Ultimate space simulation software

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by HarbingerDawn
10 May 2019 11:01
Forum: Development
Topic: General 0.990 Discussion
Replies: 679
Views: 160313

General 0.990 Discussion

28650 Quick question: when 0.990 drops on steam, will it become easier to share ships and stations between us, like utilising the steam workshop or something? Yes 28804 Why is this not for HTC vive yet? Because the version that will support Vive - and the consumer version of Rift - has not been rel...
by HarbingerDawn
07 May 2019 19:54
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 611
Views: 137296

General questions about SpaceEngine

28739 I thought I read somewhere that it was eight light sources. Are you sure it's only four? I'm not 100% sure, it could possibly be eight. 28743 There are ways to expand dynamic range and color palette by tweaking driver settings. The problem is not a software issue, it's a hardware issue. Most ...
by HarbingerDawn
07 May 2019 09:12
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 611
Views: 137296

General questions about SpaceEngine

28609 I explained that we could, for example, see the true colors of nebulae such as the Orion Nebula, which we can see in shades of grey from Earth. This would make people aware that telescope photographs are not necessarily in the visible light domain. The nebula is not gray though, it only appea...
by HarbingerDawn
06 May 2019 18:40
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 611
Views: 137296

General questions about SpaceEngine

28719 which VR headset will be compatible on SE Steam Edition: HTC Vive, Rift, Rift S, WMR ? Vive and Rift are supported, which means Rift S should also be since Oculus claims that games that are compatible with Rift will also be compatible with Rift S. 28719 will VR controllers be tracked ? Yes 28...
by HarbingerDawn
05 May 2019 10:54
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 611
Views: 137296

General questions about SpaceEngine

As far as I know there are no legal issues for creating an addon like that.
by HarbingerDawn
03 May 2019 11:21
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 555649

Work progress 0.990

16 GB is plenty for almost all purposes.
by HarbingerDawn
02 May 2019 03:36
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 555649

Work progress 0.990

N0B0DY wrote:
Qr Bbpost So, just out of curiosity, does this mean SE won't be able to run on 32bit Win?

The x64 build won't be able to, but it would be a trivial matter to deploy an x86 build alongside it and let users launch whichever one they want.
by HarbingerDawn
24 Apr 2019 06:26
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1597
Views: 316544

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Mr. Abner wrote:
Qr Bbpost Whenever you make hardware changes, particularly a graphics card, you should always delete the SpaceEngine\cache folder before restarting SE

Also after installing new graphics drivers. But starting with 0.990 SE will do this for you automatically.
by HarbingerDawn
22 Apr 2019 04:18
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 555649

Work progress 0.990

Guys, this is getting off topic.
by HarbingerDawn
22 Apr 2019 04:15
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1090
Views: 213880

Help with creating Mods and Addons

John Savior, your path is incorrect. The path should be relative to .../models/spacecraft/ so your path should be "StandardTurret/standardturret.cfg". You must also use forward slash and not backslash.
by HarbingerDawn
17 Apr 2019 20:30
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 293386

General suggestions for SpaceEngine

Did you even read my post? I never said that things never change, and I never said that maps shouldn't be updated. I've personally been responsible for several of the updates SE has had to its solar system planet textures over the years (including the Earth's city lights map). What I said is that th...
by HarbingerDawn
17 Apr 2019 02:48
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 293386

General suggestions for SpaceEngine

28338 Also another idea: Make Earth have procedural clouds, since the Blue Marble clouds image is over 15 years old. ...why? Procedural clouds would be much less accurate, and Earth's clouds look basically the same now as they did 15 years ago, and 100 years ago. The surface map is also 15 years ol...
by HarbingerDawn
15 Apr 2019 15:26
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1597
Views: 316544

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Did you go back and check that it was actually where it was supposed to be at its time of perihelion? Did you watch it traverse that distance in that short of time, or did you only look at where it is today?
by HarbingerDawn
13 Apr 2019 18:23
Forum: Development
Topic: SpaceEngine TODO
Replies: 140
Views: 111536

SpaceEngine TODO

It already has to deal with the lights of any number of suns, planets, and moons simultaneously, and already corners have to be cut to save on performance (I think only 4 lights are allowed at any one time right now). And when spacecraft can have their own local lights, there could be hundreds of li...
by HarbingerDawn
13 Apr 2019 18:21
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 293386

General suggestions for SpaceEngine

There is currently no way to make jets that large. They can only exist close to the black hole.
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