Ultimate space simulation software

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by ARBB
09 Jun 2017 15:40
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295348

General suggestions for SpaceEngine

   3D animations of star surfaces of Red/Blue giants and beyond, and for stars like our sun or Red Dwarfs, a noise function could be added to make tesselation ,appearance of spots, and so on. http://dunnalex.com/ViewProject.php?id=%276%27  (Example of procedural 3D function that resembles a star sur...
by ARBB
30 May 2017 16:14
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 557930

Work progress - 0.9.8.1

tRetro-Visor wrote:
Qr Bbpost here's saturn, and it looks very good for what it is

The only reference we have of these types of rings is Saturn, but it shouldn't be the standard "ghost" ring

I am talking about a less strong ring, a more gentle type of gradient out-in.
by ARBB
30 May 2017 12:14
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 557930

Work progress - 0.9.8.1

SpaceEngineer wrote:
Qr Bbpost Procedural thin dust rings, like the Saturn E ring:

Doesn't look so natural, make the ring less saturated and with more of "out-in" gradient and more a lil' bit bigger.
by ARBB
19 May 2017 15:19
Forum: Development
Topic: SpaceEngine TODO
Replies: 140
Views: 111972

SpaceEngine TODO

SpaceEngineer wrote:
Qr Bbpost Because I am a single man working on a huge project. There are millions things to work on, and voxel engine is low in the priority list.

I know, that's why I made very clear that it is impossible at this stage, just imagined if you ever considered the idea.
by ARBB
18 May 2017 18:24
Forum: Development
Topic: SpaceEngine TODO
Replies: 140
Views: 111972

SpaceEngine TODO

7644 Impossible  Voxel engine is needed for this.  Vladimir, an question, why don't you update the engine to an voxel engine? I mean, it opens millions of possibilities, and everyone's using it, so there is a heck lot of articles giving inumerable ways of doing a thing. Star Citizen procedural plan...
by ARBB
12 May 2017 19:19
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295348

General suggestions for SpaceEngine

Also, if anyone here has the ability to do it, tr to import the topographical data from Outerra onto the Earth HD pack.
Could use this map data taken b JAXA: http://aw3d.jp/en/index.html
by ARBB
12 May 2017 19:05
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295348

General suggestions for SpaceEngine

So, an VERY requested feature has been 3D water and volumetric clouds.  For obvious knowledge reasons, limits of the engine, and the need of SE to run on standart hardware make this a problem.   But,  this guy : https://www.youtube.com/channel/UCtofQQ42fkzURVDKFCBMvAQ, managed to do this madness whi...
by ARBB
23 Mar 2017 14:04
Forum: Gameplay Discussions
Topic: Dream Game Concept
Replies: 17
Views: 10163

Dream Game Concept

Oh, u mean star citizen.
by ARBB
15 Mar 2017 18:37
Forum: Development
Topic: Translators
Replies: 168
Views: 49962

Translators

I could help with the portuguese (BR) one, if you need'em.
by ARBB
14 Dec 2016 11:53
Forum: Mods and Addons
Topic: COMMUNITY ADDON - Object Descriptions
Replies: 14
Views: 11727

COMMUNITY ADDON - Object Descriptions

Wait a second, this sounds awfully familiar.
by ARBB
07 Dec 2016 15:15
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295348

General suggestions for SpaceEngine

704 I imagine a good procedural text system, where all the object information is smartly described through a set of varied phrases wich give important information. It can look rather simple in English, but think about other languages. Making generated sentence correct grammatically in Russian is a ...
by ARBB
04 Dec 2016 06:59
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295348

General suggestions for SpaceEngine

I imagine a good procedural text s y stem, where all the object information is smartl y described through a set of varied phrases wich give important information. Well, here's a code. Adjus[size=85] t i[size=85][font=monospace]t. [/font][/size][/size] //Object name } 'Object name' is an 'object typ...