No. Loader mode is set to asynchronous. I'm running a beta, though. In previous versions it wasn't this sluggish, so there's probably some optimization still to be made. Still, the usual on planetary surfaces, if there's an atmosphere and cloud cover, has been below 10 fps on my machine for a long t...
3D clouds are by far my most anticipated feature. Just imagining worlds with them is breathtaking. This. However, with me, anticipation comes in the company of fear. As is, Space Engine on or near planetary surfaces crawls down to 2-3 fps on my machine; I fear to think how slow (if at all) it'll wo...
(*) Life hasn't been treating me nicely lately, hence the lenghty absences. I can't really say how much time I'll be able to devote to SE in the near future. But I'll try to update at least the core of the localization ASAP.
Hm... That might be more confusing for the casual user than how it is now. Thing is: if I understood this correctly, true resonances may diverge from the integer relations at a given moment, but averaging out their orbital elements in the long run, due to the perturbing effect the gravitational inte...
Some tolerance yes, but I've seen scientific literature making a distinction between "true" resonances, such as those 1:1 spin-orbital resonances of satellites or the resonances of plutinos with Neptune (and I'd bet at least some of those densely packed extrasolar systems as well), which t...
3565 Which reminds me a doubt I've had for a while. Does the resonance calculations allow for near-resonances? I.e., are these included in the resonance info, or are they ignored? If you mean something close to a resonance but not quite a resonance, no. You're most likely wrong: Jupiter is not in f...
3505 Nice but how is work for desplaying the comparaison of the object A and object B ? And it is possible in script to make RotationPeriod and Period with resonance. Just take calculator and calculate. For example, if: RotationPeriod 14.25 // hours Orbit.Period 0.004877 // years then you have a sp...
Guys, I'm experiencing a bizarre problem logging in with Firefox in the new forum. I'm currently logged in with Chrome, and it's working, and I did log in without any problem, with Firefox, in the old forum. But I can't log in here with Firefox. Or, rather, I do and yet I don't. Yes. I log in, all s...
Hehehe. Kids these days. No respect for their elders. ;) Canleskis , I think you may be missing a couple of points here. One is you can't expect an engine developped by basically one guy to compete against gaming megacorp-designed games. SpaceEngineer has been focusing on building a scientifically a...
That's a great idea, SpaceEngineer , but please make it optional. Sometimes it's useful to know in what part of the loading process we are. StarStuff , is right, and so is Ostarisk : on occasion those debug lines could use some tweaking to be understood by the non-initiated. Over time, most people ...
JCandeias:Qr Bbpost I don't see the advantage. sometimes bright part of the milky way is in the background, which interferes with planets and their labels.
Ah. I see. This problem may be solved with shading, right? Either shading in the lettering itself or a global shade, as Mosfet suggests.
I also added a "2D system map" mode, similar to those in ED. It is great to learn architecture of the system. Additional work is needed to make it look nice (better selection of distance between stars, planets and moons). Awesome! I've been waiting for this since... well, since Celestia, ...
Hehe, unfortunately Chrome and Firefox have sometimes a different idea of where the "page center" actually is :D: Holy moly... However, since one is left without the capacity of going up and down along the page if the fancybox is active, that doesn't do us any good... Edit: Oh, wait, it'...