Duke wrote:Qr Bbpost Also I saw Silviu's work. It was made on DirectX and it hasn't been published anywhere yet.
Julian wrote:Qr Bbpost I realized from looking at LifeLive42's "Stellar" video that dust clouds in galaxies are still using sprite rendering. Are they going to be changed to raymarching in 0.9.8.1, or will that wait until a later version?
Duke wrote:Qr Bbpost I saw this work and many other works on internet. Unfortunately there is no good enough implementation of volumetric clouds which can maintain quality for all scales from space to ground. A lot of work need to be done to implement such system