Ultimate space simulation software

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by silikone
18 Jun 2019 06:00
Forum: Development
Topic: General 0.990 Discussion
Replies: 676
Views: 103282

General 0.990 Discussion

[quote="default0.0player"]For those who don't know 0.990 no longer has "auto exposure" "real sun/planet brightness" Here's what 0.990 did in 0.980 SpaceEngine (1920x1080) 2019_6_14 21_04_06.pngSpaceEngine (1920x1080) 2019_6_14 21_03_51.png[/quote] That's not entirely tr...
by silikone
13 Jun 2019 15:40
Forum: Development
Topic: SpaceEngine 0.990 Release
Replies: 73
Views: 5983

SpaceEngine 0.990 Release

The black-body colouration option caught my interest. I assume CIE 709 corresponds with the Rec. 709 gamut, and by extension, sRGB. I wonder what plain CIE is, then?
by silikone
13 Jun 2019 09:53
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 965
Views: 124080

Help with creating Mods and Addons

It seems like one or more of the file packages are locked away? I am prompted with a password request upon opening some of the files for modding.
by silikone
26 Apr 2019 13:31
Forum: Space Journeys
Topic: Image Dump
Replies: 2548
Views: 326899

Image Dump

Are you using a script to generate those large arrays of orbiting bodies around a star or a black hole in those orderly patterns? Doesn't look chaotic enough to have been placed manually.
by silikone
13 Apr 2019 18:23
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 372
Views: 73580

Mods and Addons - Requests, suggestions and ideas

Is there any mod that overhauls the star/universe shaders? I made my own modifications to accommodate a high render-distance, and the result can safely be called splendid in my estimation, even though it's all assembled together with metaphorical duct tape. [img]https://puu.sh/Dejth/bd446c96b2.jpg[/...
by silikone
12 Apr 2019 17:15
Forum: Development
Topic: SpaceEngine TODO
Replies: 126
Views: 67358

SpaceEngine TODO

I'm wondering how much a deferred shading pipeline will benefit Space Engine. With so much of the universe being transparent, and only a few lights illuminating celestial objects at most, I can't imagine it being a quantum leap.
by silikone
12 Mar 2019 21:40
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1180
Views: 187601

General suggestions for SpaceEngine

I'd love to see some configurable tonemapping. The one in use has a nice balance between dynamic range and contrast, but it's a master of none.
by silikone
12 Mar 2019 21:36
Forum: Feedback and Suggestions
Topic: Luminosity of supergiant stars
Replies: 5
Views: 1568

Luminosity of supergiant stars

Speaking of supergiants, why is WOH G64 the brighest star by far? Approaching the LMC, I expected a certain Wolf-Rayet star to present itself above others instead.
by silikone
12 Mar 2019 00:42
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 437826

Work progress 0.990

[quote="SpaceEngineer"][quote="silikone"][post]27510[/post] s Space Engine itself even using gamma-correct rendering?[/quote] SE 0.980 is not gamma-correct, SE 0.990 is. What modifications did you add?[/quote] I square rooted the tonemap shader output, which is a reasonable appro...
by silikone
11 Mar 2019 21:28
Forum: Development
Topic: Work progress 0.990
Replies: 1451
Views: 437826

Work progress 0.990

[quote][font=Roboto, sans-serif]- [/font][font=Roboto, sans-serif]Gamma[/font][font=Roboto, sans-serif]-corrected rendering of E galaxies[/font][/quote] Is Space Engine itself even using gamma-correct rendering? I could be mistaken, but a lot of objects and effects look like they aren't being done i...