Ultimate space simulation software

Search found 84 matches

by problemecium
29 Apr 2017 18:16
Forum: Mods and Addons
Topic: Ship Warp shader Modification
Replies: 21
Views: 5910

Ship Warp shader Modification

Can you post a few preview screenshots so we know whether it's something we want without having to install it first?
by problemecium
23 Apr 2017 15:10
Forum: Mods and Addons
Topic: Online spacecraft editor
Replies: 100
Views: 44131

Online spacecraft editor

Quick question for the creators, and sorry if it was asked before and I failed to find it, but anyway.
If I were interested in porting the Space Engine ship module models into a mod for Kerbal Space Program, would that be okay?
by problemecium
23 Apr 2017 13:23
Forum: Mods and Addons
Topic: Online spacecraft editor
Replies: 100
Views: 44131

Online spacecraft editor

Check it out: I recreated my favorite ship from EVE Online in the new ship editor: http://i.imgur.com/Ont9Rqdl.jpg I had to make a few allowances in order for it to work: It didn't have room for a full habitat ring, but there is a small living space in the center (the live emergency module). It uses...
by problemecium
22 Apr 2017 09:46
Forum: Mods and Addons
Topic: Online spacecraft editor
Replies: 100
Views: 44131

Online spacecraft editor

WOW. That is without a doubt the biggest and most intricate spacecraft I've ever seen made with the editor. It's a pretty safe bet the reason it doesn't load in the game is because it has so many parts; I'm surprised even the editor manages to open it.
by problemecium
20 Apr 2017 14:12
Forum: Mods and Addons
Topic: Online spacecraft editor
Replies: 100
Views: 44131

Online spacecraft editor

Not to just bump the thread willy-nilly, but is there any news (e.g. from ePayload) about the status of the version 0.3 modules pak? I've made a few awesome (IMO) ships that with which I want to play in the new 0.981 beta but lo and behold! Chunks of ship are missing ("old" modules show up...
by problemecium
19 Apr 2017 08:12
Forum: Feedback and Suggestions
Topic: Logo, UI, Fonts Suggestions
Replies: 22
Views: 10043

Logo, UI, Fonts Suggestions

My only request regarding the UI is that for those of us on low DPI screens SE should always have a "compact" UI option with a nice small font and minimal empty space in windows, a la EVE Online.
by problemecium
13 Apr 2017 23:15
Forum: Off-topic Discussions
Topic: Galaxia
Replies: 9
Views: 2601

Galaxia

Oh, wow! This is competition indeed! I continue to eagerly await when SE's active galaxies feature polar jets (or SE has true procedural galaxies to begin with), and the rendering of distant superclusters like clouds is very pretty. Its representation of intergalactic space reminds me of a little te...
by problemecium
06 Apr 2017 21:18
Forum: Off-topic Discussions
Topic: Should I try to make a Space Engine Machinima?
Replies: 3
Views: 1460

Should I try to make a Space Engine Machinima?

YES!
Although it'd help if you told us what you were thinking of making it about. Adventure? Survival? Drama? Documentary?
by problemecium
05 Apr 2017 13:51
Forum: Archive
Topic: Can my PC run Space Engine?
Replies: 124
Views: 40749

History of SpaceEngine

Amen Salvo. I don't play on Intel HD Graphics just to bother everyone - GPUs these days are expensive!
(inb4 "you can go to [website] and pick up a GTX [number] for about $200...": If you think $200 is in my budget you're already grossly overestimating it.)
by problemecium
05 Apr 2017 13:47
Forum: Mods and Addons
Topic: SpaceMouse's (less fantasy) Enterprise
Replies: 21
Views: 7578

SpaceMouse's (less fantasy) Enterprise

I like it! It's good seeing a realistic warpship concept that isn't the IXS Enterprise for a change.
How are you planning on doing gravity? Does the "head" rotate, or are you going to add rotating sections?
by problemecium
04 Apr 2017 15:41
Forum: Mods and Addons
Topic: The Great Attractor
Replies: 7
Views: 3683

The Great Attractor

Just put a giant horseshoe magnet in space... ;P
by problemecium
13 Mar 2017 05:45
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 466959

Work progress - 0.9.8.1

So can SpaceEngineer confirm that the new nebulae pictured are in fact using the new raymarching system? It's hard to tell from the images.
by problemecium
10 Mar 2017 00:53
Forum: Mods and Addons
Topic: Simple CubeMap instruction by Pluton
Replies: 13
Views: 4885

Simple CubeMap instruction by Pluton

IrfanView 64-bit works wonderfully for me. I think it might just be your setup.
by problemecium
07 Mar 2017 06:37
Forum: Off-topic Discussions
Topic: Sci-Fi (and other genre) Movies & TV Series
Replies: 49
Views: 11303

Sci-Fi (and other genre) Movies & TV Series

I was about to come in and mention "Passengers" myself. It seems rather divisive among critics, but if you're a sci-fi buff like... basically everyone in here, you'll probably love it. It reminded me of "Mad Mad: Fury Road" in that it marketed itself as one thing but ended up shi...
by problemecium
01 Mar 2017 12:24
Forum: Feedback and Suggestions
Topic: Global list of suggestions
Replies: 31
Views: 10454

Global list of suggestions

Sooo are you taking charge of compiling all the common suggestions yourself, or are we supposed to repost them in this thread? If it helps, I seem to frequently see people asking for the following: - Plants / animals on planet surfaces; I think the status is unlikely - [Insert trending new star syst...