Ultimate space simulation software

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by kham132
28 Sep 2020 15:03
Forum: Mods and Addons
Topic: Artist Rendition-Accurate Exoplanets
Replies: 101
Views: 31724

Artist Rendition-Accurate Exoplanets

We don't really know what these planets look like in real life. With the VERY limited information we have with these planets, this addon is just as good of a guess as the default planets. This addon just makes them look like what NASA thinks they look like. 
by kham132
22 Sep 2020 10:29
Forum: Mods and Addons
Topic: Artist Rendition-Accurate Exoplanets
Replies: 101
Views: 31724

Artist Rendition-Accurate Exoplanets

These planets are already in the game. This addon just replaces them and makes them look like the artist's rendition, and you'll need to download the .pak file to replace them.
by kham132
21 Sep 2020 19:22
Forum: Mods and Addons
Topic: Artist Rendition-Accurate Exoplanets
Replies: 101
Views: 31724

Artist Rendition-Accurate Exoplanets

The 2020 Update! After years of waiting, the Artist Rendition-Accurate Exoplanets addon is ready for 0.990 (if ignoring any errors)!  Along with updating every exoplanet to be suitable for 0.990, every major exoplanet discovery from 2018 has also been added, so let's just get along with them. https...
by kham132
21 Sep 2020 12:16
Forum: Mods and Addons
Topic: Artist Rendition-Accurate Exoplanets
Replies: 101
Views: 31724

Artist Rendition-Accurate Exoplanets

I'm still working on the 2020 update, so you guys may have downloaded and earlier version for 0.980. Sorry for any confusion. I'm almost done with the new update, so be prepared!
by kham132
04 Sep 2020 21:16
Forum: Mods and Addons
Topic: Artist Rendition-Accurate Exoplanets
Replies: 101
Views: 31724

Artist Rendition-Accurate Exoplanets

Sneak peeks! Just a few of the many...
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by kham132
14 Jun 2020 11:16
Forum: Mods and Addons
Topic: Artist Rendition-Accurate Exoplanets
Replies: 101
Views: 31724

Artist Rendition-Accurate Exoplanets

Hi. I'm back lol Sorry for the two year(!!) long absence. I guess high school got the better of me. But, looking back on this mod I realize that I don't want to abandon it. Now that I'm graduating in less than a week, I may have the time to update this 0.990!  That's a lot of planets to add, and on ...
by kham132
12 Oct 2019 14:29
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1085
Views: 196533

Help with creating Mods and Addons

Is there a way to make tidally locked clouds rotate the same way as regularly rotating planets with shaders? Or is that hard-coded into the game?
by kham132
08 Jul 2018 17:20
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1085
Views: 196533

Help with creating Mods and Addons

Can anyone figure out what's wrong with my palettes.cfg file? It won't load any of the planet's surfaces. 
by kham132
01 Jul 2018 14:45
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1085
Views: 196533

Help with creating Mods and Addons

Is there any way to make the mareDensity parameter higher for selenas?
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by kham132
06 Jun 2018 20:11
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1085
Views: 196533

Help with creating Mods and Addons

JackDole, I think you used the specular map for the bump map. Sorry for the confusion! Here it is if you want to try again. 
I tried removing the city lights texture+the code for it, but the error message still showed up. 
by kham132
04 Jun 2018 21:22
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1085
Views: 196533

Help with creating Mods and Addons

Another problem I'm encountering. I gave my planet textures, but whenever I load the planet up it says this, " [00] ERROR: seTexture::CombineRGBandA(): RGB and Alpha textures must have 3 and 1 channel, equal bit depth and equal dimensions" Any help? I've attached the maps and t...
by kham132
02 Jun 2018 15:01
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1085
Views: 196533

Help with creating Mods and Addons

Hello! I need help with cloud shaders. I'm trying to make the clouds generate only around the equator, and the poles. I think I found out where to edit the code, but I'm stuck. Any help is appreciated!

Download the attached file and fine "HeightMapCloudsTerra2".
by kham132
27 Apr 2018 18:19
Forum: Mods and Addons
Topic: Selena/Ice World Shaders
Replies: 2
Views: 2001

Selena/Ice World Shaders

Built off of Rodrido's Shaders, and inspired by the  Elite Dangerous planets , as well as real moons, I's attempted to remove the twisty, wavy look of selenas and ice planets and gave the a smoother look, similar to desert planets. Random rocks https://imgur.com/ZDunxpG.jpg https://imgur.com/hY3QuIn...
by kham132
20 Apr 2018 19:36
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 100
Views: 54582

Rodrigos Terrain & Clouds Mod

Or maybe the "float height" parameter in the 'tg_clouds_height' file.
by kham132
19 Apr 2018 17:35
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 100
Views: 54582

Rodrigos Terrain & Clouds Mod

PlutonianEmpire, the CloudHeight parameter doesn't change the actual height of the clouds, rather how intensely they cover the planet. If there was a way to actually change the height of the clouds, I'd guess that it wouldn't be in the shaders.