Ultimate space simulation software

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by ARBB
13 Sep 2017 16:01
Forum: Gameplay Discussions
Topic: Gameplay concept
Replies: 101
Views: 46116

Gameplay concept

Warp drive mechanics are good now, but let me elaborate here:  I think the warp should continue on this "go an y where, our fuel and time is the limit" idea, so the amount of distance the ship can cover should be based on the "seconds" or "minutes" of fuel left (based o...
by ARBB
09 Sep 2017 22:09
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 611
Views: 138413

General questions about SpaceEngine

A few questions: Is 3.5 trillion stars the limit for procedural galaxies? Is the terrain tech planned to be flexible and support changes in real-time like color, topograph y  and others? Is Rodrigo's terrain shaders be implemented as an actual feature in 0981? Since the y 're so much better than nor...
by ARBB
03 Sep 2017 14:43
Forum: Space Journeys
Topic: Image Dump
Replies: 2818
Views: 510995

Image Dump

Aborygen, this is SE 1.0 in a nutshell.
by ARBB
01 Sep 2017 13:51
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295352

General suggestions for SpaceEngine

Mosfet wrote:
Qr Bbpost Oh, I'm sure there's a reason, I just don't see a pattern.

How did you discover that? It's just so random.
by ARBB
01 Sep 2017 09:31
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295352

General suggestions for SpaceEngine

Mosfet wrote:
Qr Bbpost For some unfathomable reason that account simply translates random english posts into french, like other similarly named, throughout the net since at least 2013.

What the heck? So it just... Translates without reason?
by ARBB
29 Aug 2017 13:01
Forum: General Discussions
Topic: Do you learn with SE & its community?
Replies: 21
Views: 7433

Do you learn with SE & its community?

I learned a lot about the classification of stars and galaxies in SE, remembering how every type works and how it is spread on our universe. Also learned about space flight (orbital mechanics, warp, atmospheric flight, etc.), and planemos.
by ARBB
27 Aug 2017 11:21
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 611
Views: 138413

General questions about SpaceEngine

12398 ARBB wrote: the Orion Nebula and the Pleiades look more realistic? 12398 If there's a method to transform real photos in equations, maybe. I mean, there's this: https://www.quora.com/Is-is-possible-to-convert-an-image-to-a-mathematical-formula https://blender.stackexchange.com/questions/63697...
by ARBB
27 Aug 2017 08:36
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 611
Views: 138413

General questions about SpaceEngine

Is the new procedural nebula tech going to be implemented onto real nebula? So the Orion Nebula and the Pleiades look more realistic?
by ARBB
27 Aug 2017 08:35
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 106
Views: 58581

Rodrigos Terrain & Clouds Mod

Is Rodrigo's mod going to be implemente onto version 0981? Not as a mod, but an actual change in the engine? Because that would be fantastic, terrain in SE is repetitive, and those additions and fixes would be appreciated.
by ARBB
25 Aug 2017 12:19
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295352

General suggestions for SpaceEngine

I don't know if Space Engine does this, but the spatial distribution of stars in the galaxy could be arranged based on our mathematical models of mass distribution and other stuff, so stars populations and their neighborhoods are realistic. Life probability according to the amount of radiation on th...
by ARBB
24 Aug 2017 13:50
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295352

General suggestions for SpaceEngine

  Atmospheric disturbance when on telescopic view, and general blur as an option for the camera, so it gives a more "realistic" feel when zooming on moons, planets, or other objects. tRetro-visor images on Recreation Image Dump ilustrate what I mean. (No, I didn't get the idea from MRoth11...
by ARBB
21 Aug 2017 12:37
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295352

General suggestions for SpaceEngine

A new UI option. Ignore the colors.
Screenshot_1.png
by ARBB
20 Aug 2017 11:50
Forum: News and Announcements
Topic: Patch 0.9.8.0e
Replies: 140
Views: 50740

Patch 0.9.8.0e

You should make a "Ephemerides Ultra pack" with 1GB of accurate planet movement modeling, just like the Solar S. HD pack.
by ARBB
18 Aug 2017 10:28
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1315
Views: 295352

General suggestions for SpaceEngine

 Space Engine's terrain should contain a analytical derivative function to make terrain look better and smoother. https://stackoverflow.com/questions/4297024/3d-perlin-noise-analytical-derivative  Domain warping it's probabl alread used in the game on gas giant clouds, but iquilezles made a function...