Ultimate space simulation software

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by N0B0DY
02 Sep 2019 12:37
Forum: Off-topic Discussions
Topic: A very PC discussion
Replies: 492
Views: 101553

A very PC discussion

Yeah, ray tracing is indeed an awesome way to do things, but the hardware to allow it to be widely implemented in high-resolution real-time graphics just didn't exist until the advent of Nvidia's RTX cards, which are still not that great at it and which are used by only a small fraction of the popu...
by N0B0DY
02 Sep 2019 12:05
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 7
Views: 2430

Voyager Trajectory Elements for SE

31361 For some reason that last pak file doesn't work in 0.9.9.0 Huh? It worked fine for me back in ~ 30 july (or around that date). I have not checked again since then & after latest mini patches. 31361 I do have an updated probes pak with pbr effects though. So this pak works or is it just th...
by N0B0DY
13 Aug 2019 09:35
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1288
Views: 272561

General suggestions for SpaceEngine

In the main SE menu you can only navigate with the mouse. While this is obvious we should also have the option to navigate with the arrow (and tab) keys and select with the enter key. Yes everyone has a mouse nowadays but this is standard functionality in many if not most apps and OSs.
by N0B0DY
10 Aug 2019 14:16
Forum: Space Journeys
Topic: Image Dump
Replies: 2765
Views: 472260

Image Dump

http://i.imgur.com/kKWevD7.jpg http://i.imgur.com/hT63Jwy.jpg http://i.imgur.com/3hozzxw.jpg http://i.imgur.com/PuQLe2U.jpg http://i.imgur.com/qOiwVLJ.jpg http://i.imgur.com/QBAlYpg.png http://i.imgur.com/zQUynCI.jpg http://i.imgur.com/zBfvRP4.png
by N0B0DY
03 Aug 2019 03:39
Forum: Development
Topic: SpaceEngine TODO
Replies: 139
Views: 92132

SpaceEngine TODO

30981 If I recall correctly SpaceEngineer thought of a solution, similar to that of Google Earth If I recall correctly (and since I happened to be around in the old forums from the early days of SE development) the initial idea was to implement a procedural augmentation technique using a special re...
by N0B0DY
30 Jul 2019 14:04
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 7
Views: 2430

Voyager Trajectory Elements for SE

Thanks delt4 , ! Although the difference doesn't look significant from far away, it actually is: I superimposed both data in SE and Voyager 1 was separated from its old self by 12+ light minutes so more than 1 AU and Voyager 2 around 10+ light minutes again more than 1 AU :o. I include the new data ...
by N0B0DY
26 Jul 2019 12:48
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 7
Views: 2430

Voyager Trajectory Elements for SE

First you will need the Voyager models from this pak (Thanks to Doctor of Space). Download it and put it in the SpaceEngine\addons folder. 2nd put the VoyagerProbesPositions.pak in the SpaceEngine\addons folder. Start SE and choose Voyager01 or Voyager02 from the Ctrl+F3 Spacecrafts\Other Menu. Pres...
by N0B0DY
25 Jul 2019 13:07
Forum: Development
Topic: Work progress 0.991
Replies: 87
Views: 23439

Work progress 0.991

OMG I can't imagine what's next: Arabic?
Also we need Bajoran, Hutese, Klingon and Elvish :P
by N0B0DY
23 Jul 2019 07:57
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 4985

ISS Mod

30760 That ISS was random sml edits to the above linked model, doubt I still have them. http://68.media.tumblr.com/2b3f6d53fb5e5368f98b230156e0b532/tumblr_ngu424kGQI1r3i2kko2_r1_500.gif Jokes aside how difficult it would be for a complete rookie like me to transform it again?
by N0B0DY
22 Jul 2019 15:23
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 4985

ISS Mod

Doc any chance we may ever get this ISS?: https://cdn.discordapp.com/attachments/148934978095415296/490320108154126336/SpaceEngine_2018-09-14_20-36-13.png https://cdn.discordapp.com/attachments/148934978095415296/490326424499257344/SpaceEngine_2018-09-14_21-01-29.png https://cdn.discordapp.com/attac...
by N0B0DY
21 Jul 2019 01:23
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 4985

ISS Mod

Does anyone know if these two lines are recognizable orbit parameters from SE?: Epoch (UTC): 21 July 2019 23:02:48 orbit number at epoch: 2064 I am trying to sync the ISS with its real position but it is either a few thousand kms ahead or behind its real position (but on the correct track). ...
by N0B0DY
21 Jul 2019 00:19
Forum: Development
Topic: Work progress 0.991
Replies: 87
Views: 23439

Work progress 0.991

30724 Happy Apollo 11 landing anniversary! Small update of today: I was going to reply posting about the lack of shadows and how apparent their absence is but then I read the blogspot and I can't tell you how happy and excited I am that you have put this in the highest priority list - Thank You Spa...
by N0B0DY
19 Jul 2019 12:40
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 4985

ISS Mod

Is it possible to make a lower poly count model? This one is nice but a bit heavy hit on fps.
by N0B0DY
15 Jul 2019 09:10
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 701
Views: 82972

Troubleshooting and bug reports - SpaceEngine 0.990

30540 What is relevant is brightness of pixels which obscures the sun. This is how lens flare algorithm works: it is based on brightness/color. This makes them easily take correct color on sunset or while viewing from planetary rings. But adds issue with very bright obscuring object (another star, ...
by N0B0DY
14 Jul 2019 01:08
Forum: General Discussions
Topic: Is there a way to use SE without Steam running?
Replies: 5
Views: 2256

Is there a way to use SE without Steam running?

30477 If Steam goes out of business one day, how will we be able to run SE? If Steam goes out of business one day, I doubt our main concern will be if we can run SE. 30477 Also, does the 20-25 dollars we paid for SE give us all future versions for free (one-time fee) or will there be a charge for e...
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