because ferria and carbonia are determined internally some other way?
by evildrganymede
11 Feb 2020 08:46
Forum: Feedback and Suggestions
Topic: Feature Request: more Scripting parameters
Replies: 10
Views: 775

Feature Request: more Scripting parameters

Interestingly after I fixed the errors you pointed out, it takes more like 5 minutes to load now. Is internally fixing those what takes up the time then?
by evildrganymede
11 Feb 2020 07:45
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

Thanks - Sigh. Dammit, I thought I caught those. I've fixed them and reuploaded a new version that shouldn't have those Class and eccentricity errors now. The ocean depth errors are deliberate though - I want varying depths of oceans and setting the Height to a randomised value between -1 and a valu...
by evildrganymede
10 Feb 2020 23:48
Forum: Mods and Addons
Topic: NST Cluster - 245,000 stars and 640,000 planets!
Replies: 22
Views: 1842

NST Cluster - 245,000 stars and 640,000 planets!

Years ago I wrote a program that could generate more realistic stars and planetary systems (ostensibly for the Traveller tabletop RPG but it evolved into something beyond that, which would work for any realistic scifi setting). I used published stellar evolution grids to calculate the star evolution...
by evildrganymede
10 Feb 2020 17:18
Forum: Feedback and Suggestions
Topic: Feature Request: more Scripting parameters
Replies: 10
Views: 775

Feature Request: more Scripting parameters

I tweaked the script to separate it out into barycentres in the stars folder and a separate stars.sc in the planets folder, but while it works it does take up a lot more RAM (previously it was taking up about 8 GB of RAM, now it takes up 11.5 GB of RAM). Doesn't seem to take longer to load though, s...
by evildrganymede
10 Feb 2020 07:40
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 166497

Help with creating Mods and Addons

Also can you use Composition in the Ocean section? The hydrospheres I make don't seem to have any composition listed for them by default and I want to specify that they're H2O.
by evildrganymede
10 Feb 2020 07:32
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 166497

Help with creating Mods and Addons

OK, so the Ocean Height needs to start at the BumpOffset height to be visible at all, and if it's equal to the BumpHeight then it covers the entire planet. Do you know what the default setting is for BumpOffset and BumpHeight if they're not specified? I presume it must assume some values for those i...
by evildrganymede
09 Feb 2020 23:45
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1068
Views: 166497

Help with creating Mods and Addons

But if you don't put an ocean on the BumpHeight 20/BumpOffset 8 world then you should have terrain that goes down to -8 km, should you not? So if you set your ocean height at -2 km there, shouldn't it fill up just the bottom 6 km of the landscape? But that doesn't seem to happen.
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