Ultimate space simulation software

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by spaceguy
08 Jul 2017 01:11
Forum: Archive
Topic: SE Discord
Replies: 3
Views: 3988

SE Discord

XBrain130 wrote:
but we already had one

Really? Where?
by spaceguy
07 Jul 2017 20:55
Forum: Archive
Topic: SE Discord
Replies: 3
Views: 3988

SE Discord

Decided to make one for more intuitive, active discussion with people who enjoy Space Engine. :D

https://discordapp.com/channels/3330898 ... 2553953281
by spaceguy
07 Jul 2017 14:41
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1304
Views: 282025

General suggestions for SpaceEngine

You understood me wrong. I meant that my previous post was saying about creativity of suggestions. That someone has to be really creative to suggest nice idea that isn't on TODO list. I hope that now everything is clear. Sorry if I caused any problem. There has been misunderstanding. And the way yo...
by spaceguy
07 Jul 2017 13:26
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1304
Views: 282025

General suggestions for SpaceEngine

1. I didn't say that I am moderator and that I crated rules.  2. I never said that hyperlink that I typed is mine. If that's what your meant. 3. I know rules and my position on this forum. I don't know is this is normal conversation or some sort of argument!?  Overall, I know what is planned and wh...
by spaceguy
07 Jul 2017 12:57
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1304
Views: 282025

General suggestions for SpaceEngine

Yeah, I know. I just wanted to point it out because I often use spaceships. If you read my previous post here, you can see that I wrote for suggestions that you need to be really creative to suggest something that is not on TO DO list. :) 1. You're not a moderator nor an administrator. You have no ...
by spaceguy
07 Jul 2017 12:41
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1304
Views: 282025

General suggestions for SpaceEngine

My suggestion is that spaceships have interior. Something similar to first person, but with a lot details. Current Space Engine doesn't have concept of space and time for spaceships. Like, if I would advance time, spaceships would stay there as before. I know that this is going to be fixed in futur...
by spaceguy
07 Jul 2017 12:21
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1304
Views: 282025

General suggestions for SpaceEngine

My suggestion is that spaceships have interior. Something similar to first person, but with a lot details. Current Space Engine doesn't have concept of space and time for spaceships. Like, if I would advance time, spaceships would stay there as before. I know that this is going to be fixed in futur...
by spaceguy
04 Jul 2017 11:50
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 544260

Work progress - 0.9.8.1

Yes, 3D clouds also will be implemented using raymarching. Will you make it a setting so that you can reduce or increase cloud coverage? It would be a shame if clouds covered an entire planet that has lovely terrain to explore. You can do that now minus the reduction/increasing part. There's a icon...
by spaceguy
02 Jul 2017 20:57
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1304
Views: 282025

General suggestions for SpaceEngine

should SE have a discord?
by spaceguy
29 Jun 2017 11:11
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 606
Views: 131682

General questions about SpaceEngine

What would it take to achieve photorealism in SE.
Something akin to this https://youtu.be/qlO7rJKGJ6s?list=LLNUXCkVpfuUZac504laTHgQ&t=221
How would it be done and could it ever be possible?

I don't know where to really ask this, so sorry if I'm being off-topic.
;x
by spaceguy
26 Jun 2017 16:20
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 544260

Work progress - 0.9.8.1

Bunch of recent updates (after Saturn-like rings): - Uranus-like narrow rings around procedural planets - Updated impostors system for galaxy/nebula rendering - Editor for raymarched nebula - Fully customizable shader for raymarched nebulae: config file describes parameters/uniforms, which automati...
by spaceguy
26 Jun 2017 05:06
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy News
Replies: 790
Views: 145382

Science and Astronomy News

First image of another star's surface, betelgeuase.
http://www.eso.org/public/images/potw1726a/
by spaceguy
19 Jun 2017 23:15
Forum: General Discussions
Topic: Terrain generation
Replies: 4
Views: 2232

Terrain generation

tbh SE can have way better generation
by spaceguy
19 Jun 2017 05:26
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1591
Views: 303174

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

Mosfet wrote:
Did you try by deactivating comet trails or auroras from F4 show window? If you did, I'm afraid I'm out of ideas.

Well yeah, but I would really prefer to have comet tails... Auroras work fine for me, it's just comets.
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