Ultimate space simulation software

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by HarbingerDawn
31 May 2019 12:05
Forum: Science and Astronomy Discussions
Topic: tidal question and orbital proximity
Replies: 15
Views: 2504

tidal question and orbital proximity

senuaafo wrote:
Qr Bbpost I can't have a 30 day long day on my planet....

If your moon is as close to your planet as you initially indicated, its orbital period wouldn't be anywhere near 30 days. More like 20-30 hours.
by HarbingerDawn
30 May 2019 21:23
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 590
Views: 111528

General questions about SpaceEngine

29060 Keatah, SpaceEngineer said no, the game will no longer be available without Steam. That's not entirely true. 0.990 will initially be released on Steam, but it's entirely possible, even likely, that it will be released on other platforms in the future. And of course, the old versions will alwa...
by HarbingerDawn
30 May 2019 17:49
Forum: Science and Astronomy Discussions
Topic: tidal question and orbital proximity
Replies: 15
Views: 2504

tidal question and orbital proximity

If the orbit has 0 eccentricity and the moon is tidally locked to the planet (which it would definitely be), then there will be no tidal stress and no ocean tides (there will be a tidal bulge, but it will not move over time). There are only stresses if the orbit has any eccentricity (which all orbit...
by HarbingerDawn
30 May 2019 15:18
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 502748

Work progress 0.990

29198 Hold up, the DLCs just popped up, are the HD textures supposed to be separate DLCs for each planet? Yes, this allows you to download only the ones you want, so you don't need to wait for 45 GB worth of files to download if you don't want them all. The DLCs are free, by the way, not paid, if t...
by HarbingerDawn
30 May 2019 10:39
Forum: Development
Topic: General 0.990 Discussion
Replies: 678
Views: 134605

General 0.990 Discussion

Julian wrote:
Qr Bbpost Do they still look this flat when seen from galactic north?:

Yes, they are still relatively flat.
by HarbingerDawn
30 May 2019 04:42
Forum: News and Announcements
Topic: HarbingerDawn's 0.990 Streams
Replies: 159
Views: 61985

HarbingerDawn's 0.990 Streams

The next 0.990 pre-release stream will be next Thursday, June 6, at 17:00 UTC

by HarbingerDawn
29 May 2019 16:41
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 502748

Work progress 0.990

29167 isn't this logical? I mean if an application supports a feature where the feature itself has a minimal requirement higher than that of the application, shouldn't the final requirements cover both? If it's a feature that only a very small percentage of the userbase will ever use, or could even...
by HarbingerDawn
29 May 2019 16:37
Forum: Development
Topic: General 0.990 Discussion
Replies: 678
Views: 134605

General 0.990 Discussion

29107 Any information regarding compatibility with Proton? Would like to hear more about this as a non-Windows user. As far as I know no one has tested it. But the few times in the past that I tried running SE using Wine, it always worked perfectly, so there's a good chance that it would. I'd have ...
by HarbingerDawn
29 May 2019 16:25
Forum: News and Announcements
Topic: HarbingerDawn's 0.990 Streams
Replies: 159
Views: 61985

HarbingerDawn's 0.990 Streams

Mostly like they did before. The textures for most worlds aren't much higher (or any higher) in resolution than in the past. If they were, they would require hundreds of gigabytes at least, which is just impractical.
by HarbingerDawn
29 May 2019 05:56
Forum: News and Announcements
Topic: HarbingerDawn's 0.990 Streams
Replies: 159
Views: 61985

HarbingerDawn's 0.990 Streams

29157 Also I'd like to see some more of the cosmic webb that's easier to see now in 0.990, the screenshots are nice but it's easier to discern three-dimensional depth in space engine when you're moving as opposed to being stationary ( at least when you're in space) I did that here , you can check i...
by HarbingerDawn
29 May 2019 05:51
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 502748

Work progress 0.990

Expanding on the point about system requirements and controller support: https://steamcommunity.com/app/314650/d ... 009657136/
by HarbingerDawn
27 May 2019 13:40
Forum: Science and Astronomy Discussions
Topic: Light pollution
Replies: 20
Views: 2904

Light pollution

29090 Considering that we're able to create paint of any colour easily, it would be surprising if it isn't possible also to produce a finish for satellite that absorb visible light, but reflect infrared light.  That is, to "paint" satellites in pure infrared. The Sun radiates most strongl...
by HarbingerDawn
27 May 2019 13:28
Forum: General Discussions
Topic: Quick Question about Realism
Replies: 27
Views: 8204

Quick Question about Realism

WhatzGames wrote:
Qr Bbpost I have no idea where to put it

Troubleshooting thread would have been a good place, it definitely has nothing to do with realism.

It's a limitation of SE at the moment. Ships are little more than an experimental feature, and have lots of issues and limitations.
by HarbingerDawn
27 May 2019 11:10
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 502748

Work progress 0.990

The Steam store page is live! Read more at the link below:
http://spaceengine.org/blog190527/


Image
by HarbingerDawn
25 May 2019 13:41
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 502748

Work progress 0.990

A-L-E-X wrote:
Qr Bbpost any word on pricing?

$19.99, with a possible discount at launch.

A-L-E-X wrote:
Qr Bbpost Also a store link from where the purchase can be made directly when it is released?

Store page will be linked when it's published.
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