Ultimate space simulation software

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by tornadotodd
18 Jan 2018 22:48
Forum: Mods and Addons
Topic: Atlantis Launch with boosters mod
Replies: 12
Views: 2226

Atlantis Launch with boosters mod

I still don't know how to add textures though on imported ships. I need a model or two just with the textures that someone else made just to practice in my own SE. I will say this, I realize now how much goes into these models you put together.
by tornadotodd
18 Jan 2018 22:46
Forum: Mods and Addons
Topic: Atlantis Launch with boosters mod
Replies: 12
Views: 2226

Atlantis Launch with boosters mod

I wish they were in this version. I sort of just did this for myself to learn because I wanted the boosters in my SE and thought it would be a good opportunity to learn how to import and create my own stuff from scratch. Eventually I want to get real good at super high res maps, similar to Klud's ad...
by tornadotodd
18 Jan 2018 22:29
Forum: Mods and Addons
Topic: Atlantis Launch with boosters mod
Replies: 12
Views: 2226

Atlantis Launch with boosters mod

Can you not see them? I have never posted before. I just edited and reposted. let me know if its still off
by tornadotodd
18 Jan 2018 22:05
Forum: Mods and Addons
Topic: Atlantis Launch with boosters mod
Replies: 12
Views: 2226

Atlantis Launch with boosters mod

This is my first attempt at making a mod, its not the best but turned out pretty good. I would like help figuring out how to apply textures as I have yet to make it that far so feel free to update this if you like. I did my best to create the most realist engine effect that I could.  If anyone has s...
by tornadotodd
17 Jan 2018 23:45
Forum: Off-topic Discussions
Topic: Show your desktop!
Replies: 54
Views: 23978

Show your desktop!

Cinderwolf wrote:
Taken just now of my desktop (and yes, edited out my IP, heh).
Untitled.png

Do you have a map like that lol?
by tornadotodd
17 Jan 2018 23:42
Forum: Troubleshooting and Solutions
Topic: A bit of hardware insight I've found using SE that may help in future PC builds.
Replies: 10
Views: 2171

A bit of hardware insight I've found using SE that may help in future PC builds.

That is an interesting thought as I have just finished on a new build for SE. 
by tornadotodd
15 Jan 2018 18:12
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 116949

Help with creating Mods and Addons

I am trying to figure out if it is possible to assign different sprites to different classes of stars to make a mod. Is that possible or am I wasting my time on that one?
by tornadotodd
15 Jan 2018 02:20
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 353
Views: 69735

Mods and Addons - Requests, suggestions and ideas

It would be cool once ground objects can be added to have a hanger ship editor of some sort where you can pre dock ships before launch and add certain cargo. Added: I have something that might be a good idea to add some space weather on some planets. I downloaded a moving cloud mod for Earth the oth...
by tornadotodd
15 Jan 2018 02:10
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 427444

Work progress 0.9.8.1 = 0.9.9.0

Ships are separated from Planetarium and moved into Single player game mode??? Why are you doing this? Can there be an option to still do both if we want to.. I like being able to quickly switch in the same sense in planetarium mode??  Cant wait for the new version btw.
by tornadotodd
15 Jan 2018 02:00
Forum: Mods and Addons
Topic: Basic guide for importing ships in Space Engine
Replies: 4
Views: 1393

Basic guide for importing ships in Space Engine

I am sure it will, you have been a great help thank you.
by tornadotodd
15 Jan 2018 01:51
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 116949

Help with creating Mods and Addons

17824 Camera { "Auto" (0 13.43927001953125 79.44869232177734) (1 0 0 0)} Camera { "Behind" (0.02076197229325771 22.42656707763672 52.8631706237793) (1 0 0 0)} Camera { "Cockpit" (1.200000166893005 10.53847885131836 -13.69311141967773) (1 0 0 0)} This lines are informat...
by tornadotodd
15 Jan 2018 01:46
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 116949

Help with creating Mods and Addons

Thanks I got that one down a bit easier. Although I am learning that its much better to do it to scale before importing... I still have not figured out how to add the exhaust lighting though for the engines? is that a code thing and do I have to figure out the exact mesh location and specify code fo...
by tornadotodd
14 Jan 2018 20:38
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 116949

Help with creating Mods and Addons

How do you rescale or resize an imported model in SE? can you do it in the sss file or have to go back into an editor itself?
by tornadotodd
14 Jan 2018 12:21
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 116949

Help with creating Mods and Addons

Oh wow I did it!!!!  Guess what the problem was.. I was not giving it enough time to load the new model and just because I didn't see anything at fist within the fist 30 seconds I would exit and no files were made.. I let it run for a min and it stopped loading and boom it showed up and files are in...
by tornadotodd
14 Jan 2018 11:19
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 940
Views: 116949

Help with creating Mods and Addons

17800  so I updated the model in 3d max because it was poor quality with errors and tried to convert the obj using what was for sure the proper file path and instruction and they will not load the updated model I downloaded your obj and imported in SE without problems... it took 3 minutes so the pr...
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