Ultimate space simulation software

Search found 72 matches

by ARBB
17 Aug 2017 11:44
Forum: Feedback and Suggestions
Topic: Suggestions & Feedback about the Website and Forum
Replies: 297
Views: 90370

Suggestions & Feedback about the Website and Forum

For some reason, everytime I post, even tho I am logged in, it always delete my texts and asks for a log-in, erasing hours of my life.
by ARBB
15 Aug 2017 15:04
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295349

General suggestions for SpaceEngine

 Now that the new planet classification system is ongoing development, I wonder if my original idea for procedural info text for a object in the universe could be implemented. I worked on different text models with a lot different variables for asteroids, planets, stars and galaxies, so I just tough...
by ARBB
13 Aug 2017 16:41
Forum: News and Announcements
Topic: Publications about SE
Replies: 20
Views: 16636

Publications about SE

http://gry.interia.pl/newsy/news-space- ... Id,2419051
http://tvtropes.org/pmwiki/pmwiki.php/V ... paceEngine

I looked on more than 30 pages and didn't found anthing other that this.
by ARBB
07 Aug 2017 13:48
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295349

General suggestions for SpaceEngine

My pos t from "Adver[font=Roboto, sans-serif]tising SE?" sligh[font=Roboto, sans-serif]ty modified. [/font][/font]   About realism, planets should be the main priority after nebulas. Right now, people get screwed up by the scale, everything feels "to big", from far away it looks ...
by ARBB
04 Aug 2017 19:00
Forum: General Discussions
Topic: Advertising SE?
Replies: 26
Views: 9703

Advertising SE?

11134 But I still believe that lighting should be drastically improved as it sets the immersion of realism and could help with the perception of scales. Agree, but the new camera effects and auto-exposure are enough for now. 11134 Honestly I always found gas giant clouds majorly disappointing, Well...
by ARBB
04 Aug 2017 16:55
Forum: General Discussions
Topic: Advertising SE?
Replies: 26
Views: 9703

Advertising SE?

11132 Realistic nebula and gas giants and galaxies I'm pretty sure the general public would find extremely interesting next to realistic planets. Nebulas are beautiful and gas giants even more, I didn't express myself correctly: Compared to planet surfaces, people don't find them as interesting.  A...
by ARBB
04 Aug 2017 14:19
Forum: General Discussions
Topic: Advertising SE?
Replies: 26
Views: 9703

Advertising SE?

11126 People love nothing more than eye-candy, ESPECIALLY space eye-candy. But SE right now looks too computer-generated so how to improve upon that is up to the dev.  Even tho 0981 is going to have a lot of new features, planet surfaces need to be more realistic, looking at nebulas, gas giant and ...
by ARBB
04 Aug 2017 09:04
Forum: General Discussions
Topic: Advertising SE?
Replies: 26
Views: 9703

Advertising SE?

11078  said that to spaceguy in the chat, he made a point that if youtuber played it, it would only gain attention for a short time. then people will wait tell the next update cause it got boring. (not that space engine is boring) but just like what Salvo said. there's no clear goal. so if a famous...
by ARBB
03 Aug 2017 18:23
Forum: General Discussions
Topic: Advertising SE?
Replies: 26
Views: 9703

Advertising SE?

Why not Markiplier? He loves space and would be more than happy showing it.
by ARBB
03 Aug 2017 15:10
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 557932

Work progress - 0.9.8.1

Duke wrote:
Qr Bbpost  Also I saw Silviu's work. It was made on DirectX and it hasn't been published anywhere yet.

He posted it on his blog. Do you mean, the actual download for the engine?
by ARBB
03 Aug 2017 12:31
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 557932

Work progress - 0.9.8.1

Julian wrote:
Qr Bbpost I realized from looking at LifeLive42's "Stellar" video that dust clouds in galaxies are still using sprite rendering. Are they going to be changed to raymarching in 0.9.8.1, or will that wait until a later version?

I realized that, probably needs more works for a galactic scale.
by ARBB
01 Aug 2017 17:40
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 557932

Work progress - 0.9.8.1

10963 As I understand from code his implementation is for plane. Correct, he is working on a plane simulator. 10963  And yes I think proland implementation is better suit for SE, but it requires some opengl 4 functions. And what is the problem with that? Does the engine needs to be updated? Also, i...
by ARBB
01 Aug 2017 09:51
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 557932

Work progress - 0.9.8.1

10934 If you mean that wonderful water with waves and stuff of the other videos it's probably very complicated to be implement in SE, also because it requires real-time reflections and those cannot be easily implemented since water it's not a flat plane (like in 99% of games) but a sphere that cove...
by ARBB
31 Jul 2017 14:38
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 557932

Work progress - 0.9.8.1

Duke wrote:
Qr Bbpost I saw this work and many other works on internet. Unfortunately there is no good enough implementation of volumetric clouds which can maintain quality for all scales from space to ground. A lot of work need to be done to implement such system

What about his water?
by ARBB
30 Jul 2017 21:57
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 557932

Work progress - 0.9.8.1

I already recommended Afluby water and clouds, it comes with global illumination, ray-tracing, and it is good enough for planetary scale, with few reworks Duke can implement it into the engine. (hopefully).
https://m.youtube.com/user/afluby